| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "SurfaceTexture" |
| //#define LOG_NDEBUG 0 |
| |
| #define GL_GLEXT_PROTOTYPES |
| #define EGL_EGLEXT_PROTOTYPES |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <gui/SurfaceTexture.h> |
| |
| #include <hardware/hardware.h> |
| |
| #include <surfaceflinger/ISurfaceComposer.h> |
| #include <surfaceflinger/SurfaceComposerClient.h> |
| #include <surfaceflinger/IGraphicBufferAlloc.h> |
| |
| #include <utils/Log.h> |
| |
| namespace android { |
| |
| // Transform matrices |
| static float mtxIdentity[16] = { |
| 1, 0, 0, 0, |
| 0, 1, 0, 0, |
| 0, 0, 1, 0, |
| 0, 0, 0, 1, |
| }; |
| static float mtxFlipH[16] = { |
| -1, 0, 0, 0, |
| 0, 1, 0, 0, |
| 0, 0, 1, 0, |
| 1, 0, 0, 1, |
| }; |
| static float mtxFlipV[16] = { |
| 1, 0, 0, 0, |
| 0, -1, 0, 0, |
| 0, 0, 1, 0, |
| 0, 1, 0, 1, |
| }; |
| static float mtxRot90[16] = { |
| 0, 1, 0, 0, |
| -1, 0, 0, 0, |
| 0, 0, 1, 0, |
| 1, 0, 0, 1, |
| }; |
| static float mtxRot180[16] = { |
| -1, 0, 0, 0, |
| 0, -1, 0, 0, |
| 0, 0, 1, 0, |
| 1, 1, 0, 1, |
| }; |
| static float mtxRot270[16] = { |
| 0, -1, 0, 0, |
| 1, 0, 0, 0, |
| 0, 0, 1, 0, |
| 0, 1, 0, 1, |
| }; |
| |
| static void mtxMul(float out[16], const float a[16], const float b[16]); |
| |
| SurfaceTexture::SurfaceTexture(GLuint tex) : |
| mDefaultWidth(1), |
| mDefaultHeight(1), |
| mPixelFormat(PIXEL_FORMAT_RGBA_8888), |
| mUseDefaultSize(true), |
| mBufferCount(MIN_BUFFER_SLOTS), |
| mCurrentTexture(INVALID_BUFFER_SLOT), |
| mCurrentTextureTarget(GL_TEXTURE_EXTERNAL_OES), |
| mCurrentTransform(0), |
| mCurrentTimestamp(0), |
| mLastQueued(INVALID_BUFFER_SLOT), |
| mLastQueuedTransform(0), |
| mLastQueuedTimestamp(0), |
| mNextTransform(0), |
| mTexName(tex) { |
| LOGV("SurfaceTexture::SurfaceTexture"); |
| for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { |
| mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; |
| mSlots[i].mEglDisplay = EGL_NO_DISPLAY; |
| mSlots[i].mOwnedByClient = false; |
| } |
| sp<ISurfaceComposer> composer(ComposerService::getComposerService()); |
| mGraphicBufferAlloc = composer->createGraphicBufferAlloc(); |
| } |
| |
| SurfaceTexture::~SurfaceTexture() { |
| LOGV("SurfaceTexture::~SurfaceTexture"); |
| freeAllBuffers(); |
| } |
| |
| status_t SurfaceTexture::setBufferCount(int bufferCount) { |
| LOGV("SurfaceTexture::setBufferCount"); |
| |
| if (bufferCount < MIN_BUFFER_SLOTS) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mMutex); |
| freeAllBuffers(); |
| mBufferCount = bufferCount; |
| mCurrentTexture = INVALID_BUFFER_SLOT; |
| mLastQueued = INVALID_BUFFER_SLOT; |
| return OK; |
| } |
| |
| status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h) |
| { |
| Mutex::Autolock lock(mMutex); |
| if ((w != mDefaultWidth) || (h != mDefaultHeight)) { |
| mDefaultWidth = w; |
| mDefaultHeight = h; |
| } |
| return OK; |
| } |
| |
| sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf, |
| uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { |
| LOGV("SurfaceTexture::requestBuffer"); |
| Mutex::Autolock lock(mMutex); |
| if (buf < 0 || mBufferCount <= buf) { |
| LOGE("requestBuffer: slot index out of range [0, %d]: %d", |
| mBufferCount, buf); |
| return 0; |
| } |
| if ((w && !h) || (!w & h)) { |
| LOGE("requestBuffer: invalid size: w=%u, h=%u: %d", w, h, buf); |
| return 0; |
| } |
| |
| const bool useDefaultSize = !w && !h; |
| if (useDefaultSize) { |
| // use the default size |
| w = mDefaultWidth; |
| h = mDefaultHeight; |
| } |
| |
| const bool updateFormat = (format != 0); |
| if (!updateFormat) { |
| // keep the current (or default) format |
| format = mPixelFormat; |
| } |
| |
| usage |= GraphicBuffer::USAGE_HW_TEXTURE; |
| sp<GraphicBuffer> graphicBuffer( |
| mGraphicBufferAlloc->createGraphicBuffer(w, h, format, usage)); |
| if (graphicBuffer == 0) { |
| LOGE("requestBuffer: SurfaceComposer::createGraphicBuffer failed"); |
| } else { |
| mUseDefaultSize = useDefaultSize; |
