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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TEST_UTILS_H
#define TEST_UTILS_H
#include <Matrix.h>
#include <Rect.h>
#include <RenderNode.h>
#include <renderstate/RenderState.h>
#include <renderthread/RenderThread.h>
#include <Snapshot.h>
#include <memory>
namespace android {
namespace uirenderer {
#define EXPECT_MATRIX_APPROX_EQ(a, b) \
EXPECT_TRUE(TestUtils::matricesAreApproxEqual(a, b))
#define EXPECT_RECT_APPROX_EQ(a, b) \
EXPECT_TRUE(MathUtils::areEqual(a.left, b.left) \
&& MathUtils::areEqual(a.top, b.top) \
&& MathUtils::areEqual(a.right, b.right) \
&& MathUtils::areEqual(a.bottom, b.bottom));
class TestUtils {
public:
static bool matricesAreApproxEqual(const Matrix4& a, const Matrix4& b) {
for (int i = 0; i < 16; i++) {
if (!MathUtils::areEqual(a[i], b[i])) {
return false;
}
}
return true;
}
static std::unique_ptr<Snapshot> makeSnapshot(const Matrix4& transform, const Rect& clip) {
std::unique_ptr<Snapshot> snapshot(new Snapshot());
snapshot->clip(clip.left, clip.top, clip.right, clip.bottom, SkRegion::kReplace_Op);
*(snapshot->transform) = transform;
return snapshot;
}
static SkBitmap createSkBitmap(int width, int height) {
SkBitmap bitmap;
SkImageInfo info = SkImageInfo::MakeUnknown(width, height);
bitmap.setInfo(info);
bitmap.allocPixels(info);
return bitmap;
}
template<class CanvasType>
static std::unique_ptr<DisplayList> createDisplayList(int width, int height,
std::function<void(CanvasType& canvas)> canvasCallback) {
CanvasType canvas(width, height);
canvasCallback(canvas);
return std::unique_ptr<DisplayList>(canvas.finishRecording());
}
template<class CanvasType>
static sp<RenderNode> createNode(int left, int top, int right, int bottom,
std::function<void(CanvasType& canvas)> canvasCallback) {
sp<RenderNode> node = new RenderNode();
node->mutateStagingProperties().setLeftTopRightBottom(left, top, right, bottom);
node->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
CanvasType canvas(
node->stagingProperties().getWidth(), node->stagingProperties().getHeight());
canvasCallback(canvas);
node->setStagingDisplayList(canvas.finishRecording());
return node;
}
static void syncNodePropertiesAndDisplayList(sp<RenderNode>& node) {
node->syncProperties();
node->syncDisplayList();
}
typedef std::function<void(RenderState& state, Caches& caches)> RtCallback;
class TestTask : public renderthread::RenderTask {
public:
TestTask(RtCallback rtCallback)
: rtCallback(rtCallback) {}
virtual ~TestTask() {}
virtual void run() override {
// RenderState only valid once RenderThread is running, so queried here
RenderState& renderState = renderthread::RenderThread::getInstance().renderState();
renderState.onGLContextCreated();
rtCallback(renderState, Caches::getInstance());
renderState.onGLContextDestroyed();
};
RtCallback rtCallback;
};
/**
* NOTE: requires surfaceflinger to run, otherwise this method will wait indefinitely.
*/
static void runOnRenderThread(RtCallback rtCallback) {
TestTask task(rtCallback);
renderthread::RenderThread::getInstance().queueAndWait(&task);
}
}; // class TestUtils
} /* namespace uirenderer */
} /* namespace android */
#endif /* TEST_UTILS_H */