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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsFBOCache.h"
#include "rsContext.h"
#include "rsAllocation.h"
#ifndef ANDROID_RS_SERIALIZE
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#endif //ANDROID_RS_SERIALIZE
using namespace android;
using namespace android::renderscript;
FBOCache::FBOCache() {
mFBOId = 0;
mDirty = false;
mMaxTargets = 1;
mColorTargets = new ObjectBaseRef<Allocation>[mMaxTargets];
}
FBOCache::~FBOCache() {
delete[] mColorTargets;
#ifndef ANDROID_RS_SERIALIZE
if(mFBOId != 0) {
glDeleteFramebuffers(1, &mFBOId);
}
#endif //ANDROID_RS_SERIALIZE
}
void FBOCache::bindColorTarget(Context *rsc, Allocation *a, uint32_t slot) {
if (slot >= mMaxTargets) {
LOGE("Invalid render target index");
return;
}
if (a != NULL) {
if (!a->getIsTexture()) {
LOGE("Invalid Color Target");
return;
}
if (a->getIsTexture()) {
if (a->getTextureID() == 0) {
a->deferredUploadToTexture(rsc);
}
} else if (a->getRenderTargetID() == 0) {
a->deferredAllocateRenderTarget(rsc);
}
}
mColorTargets[slot].set(a);
mDirty = true;
}
void FBOCache::bindDepthTarget(Context *rsc, Allocation *a) {
if (a != NULL) {
if (!a->getIsRenderTarget()) {
LOGE("Invalid Depth Target");
return;
}
if (a->getIsTexture()) {
if (a->getTextureID() == 0) {
a->deferredUploadToTexture(rsc);
}
} else if (a->getRenderTargetID() == 0) {
a->deferredAllocateRenderTarget(rsc);
}
}
mDepthTarget.set(a);
mDirty = true;
}
void FBOCache::resetAll(Context *) {
for (uint32_t i = 0; i < mMaxTargets; i ++) {
mColorTargets[i].set(NULL);
}
mDepthTarget.set(NULL);
mDirty = true;
}
bool FBOCache::renderToFramebuffer() {
if (mDepthTarget.get() != NULL) {
return false;
}
for (uint32_t i = 0; i < mMaxTargets; i ++) {
if (mColorTargets[i].get() != NULL) {
return false;
}
}
return true;
}
void FBOCache::checkError(Context *rsc) {
GLenum status;
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
switch (status) {
case GL_FRAMEBUFFER_COMPLETE:
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
rsc->setError(RS_ERROR_BAD_VALUE,
"Unable to set up render Target: RFRAMEBUFFER_INCOMPLETE_ATTACHMENT");
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
rsc->setError(RS_ERROR_BAD_VALUE,
"Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
rsc->setError(RS_ERROR_BAD_VALUE,
"Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
break;
case GL_FRAMEBUFFER_UNSUPPORTED:
rsc->setError(RS_ERROR_BAD_VALUE,
"Unable to set up render Target: GL_FRAMEBUFFER_UNSUPPORTED");
break;
}
}
void FBOCache::setDepthAttachment(Context *rsc) {
#ifndef ANDROID_RS_SERIALIZE
if (mDepthTarget.get() != NULL) {
mDepthTarget->uploadCheck(rsc);
if (mDepthTarget->getIsTexture()) {
uint32_t texID = mDepthTarget->getTextureID();
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_TEXTURE_2D, texID, 0);
} else {
uint32_t texID = mDepthTarget->getRenderTargetID();
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, texID);
}
} else {
// Reset last attachment
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_TEXTURE_2D, 0, 0);
}
#endif //ANDROID_RS_SERIALIZE
}
void FBOCache::setColorAttachment(Context *rsc) {
#ifndef ANDROID_RS_SERIALIZE
// Now attach color targets
for (uint32_t i = 0; i < mMaxTargets; i ++) {
uint32_t texID = 0;
if (mColorTargets[i].get() != NULL) {
mColorTargets[i]->uploadCheck(rsc);
if (mColorTargets[i]->getIsTexture()) {
uint32_t texID = mColorTargets[i]->getTextureID();
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
GL_TEXTURE_2D, texID, 0);
} else {
uint32_t texID = mDepthTarget->getRenderTargetID();
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
GL_RENDERBUFFER, texID);
}
} else {
// Reset last attachment
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
GL_RENDERBUFFER, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
GL_TEXTURE_2D, 0, 0);
}
}
#endif //ANDROID_RS_SERIALIZE
}
void FBOCache::setupGL2(Context *rsc) {
#ifndef ANDROID_RS_SERIALIZE
if (!mDirty) {
return;
}
bool framebuffer = renderToFramebuffer();
if (!framebuffer) {
if(mFBOId == 0) {
glGenFramebuffers(1, &mFBOId);
}
glBindFramebuffer(GL_FRAMEBUFFER, mFBOId);
setDepthAttachment(rsc);
setColorAttachment(rsc);
glViewport(0, 0, mColorTargets[0]->getType()->getDimX(),
mColorTargets[0]->getType()->getDimY());
checkError(rsc);
} else {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, rsc->getWidth(), rsc->getHeight());
}
#endif //ANDROID_RS_SERIALIZE
}