| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_RENDERER_H |
| #define ANDROID_HWUI_RENDERER_H |
| |
| #include <SkRegion.h> |
| |
| #include <utils/String8.h> |
| |
| #include "AssetAtlas.h" |
| #include "SkPaint.h" |
| |
| namespace android { |
| |
| class Functor; |
| struct Res_png_9patch; |
| |
| namespace uirenderer { |
| |
| class RenderNode; |
| class Layer; |
| class Matrix4; |
| class SkiaColorFilter; |
| class Patch; |
| |
| enum DrawOpMode { |
| kDrawOpMode_Immediate, |
| kDrawOpMode_Defer, |
| kDrawOpMode_Flush |
| }; |
| |
| /** |
| * Hwui's abstract version of Canvas. |
| * |
| * Provides methods for frame state operations, as well as the SkCanvas style transform/clip state, |
| * and varied drawing operations. |
| * |
| * Should at some point interact with native SkCanvas. |
| */ |
| class ANDROID_API Renderer { |
| public: |
| virtual ~Renderer() {} |
| |
| /** |
| * Indicates whether this renderer is recording drawing commands for later playback. |
| * If this method returns true, the drawing commands are deferred. |
| */ |
| virtual bool isRecording() const { |
| return false; |
| } |
| |
| /** |
| * Safely retrieves the mode from the specified xfermode. If the specified |
| * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. |
| */ |
| static inline SkXfermode::Mode getXfermode(SkXfermode* mode) { |
| SkXfermode::Mode resultMode; |
| if (!SkXfermode::AsMode(mode, &resultMode)) { |
| resultMode = SkXfermode::kSrcOver_Mode; |
| } |
| return resultMode; |
| } |
| |
| // ---------------------------------------------------------------------------- |
| // Frame state operations |
| // ---------------------------------------------------------------------------- |
| /** |
| * Sets the dimension of the underlying drawing surface. This method must |
| * be called at least once every time the drawing surface changes size. |
| * |
| * @param width The width in pixels of the underlysing surface |
| * @param height The height in pixels of the underlysing surface |
| */ |
| virtual void setViewport(int width, int height) = 0; |
| |
| /** |
| * Sets the position and size of the spot shadow casting light. |
| * |
| * @param lightCenter The light's Y position, relative to the render target's top left |
| * @param lightRadius The light's radius |
| */ |
| virtual void initializeLight(const Vector3& lightCenter, float lightRadius) = 0; |
| |
| /** |
| * Prepares the renderer to draw a frame. This method must be invoked |
| * at the beginning of each frame. When this method is invoked, the |
| * entire drawing surface is assumed to be redrawn. |
| * |
| * @param opaque If true, the target surface is considered opaque |
| * and will not be cleared. If false, the target surface |
| * will be cleared |
| */ |
| virtual status_t prepare(bool opaque) = 0; |
| |
| /** |
| * Prepares the renderer to draw a frame. This method must be invoked |
| * at the beginning of each frame. Only the specified rectangle of the |
| * frame is assumed to be dirty. A clip will automatically be set to |
| * the specified rectangle. |
| * |
| * @param left The left coordinate of the dirty rectangle |
| * @param top The top coordinate of the dirty rectangle |
| * @param right The right coordinate of the dirty rectangle |
| * @param bottom The bottom coordinate of the dirty rectangle |
| * @param opaque If true, the target surface is considered opaque |
| * and will not be cleared. If false, the target surface |
| * will be cleared in the specified dirty rectangle |
| */ |
| virtual status_t prepareDirty(float left, float top, float right, float bottom, |
| bool opaque) = 0; |
| |
| /** |
| * Indicates the end of a frame. This method must be invoked whenever |
| * the caller is done rendering a frame. |
| */ |
| virtual void finish() = 0; |
| |
| /** |
| * This method must be invoked before handing control over to a draw functor. |
| * See callDrawGLFunction() for instance. |
| * |
| * This command must not be recorded inside display lists. |
| */ |
| virtual void interrupt() = 0; |
| |
| /** |
| * This method must be invoked after getting control back from a draw functor. |
| * |
| * This command must not be recorded inside display lists. |
| */ |
| virtual void resume() = 0; |
| |
| // ---------------------------------------------------------------------------- |
| // Canvas state operations |
| // ---------------------------------------------------------------------------- |
| // Save (layer) |
