blob: e4b6e07786649b380983de20a18c922945a81830 [file] [log] [blame]
precision mediump float;
// The actual wallpaper texture.
uniform sampler2D uTexture;
varying vec2 vTextureCoordinates;
void main() {
// gets the pixel value of the wallpaper for this uv coordinates on screen.
gl_FragColor = texture2D(uTexture, vTextureCoordinates);
}