blob: 310a81249c9788351e86b66e45f48011506b922d [file] [log] [blame]
SHADER_SOURCE(gDrawTextureVertexShader,
attribute vec4 position;
attribute vec2 texCoords;
attribute vec4 color;
uniform mat4 projection;
uniform mat4 modelView;
uniform mat4 transform;
varying vec4 outColor;
varying vec2 outTexCoords;
void main(void) {
outColor = color;
outTexCoords = texCoords;
gl_Position = projection * transform * modelView * position;
}
);