| /* | 
 |  * Copyright (C) 2007 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define LOG_TAG "BootAnimation" | 
 |  | 
 | #include <stdint.h> | 
 | #include <sys/types.h> | 
 | #include <math.h> | 
 | #include <fcntl.h> | 
 | #include <utils/misc.h> | 
 | #include <signal.h> | 
 |  | 
 | #include <cutils/properties.h> | 
 |  | 
 | #include <androidfw/AssetManager.h> | 
 | #include <binder/IPCThreadState.h> | 
 | #include <utils/Atomic.h> | 
 | #include <utils/Errors.h> | 
 | #include <utils/Log.h> | 
 | #include <utils/threads.h> | 
 |  | 
 | #include <ui/PixelFormat.h> | 
 | #include <ui/Rect.h> | 
 | #include <ui/Region.h> | 
 | #include <ui/DisplayInfo.h> | 
 |  | 
 | #include <gui/ISurfaceComposer.h> | 
 | #include <gui/Surface.h> | 
 | #include <gui/SurfaceComposerClient.h> | 
 |  | 
 | #include <SkBitmap.h> | 
 | #include <SkStream.h> | 
 | #include <SkImageDecoder.h> | 
 |  | 
 | #include <GLES/gl.h> | 
 | #include <GLES/glext.h> | 
 | #include <EGL/eglext.h> | 
 |  | 
 | #include "BootAnimation.h" | 
 |  | 
 | #define SYSTEM_BOOTANIMATION_FILE "/system/media/bootanimation.zip" | 
 | #define SYSTEM_ENCRYPTED_BOOTANIMATION_FILE "/system/media/bootanimation-encrypted.zip" | 
 | #define EXIT_PROP_NAME "service.bootanim.exit" | 
 |  | 
 | extern "C" int clock_nanosleep(clockid_t clock_id, int flags, | 
 |                            const struct timespec *request, | 
 |                            struct timespec *remain); | 
 |  | 
 | namespace android { | 
 |  | 
 | static const int ANIM_ENTRY_NAME_MAX = 256; | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | BootAnimation::BootAnimation() : Thread(false), mZip(NULL) | 
 | { | 
 |     mSession = new SurfaceComposerClient(); | 
 | } | 
 |  | 
 | BootAnimation::~BootAnimation() { | 
 |     if (mZip != NULL) { | 
 |         delete mZip; | 
 |     } | 
 | } | 
 |  | 
 | void BootAnimation::onFirstRef() { | 
 |     status_t err = mSession->linkToComposerDeath(this); | 
 |     ALOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err)); | 
 |     if (err == NO_ERROR) { | 
 |         run("BootAnimation", PRIORITY_DISPLAY); | 
 |     } | 
 | } | 
 |  | 
 | sp<SurfaceComposerClient> BootAnimation::session() const { | 
 |     return mSession; | 
 | } | 
 |  | 
 |  | 
 | void BootAnimation::binderDied(const wp<IBinder>&) | 
 | { | 
 |     // woah, surfaceflinger died! | 
 |     ALOGD("SurfaceFlinger died, exiting..."); | 
 |  | 
 |     // calling requestExit() is not enough here because the Surface code | 
 |     // might be blocked on a condition variable that will never be updated. | 
 |     kill( getpid(), SIGKILL ); | 
 |     requestExit(); | 
 | } | 
 |  | 
 | status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, | 
 |         const char* name) { | 
 |     Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); | 
 |     if (!asset) | 
 |         return NO_INIT; | 
 |     SkBitmap bitmap; | 
 |     SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), | 
 |             &bitmap, SkBitmap::kNo_Config, SkImageDecoder::kDecodePixels_Mode); | 
 |     asset->close(); | 
 |     delete asset; | 
 |  | 
 |     // ensure we can call getPixels(). No need to call unlock, since the | 
 |     // bitmap will go out of scope when we return from this method. | 
 |     bitmap.lockPixels(); | 
 |  | 
 |     const int w = bitmap.width(); | 
 |     const int h = bitmap.height(); | 
 |     const void* p = bitmap.getPixels(); | 
 |  | 
 |     GLint crop[4] = { 0, h, w, -h }; | 
 |     texture->w = w; | 
 |     texture->h = h; | 
 |  | 
 |     glGenTextures(1, &texture->name); | 
 |     glBindTexture(GL_TEXTURE_2D, texture->name); | 
 |  | 
 |     switch (bitmap.config()) { | 
 |         case SkBitmap::kA8_Config: | 
 |             glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, | 