| if (updateFormat) { |
| mPixelFormat = format; |
| } |
| mSlots[buf].mGraphicBuffer = graphicBuffer; |
| if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { |
| eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage); |
| mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; |
| mSlots[buf].mEglDisplay = EGL_NO_DISPLAY; |
| } |
| } |
| return graphicBuffer; |
| } |
| |
| status_t SurfaceTexture::dequeueBuffer(int *buf) { |
| LOGV("SurfaceTexture::dequeueBuffer"); |
| Mutex::Autolock lock(mMutex); |
| int found = INVALID_BUFFER_SLOT; |
| for (int i = 0; i < mBufferCount; i++) { |
| if (!mSlots[i].mOwnedByClient && i != mCurrentTexture && i != mLastQueued) { |
| mSlots[i].mOwnedByClient = true; |
| found = i; |
| break; |
| } |
| } |
| if (found == INVALID_BUFFER_SLOT) { |
| return -EBUSY; |
| } |
| |
| *buf = found; |
| |
| const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer); |
| if (buffer == NULL) { |
| return ISurfaceTexture::BUFFER_NEEDS_REALLOCATION; |
| } |
| |
| if ((mUseDefaultSize) && |
| ((uint32_t(buffer->width) != mDefaultWidth) || |
| (uint32_t(buffer->height) != mDefaultHeight))) { |
| return ISurfaceTexture::BUFFER_NEEDS_REALLOCATION; |
| } |
| return OK; |
| } |
| |
| status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp) { |
| LOGV("SurfaceTexture::queueBuffer"); |
| Mutex::Autolock lock(mMutex); |
| if (buf < 0 || mBufferCount <= buf) { |
| LOGE("queueBuffer: slot index out of range [0, %d]: %d", |
| mBufferCount, buf); |
| return -EINVAL; |
| } else if (!mSlots[buf].mOwnedByClient) { |
| LOGE("queueBuffer: slot %d is not owned by the client", buf); |
| return -EINVAL; |
| } else if (mSlots[buf].mGraphicBuffer == 0) { |
| LOGE("queueBuffer: slot %d was enqueued without requesting a buffer", |
| buf); |
| return -EINVAL; |
| } |
| mSlots[buf].mOwnedByClient = false; |
| mLastQueued = buf; |
| mLastQueuedCrop = mNextCrop; |
| mLastQueuedTransform = mNextTransform; |
| mLastQueuedTimestamp = timestamp; |
| if (mFrameAvailableListener != 0) { |
| mFrameAvailableListener->onFrameAvailable(); |
| } |
| return OK; |
| } |
| |
| void SurfaceTexture::cancelBuffer(int buf) { |
| LOGV("SurfaceTexture::cancelBuffer"); |
| Mutex::Autolock lock(mMutex); |
| if (buf < 0 || mBufferCount <= buf) { |
| LOGE("cancelBuffer: slot index out of range [0, %d]: %d", mBufferCount, |
| buf); |
| return; |
| } else if (!mSlots[buf].mOwnedByClient) { |
| LOGE("cancelBuffer: slot %d is not owned by the client", buf); |
| return; |
| } |
| mSlots[buf].mOwnedByClient = false; |
| } |
| |
| status_t SurfaceTexture::setCrop(const Rect& crop) { |
| LOGV("SurfaceTexture::setCrop"); |
| Mutex::Autolock lock(mMutex); |
| mNextCrop = crop; |
| return OK; |
| } |
| |
| status_t SurfaceTexture::setTransform(uint32_t transform) { |
| LOGV("SurfaceTexture::setTransform"); |
| Mutex::Autolock lock(mMutex); |
| mNextTransform = transform; |
| return OK; |
| } |
| |
| status_t SurfaceTexture::updateTexImage() { |
| LOGV("SurfaceTexture::updateTexImage"); |
| Mutex::Autolock lock(mMutex); |
| |
| // Initially both mCurrentTexture and mLastQueued are INVALID_BUFFER_SLOT, |
| // so this check will fail until a buffer gets queued. |
| if (mCurrentTexture != mLastQueued) { |
| // Update the GL texture object. |
| EGLImageKHR image = mSlots[mLastQueued].mEglImage; |
| if (image == EGL_NO_IMAGE_KHR) { |
| EGLDisplay dpy = eglGetCurrentDisplay(); |
| sp<GraphicBuffer> graphicBuffer = mSlots[mLastQueued].mGraphicBuffer; |
| image = createImage(dpy, graphicBuffer); |
| mSlots[mLastQueued].mEglImage = image; |
| mSlots[mLastQueued].mEglDisplay = dpy; |
| } |
| |
| GLint error; |
| while ((error = glGetError()) != GL_NO_ERROR) { |
| LOGE("GL error cleared before updating SurfaceTexture: %#04x", error); |
| } |
| |
| GLenum target = getTextureTarget( |
| mSlots[mLastQueued].mGraphicBuffer->format); |
| if (target != mCurrentTextureTarget) { |
| glDeleteTextures(1, &mTexName); |
| } |
