| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "rsFBOCache.h" |
| |
| #include "rsContext.h" |
| #include "rsAllocation.h" |
| |
| #ifndef ANDROID_RS_SERIALIZE |
| #include <GLES/gl.h> |
| #include <GLES2/gl2.h> |
| #endif //ANDROID_RS_SERIALIZE |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| |
| FBOCache::FBOCache() { |
| mFBOId = 0; |
| mDirty = false; |
| mMaxTargets = 1; |
| mColorTargets = new ObjectBaseRef<Allocation>[mMaxTargets]; |
| } |
| |
| FBOCache::~FBOCache() { |
| delete[] mColorTargets; |
| #ifndef ANDROID_RS_SERIALIZE |
| if(mFBOId != 0) { |
| glDeleteFramebuffers(1, &mFBOId); |
| } |
| #endif //ANDROID_RS_SERIALIZE |
| } |
| |
| void FBOCache::bindColorTarget(Context *rsc, Allocation *a, uint32_t slot) { |
| if (slot >= mMaxTargets) { |
| LOGE("Invalid render target index"); |
| return; |
| } |
| if (a != NULL) { |
| if (!a->getIsTexture()) { |
| LOGE("Invalid Color Target"); |
| return; |
| } |
| if (a->getIsTexture()) { |
| if (a->getTextureID() == 0) { |
| a->deferredUploadToTexture(rsc); |
| } |
| } else if (a->getRenderTargetID() == 0) { |
| a->deferredAllocateRenderTarget(rsc); |
| } |
| } |
| mColorTargets[slot].set(a); |
| mDirty = true; |
| } |
| |
| void FBOCache::bindDepthTarget(Context *rsc, Allocation *a) { |
| if (a != NULL) { |
| if (!a->getIsRenderTarget()) { |
| LOGE("Invalid Depth Target"); |
| return; |
| } |
| if (a->getIsTexture()) { |
| if (a->getTextureID() == 0) { |
| a->deferredUploadToTexture(rsc); |
| } |
| } else if (a->getRenderTargetID() == 0) { |
| a->deferredAllocateRenderTarget(rsc); |
| } |
| } |
| mDepthTarget.set(a); |
| mDirty = true; |
| } |
| |
| void FBOCache::resetAll(Context *) { |
| for (uint32_t i = 0; i < mMaxTargets; i ++) { |
| mColorTargets[i].set(NULL); |
| } |
| mDepthTarget.set(NULL); |
| mDirty = true; |
| } |
| |
| bool FBOCache::renderToFramebuffer() { |
| if (mDepthTarget.get() != NULL) { |
| return false; |
| } |
| |
| for (uint32_t i = 0; i < mMaxTargets; i ++) { |
| if (mColorTargets[i].get() != NULL) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| void FBOCache::checkError(Context *rsc) { |
| GLenum status; |
| status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| switch (status) { |
| case GL_FRAMEBUFFER_COMPLETE: |
| break; |
| case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: |
| rsc->setError(RS_ERROR_BAD_VALUE, |
| "Unable to set up render Target: RFRAMEBUFFER_INCOMPLETE_ATTACHMENT"); |
| break; |
| case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: |
| rsc->setError(RS_ERROR_BAD_VALUE, |
| "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"); |
| break; |
| case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: |
| rsc->setError(RS_ERROR_BAD_VALUE, |
| "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"); |
| break; |
| case GL_FRAMEBUFFER_UNSUPPORTED: |
| rsc->setError(RS_ERROR_BAD_VALUE, |
| "Unable to set up render Target: GL_FRAMEBUFFER_UNSUPPORTED"); |
| break; |
| } |
| } |
| |
| void FBOCache::setDepthAttachment(Context *rsc) { |
| #ifndef ANDROID_RS_SERIALIZE |
| if (mDepthTarget.get() != NULL) { |
| mDepthTarget->uploadCheck(rsc); |
| if (mDepthTarget->getIsTexture()) { |
| uint32_t texID = mDepthTarget->getTextureID(); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| GL_TEXTURE_2D, texID, 0); |
| } else { |
| uint32_t texID = mDepthTarget->getRenderTargetID(); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| GL_RENDERBUFFER, texID); |
| } |
| } else { |
| // Reset last attachment |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| GL_RENDERBUFFER, 0); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| GL_TEXTURE_2D, 0, 0); |
| } |
| #endif //ANDROID_RS_SERIALIZE |
| } |
| |
| void FBOCache::setColorAttachment(Context *rsc) { |
| #ifndef ANDROID_RS_SERIALIZE |
| // Now attach color targets |
| for (uint32_t i = 0; i < mMaxTargets; i ++) { |
| uint32_t texID = 0; |
| if (mColorTargets[i].get() != NULL) { |
| mColorTargets[i]->uploadCheck(rsc); |
| if (mColorTargets[i]->getIsTexture()) { |
| uint32_t texID = mColorTargets[i]->getTextureID(); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, |
| GL_TEXTURE_2D, texID, 0); |
| } else { |
| uint32_t texID = mDepthTarget->getRenderTargetID(); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, |
| GL_RENDERBUFFER, texID); |
| } |
| } else { |
| // Reset last attachment |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, |
| GL_RENDERBUFFER, 0); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, |
| GL_TEXTURE_2D, 0, 0); |
| } |
| } |
| #endif //ANDROID_RS_SERIALIZE |
| } |
| |
| void FBOCache::setupGL2(Context *rsc) { |
| #ifndef ANDROID_RS_SERIALIZE |
| if (!mDirty) { |
| return; |
| } |
| |
| bool framebuffer = renderToFramebuffer(); |
| |
| if (!framebuffer) { |
| if(mFBOId == 0) { |
| glGenFramebuffers(1, &mFBOId); |
| } |
| glBindFramebuffer(GL_FRAMEBUFFER, mFBOId); |
| |
| setDepthAttachment(rsc); |
| setColorAttachment(rsc); |
| |
| glViewport(0, 0, mColorTargets[0]->getType()->getDimX(), |
| mColorTargets[0]->getType()->getDimY()); |
| |
| checkError(rsc); |
| } else { |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| glViewport(0, 0, rsc->getWidth(), rsc->getHeight()); |
| } |
| #endif //ANDROID_RS_SERIALIZE |
| } |