 |                     GL_UNSIGNED_BYTE, p); | 
 |             break; | 
 |         case SkBitmap::kARGB_4444_Config: | 
 |             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, | 
 |                     GL_UNSIGNED_SHORT_4_4_4_4, p); | 
 |             break; | 
 |         case SkBitmap::kARGB_8888_Config: | 
 |             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, | 
 |                     GL_UNSIGNED_BYTE, p); | 
 |             break; | 
 |         case SkBitmap::kRGB_565_Config: | 
 |             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, | 
 |                     GL_UNSIGNED_SHORT_5_6_5, p); | 
 |             break; | 
 |         default: | 
 |             break; | 
 |     } | 
 |  | 
 |     glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); | 
 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t BootAnimation::initTexture(void* buffer, size_t len) | 
 | { | 
 |     //StopWatch watch("blah"); | 
 |  | 
 |     SkBitmap bitmap; | 
 |     SkMemoryStream  stream(buffer, len); | 
 |     SkImageDecoder* codec = SkImageDecoder::Factory(&stream); | 
 |     if (codec) { | 
 |         codec->setDitherImage(false); | 
 |         codec->decode(&stream, &bitmap, | 
 |                 SkBitmap::kARGB_8888_Config, | 
 |                 SkImageDecoder::kDecodePixels_Mode); | 
 |         delete codec; | 
 |     } | 
 |  | 
 |     // ensure we can call getPixels(). No need to call unlock, since the | 
 |     // bitmap will go out of scope when we return from this method. | 
 |     bitmap.lockPixels(); | 
 |  | 
 |     const int w = bitmap.width(); | 
 |     const int h = bitmap.height(); | 
 |     const void* p = bitmap.getPixels(); | 
 |  | 
 |     GLint crop[4] = { 0, h, w, -h }; | 
 |     int tw = 1 << (31 - __builtin_clz(w)); | 
 |     int th = 1 << (31 - __builtin_clz(h)); | 
 |     if (tw < w) tw <<= 1; | 
 |     if (th < h) th <<= 1; | 
 |  | 
 |     switch (bitmap.config()) { | 
 |         case SkBitmap::kARGB_8888_Config: | 
 |             if (tw != w || th != h) { | 
 |                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, | 
 |                         GL_UNSIGNED_BYTE, 0); | 
 |                 glTexSubImage2D(GL_TEXTURE_2D, 0, | 
 |                         0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p); | 
 |             } else { | 
 |                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, | 
 |                         GL_UNSIGNED_BYTE, p); | 
 |             } | 
 |             break; | 
 |  | 
 |         case SkBitmap::kRGB_565_Config: | 
 |             if (tw != w || th != h) { | 
 |                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, | 
 |                         GL_UNSIGNED_SHORT_5_6_5, 0); | 
 |                 glTexSubImage2D(GL_TEXTURE_2D, 0, | 
 |                         0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p); | 
 |             } else { | 
 |                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, | 
 |                         GL_UNSIGNED_SHORT_5_6_5, p); | 
 |             } | 
 |             break; | 
 |         default: | 
 |             break; | 
 |     } | 
 |  | 
 |     glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t BootAnimation::readyToRun() { | 
 |     mAssets.addDefaultAssets(); | 
 |  | 
 |     sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay( | 
 |             ISurfaceComposer::eDisplayIdMain)); | 
 |     DisplayInfo dinfo; | 
 |     status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo); | 
 |     if (status) | 
 |         return -1; | 
 |  | 
 |     // create the native surface | 
 |     sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"), | 
 |             dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565); | 