| virtual int getSaveCount() const = 0; |
| virtual int save(int flags) = 0; |
| virtual void restore() = 0; |
| virtual void restoreToCount(int saveCount) = 0; |
| |
| virtual int saveLayer(float left, float top, float right, float bottom, |
| const SkPaint* paint, int flags) = 0; |
| |
| int saveLayerAlpha(float left, float top, float right, float bottom, |
| int alpha, int flags) { |
| SkPaint paint; |
| paint.setAlpha(alpha); |
| return saveLayer(left, top, right, bottom, &paint, flags); |
| } |
| |
| // Matrix |
| virtual void getMatrix(SkMatrix* outMatrix) const = 0; |
| virtual void translate(float dx, float dy, float dz = 0.0f) = 0; |
| virtual void rotate(float degrees) = 0; |
| virtual void scale(float sx, float sy) = 0; |
| virtual void skew(float sx, float sy) = 0; |
| |
| virtual void setMatrix(const SkMatrix& matrix) = 0; |
| virtual void concatMatrix(const SkMatrix& matrix) = 0; |
| |
| // clip |
| virtual const Rect& getLocalClipBounds() const = 0; |
| virtual bool quickRejectConservative(float left, float top, |
| float right, float bottom) const = 0; |
| virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) = 0; |
| virtual bool clipPath(const SkPath* path, SkRegion::Op op) = 0; |
| virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) = 0; |
| |
| // Misc - should be implemented with SkPaint inspection |
| virtual void resetPaintFilter() = 0; |
| virtual void setupPaintFilter(int clearBits, int setBits) = 0; |
| |
| // ---------------------------------------------------------------------------- |
| // Canvas draw operations |
| // ---------------------------------------------------------------------------- |
| virtual status_t drawColor(int color, SkXfermode::Mode mode) = 0; |
| |
| // Bitmap-based |
| virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top, |
| const SkPaint* paint) = 0; |
| virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix& matrix, |
| const SkPaint* paint) = 0; |
| virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop, |
| float srcRight, float srcBottom, float dstLeft, float dstTop, |
| float dstRight, float dstBottom, const SkPaint* paint) = 0; |
| virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top, |
| const SkPaint* paint) = 0; |
| virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, |
| const float* vertices, const int* colors, const SkPaint* paint) = 0; |
| virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch, |
| float left, float top, float right, float bottom, const SkPaint* paint) = 0; |
| |
| // Shapes |
| virtual status_t drawRect(float left, float top, float right, float bottom, |
| const SkPaint* paint) = 0; |
| virtual status_t drawRects(const float* rects, int count, const SkPaint* paint) = 0; |
| virtual status_t drawRoundRect(float left, float top, float right, float bottom, |
| float rx, float ry, const SkPaint* paint) = 0; |
| virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint) = 0; |
| virtual status_t drawOval(float left, float top, float right, float bottom, |
| const SkPaint* paint) = 0; |
| virtual status_t drawArc(float left, float top, float right, float bottom, |
| float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) = 0; |
| virtual status_t drawPath(const SkPath* path, const SkPaint* paint) = 0; |
| virtual status_t drawLines(const float* points, int count, const SkPaint* paint) = 0; |
| virtual status_t drawPoints(const float* points, int count, const SkPaint* paint) = 0; |
| |
| // Text |
| virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y, |
| const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds, |
| DrawOpMode drawOpMode = kDrawOpMode_Immediate) = 0; |
| virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path, |
| float hOffset, float vOffset, const SkPaint* paint) = 0; |
| virtual status_t drawPosText(const char* text, int bytesCount, int count, |
| const float* positions, const SkPaint* paint) = 0; |
| |
| // ---------------------------------------------------------------------------- |
| // Canvas draw operations - special |
| // ---------------------------------------------------------------------------- |
| virtual status_t drawLayer(Layer* layer, float x, float y) = 0; |
| virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty, |
| int32_t replayFlags) = 0; |
| |
| // TODO: rename for consistency |
| virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty) = 0; |
| }; // class Renderer |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_RENDERER_H |