| /* | 
 |  * Copyright (C) 2013 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef RENDERTHREAD_H_ | 
 | #define RENDERTHREAD_H_ | 
 |  | 
 | #include "RenderTask.h" | 
 |  | 
 | #include <memory> | 
 | #include <set> | 
 |  | 
 | #include <cutils/compiler.h> | 
 | #include <utils/Looper.h> | 
 | #include <utils/Mutex.h> | 
 | #include <utils/Singleton.h> | 
 | #include <utils/Thread.h> | 
 |  | 
 | #include "TimeLord.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | class DisplayEventReceiver; | 
 |  | 
 | namespace uirenderer { | 
 |  | 
 | class RenderState; | 
 |  | 
 | namespace renderthread { | 
 |  | 
 | class CanvasContext; | 
 | class DispatchFrameCallbacks; | 
 | class EglManager; | 
 | class RenderProxy; | 
 |  | 
 | class TaskQueue { | 
 | public: | 
 |     TaskQueue(); | 
 |  | 
 |     RenderTask* next(); | 
 |     void queue(RenderTask* task); | 
 |     void queueAtFront(RenderTask* task); | 
 |     RenderTask* peek(); | 
 |     void remove(RenderTask* task); | 
 |  | 
 | private: | 
 |     RenderTask* mHead; | 
 |     RenderTask* mTail; | 
 | }; | 
 |  | 
 | // Mimics android.view.Choreographer.FrameCallback | 
 | class IFrameCallback { | 
 | public: | 
 |     virtual void doFrame() = 0; | 
 |  | 
 | protected: | 
 |     ~IFrameCallback() {} | 
 | }; | 
 |  | 
 | class ANDROID_API RenderThread : public Thread, protected Singleton<RenderThread> { | 
 | public: | 
 |     // RenderThread takes complete ownership of tasks that are queued | 
 |     // and will delete them after they are run | 
 |     ANDROID_API void queue(RenderTask* task); | 
 |     ANDROID_API void queueAtFront(RenderTask* task); | 
 |     void queueDelayed(RenderTask* task, int delayMs); | 
 |     void remove(RenderTask* task); | 
 |  | 
 |     // Mimics android.view.Choreographer | 
 |     void postFrameCallback(IFrameCallback* callback); | 
 |     bool removeFrameCallback(IFrameCallback* callback); | 
 |     // If the callback is currently registered, it will be pushed back until | 
 |     // the next vsync. If it is not currently registered this does nothing. | 
 |     void pushBackFrameCallback(IFrameCallback* callback); | 
 |  | 
 |     TimeLord& timeLord() { return mTimeLord; } | 
 |     RenderState& renderState() { return *mRenderState; } | 
 |     EglManager& eglManager() { return *mEglManager; } | 
 |  | 
 | protected: | 
 |     virtual bool threadLoop(); | 
 |  | 
 | private: | 
 |     friend class Singleton<RenderThread>; | 
 |     friend class DispatchFrameCallbacks; | 
 |     friend class RenderProxy; | 
 |  | 
 |     RenderThread(); | 
 |     virtual ~RenderThread(); | 
 |  | 
 |     void initThreadLocals(); | 
 |     void initializeDisplayEventReceiver(); | 
 |     static int displayEventReceiverCallback(int fd, int events, void* data); | 
 |     void drainDisplayEventQueue(bool skipCallbacks = false); | 
 |     void dispatchFrameCallbacks(); | 
 |     void requestVsync(); | 
 |  | 
 |     // Returns the next task to be run. If this returns NULL nextWakeup is set | 
 |     // to the time to requery for the nextTask to run. mNextWakeup is also | 
 |     // set to this time | 
 |     RenderTask* nextTask(nsecs_t* nextWakeup); | 
 |  | 
 |     sp<Looper> mLooper; | 
 |     Mutex mLock; | 
 |  | 
 |     nsecs_t mNextWakeup; | 
 |     TaskQueue mQueue; | 
 |  | 
 |     DisplayEventReceiver* mDisplayEventReceiver; | 
 |     bool mVsyncRequested; | 
 |     std::set<IFrameCallback*> mFrameCallbacks; | 
 |     // We defer the actual registration of these callbacks until | 
 |     // both mQueue *and* mDisplayEventReceiver have been drained off all | 
 |     // immediate events. This makes sure that we catch the next vsync, not | 
 |     // the previous one | 
 |     std::set<IFrameCallback*> mPendingRegistrationFrameCallbacks; | 
 |     bool mFrameCallbackTaskPending; | 
 |     DispatchFrameCallbacks* mFrameCallbackTask; | 
 |  | 
 |     TimeLord mTimeLord; | 
 |     RenderState* mRenderState; | 
 |     EglManager* mEglManager; | 
 | }; | 
 |  | 
 | } /* namespace renderthread */ | 
 | } /* namespace uirenderer */ | 
 | } /* namespace android */ | 
 | #endif /* RENDERTHREAD_H_ */ |