| glBindTexture(target, mTexName); |
| glEGLImageTargetTexture2DOES(target, (GLeglImageOES)image); |
| |
| bool failed = false; |
| while ((error = glGetError()) != GL_NO_ERROR) { |
| LOGE("error binding external texture image %p (slot %d): %#04x", |
| image, mLastQueued, error); |
| failed = true; |
| } |
| if (failed) { |
| return -EINVAL; |
| } |
| |
| // Update the SurfaceTexture state. |
| mCurrentTexture = mLastQueued; |
| mCurrentTextureTarget = target; |
| mCurrentTextureBuf = mSlots[mCurrentTexture].mGraphicBuffer; |
| mCurrentCrop = mLastQueuedCrop; |
| mCurrentTransform = mLastQueuedTransform; |
| mCurrentTimestamp = mLastQueuedTimestamp; |
| } else { |
| // We always bind the texture even if we don't update its contents. |
| glBindTexture(mCurrentTextureTarget, mTexName); |
| } |
| return OK; |
| } |
| |
| bool SurfaceTexture::isExternalFormat(uint32_t format) |
| { |
| switch (format) { |
| // supported YUV formats |
| case HAL_PIXEL_FORMAT_YV12: |
| // Legacy/deprecated YUV formats |
| case HAL_PIXEL_FORMAT_YCbCr_422_SP: |
| case HAL_PIXEL_FORMAT_YCrCb_420_SP: |
| case HAL_PIXEL_FORMAT_YCbCr_422_I: |
| return true; |
| } |
| |
| // Any OEM format needs to be considered |
| if (format>=0x100 && format<=0x1FF) |
| return true; |
| |
| return false; |
| } |
| |
| GLenum SurfaceTexture::getTextureTarget(uint32_t format) |
| { |
| GLenum target = GL_TEXTURE_2D; |
| #if defined(GL_OES_EGL_image_external) |
| if (isExternalFormat(format)) { |
| target = GL_TEXTURE_EXTERNAL_OES; |
| } |
| #endif |
| return target; |
| } |
| |
| GLenum SurfaceTexture::getCurrentTextureTarget() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentTextureTarget; |
| } |
| |
| void SurfaceTexture::getTransformMatrix(float mtx[16]) { |
| LOGV("SurfaceTexture::getTransformMatrix"); |
| Mutex::Autolock lock(mMutex); |
| |
| float xform[16]; |
| for (int i = 0; i < 16; i++) { |
| xform[i] = mtxIdentity[i]; |
| } |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { |
| float result[16]; |
| mtxMul(result, xform, mtxFlipH); |
| for (int i = 0; i < 16; i++) { |
| xform[i] = result[i]; |
| } |
| } |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { |
| float result[16]; |
| mtxMul(result, xform, mtxFlipV); |
| for (int i = 0; i < 16; i++) { |
| xform[i] = result[i]; |
| } |
| } |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { |
| float result[16]; |
| mtxMul(result, xform, mtxRot90); |
| for (int i = 0; i < 16; i++) { |
| xform[i] = result[i]; |
| } |
| } |
| |
| sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer); |
| float tx, ty, sx, sy; |
| if (!mCurrentCrop.isEmpty()) { |
| // In order to prevent bilinear sampling at the of the crop rectangle we |
| // may need to shrink it by 2 texels in each direction. Normally this |
| // would just need to take 1/2 a texel off each end, but because the |
| // chroma channels will likely be subsampled we need to chop off a whole |
| // texel. This will cause artifacts if someone does nearest sampling |
| // with 1:1 pixel:texel ratio, but it's impossible to simultaneously |
| // accomodate the bilinear and nearest sampling uses. |
| // |
| // If nearest sampling turns out to be a desirable usage of these |
| // textures then we could add the ability to switch a SurfaceTexture to |
| // nearest-mode. Preferably, however, the image producers (video |
| // decoder, camera, etc.) would simply not use a crop rectangle (or at |
| // least not tell the framework about it) so that the GPU can do the |
| // correct edge behavior. |
| int xshrink = 0, yshrink = 0; |
| if (mCurrentCrop.left > 0) { |
| tx = float(mCurrentCrop.left + 1) / float(buf->getWidth()); |
| xshrink++; |
| } else { |
| tx = 0.0f; |
| } |
| if (mCurrentCrop.right < int32_t(buf->getWidth())) { |
| xshrink++; |
| } |
| if (mCurrentCrop.bottom < int32_t(buf->getHeight())) { |
| ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) / |
| float(buf->getHeight()); |
| yshrink++; |
| } else { |
| ty = 0.0f; |
| } |
| if (mCurrentCrop.top > 0) { |
| yshrink++; |
| } |
| sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth()); |
| sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight()); |
| } else { |
| tx = 0.0f; |
| ty = 0.0f; |
| sx = 1.0f; |
| sy = 1.0f; |
| } |
| float crop[16] = { |
| sx, 0, 0, 0, |
| 0, sy, 0, 0, |
| 0, 0, 1, 0, |
| tx, ty, 0, 1, |
| }; |
| |
| float mtxBeforeFlipV[16]; |
| mtxMul(mtxBeforeFlipV, crop, xform); |
| |
| // SurfaceFlinger expects the top of its window textures to be at a Y |
| // coordinate of 0, so SurfaceTexture must behave the same way. We don't |
| // want to expose this to applications, however, so we must add an |
| // additional vertical flip to the transform after all the other transforms. |
| mtxMul(mtx, mtxFlipV, mtxBeforeFlipV); |
| } |
| |
| nsecs_t SurfaceTexture::getTimestamp() { |
| LOGV("SurfaceTexture::getTimestamp"); |
| Mutex::Autolock lock(mMutex); |
| return mCurrentTimestamp; |
| } |
| |
| void SurfaceTexture::setFrameAvailableListener( |
| const sp<FrameAvailableListener>& l) { |
| LOGV("SurfaceTexture::setFrameAvailableListener"); |
| Mutex::Autolock lock(mMutex); |
| mFrameAvailableListener = l; |
| } |
| |
| sp<IBinder> SurfaceTexture::getAllocator() { |
| LOGV("SurfaceTexture::getAllocator"); |
| return mGraphicBufferAlloc->asBinder(); |
| } |
| |
| void SurfaceTexture::freeAllBuffers() { |
| for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { |
| mSlots[i].mGraphicBuffer = 0; |
| mSlots[i].mOwnedByClient = false; |
| if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { |
| eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage); |
| mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; |
| mSlots[i].mEglDisplay = EGL_NO_DISPLAY; |
| } |
| } |
| } |
| |
| EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, |
| const sp<GraphicBuffer>& graphicBuffer) { |
| EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); |
| EGLint attrs[] = { |
| EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, |
| EGL_NONE, |
| }; |
| EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, |
| EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); |
| EGLint error = eglGetError(); |
| if (error != EGL_SUCCESS) { |
| LOGE("error creating EGLImage: %#x", error); |
| } else if (image == EGL_NO_IMAGE_KHR) { |
| LOGE("no error reported, but no image was returned by " |
| "eglCreateImageKHR"); |
| } |
| return image; |
| } |
| |
| sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentTextureBuf; |
| } |
| |
| Rect SurfaceTexture::getCurrentCrop() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentCrop; |
| } |
| |
| uint32_t SurfaceTexture::getCurrentTransform() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentTransform; |
| } |
| |
| |
| static void mtxMul(float out[16], const float a[16], const float b[16]) { |
| out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3]; |
| out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3]; |
| out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3]; |
| out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3]; |
| |
| out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7]; |
| out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7]; |
| out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7]; |
| out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7]; |
| |
| out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11]; |
| out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11]; |
| out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11]; |
| out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11]; |
| |
| out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15]; |
| out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15]; |
| out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15]; |
| out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; |
| } |
| |
| }; // namespace android |