 |  | 
 |     SurfaceComposerClient::openGlobalTransaction(); | 
 |     control->setLayer(0x40000000); | 
 |     SurfaceComposerClient::closeGlobalTransaction(); | 
 |  | 
 |     sp<Surface> s = control->getSurface(); | 
 |  | 
 |     // initialize opengl and egl | 
 |     const EGLint attribs[] = { | 
 |             EGL_RED_SIZE,   8, | 
 |             EGL_GREEN_SIZE, 8, | 
 |             EGL_BLUE_SIZE,  8, | 
 |             EGL_DEPTH_SIZE, 0, | 
 |             EGL_NONE | 
 |     }; | 
 |     EGLint w, h, dummy; | 
 |     EGLint numConfigs; | 
 |     EGLConfig config; | 
 |     EGLSurface surface; | 
 |     EGLContext context; | 
 |  | 
 |     EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
 |  | 
 |     eglInitialize(display, 0, 0); | 
 |     eglChooseConfig(display, attribs, &config, 1, &numConfigs); | 
 |     surface = eglCreateWindowSurface(display, config, s.get(), NULL); | 
 |     context = eglCreateContext(display, config, NULL, NULL); | 
 |     eglQuerySurface(display, surface, EGL_WIDTH, &w); | 
 |     eglQuerySurface(display, surface, EGL_HEIGHT, &h); | 
 |  | 
 |     if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) | 
 |         return NO_INIT; | 
 |  | 
 |     mDisplay = display; | 
 |     mContext = context; | 
 |     mSurface = surface; | 
 |     mWidth = w; | 
 |     mHeight = h; | 
 |     mFlingerSurfaceControl = control; | 
 |     mFlingerSurface = s; | 
 |  | 
 |     // If the device has encryption turned on or is in process | 
 |     // of being encrypted we show the encrypted boot animation. | 
 |     char decrypt[PROPERTY_VALUE_MAX]; | 
 |     property_get("vold.decrypt", decrypt, ""); | 
 |  | 
 |     bool encryptedAnimation = atoi(decrypt) != 0 || !strcmp("trigger_restart_min_framework", decrypt); | 
 |  | 
 |     ZipFileRO* zipFile = NULL; | 
 |     if ((encryptedAnimation && | 
 |             (access(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE, R_OK) == 0) && | 
 |             ((zipFile = ZipFileRO::open(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE)) != NULL)) || | 
 |  | 
 |             ((access(SYSTEM_BOOTANIMATION_FILE, R_OK) == 0) && | 
 |             ((zipFile = ZipFileRO::open(SYSTEM_BOOTANIMATION_FILE)) != NULL))) { | 
 |         mZip = zipFile; | 
 |     } | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | bool BootAnimation::threadLoop() | 
 | { | 
 |     bool r; | 
 |     // We have no bootanimation file, so we use the stock android logo | 
 |     // animation. | 
 |     if (mZip == NULL) { | 
 |         r = android(); | 
 |     } else { | 
 |         r = movie(); | 
 |     } | 
 |  | 
 |     eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
 |     eglDestroyContext(mDisplay, mContext); | 
 |     eglDestroySurface(mDisplay, mSurface); | 
 |     mFlingerSurface.clear(); | 
 |     mFlingerSurfaceControl.clear(); | 
 |     eglTerminate(mDisplay); | 
 |     IPCThreadState::self()->stopProcess(); | 
 |     return r; | 
 | } | 
 |  | 
 | bool BootAnimation::android() | 
 | { | 
 |     initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); | 
 |     initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); | 
 |  | 
 |     // clear screen | 
 |     glShadeModel(GL_FLAT); | 
 |     glDisable(GL_DITHER); | 
 |     glDisable(GL_SCISSOR_TEST); | 
 |     glClearColor(0,0,0,1); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |     eglSwapBuffers(mDisplay, mSurface); | 
 |  | 
 |     glEnable(GL_TEXTURE_2D); | 
 |     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | 
 |  | 
 |     const GLint xc = (mWidth  - mAndroid[0].w) / 2; | 
 |     const GLint yc = (mHeight - mAndroid[0].h) / 2; | 
 |     const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h); | 
 |  | 
 |     glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(), | 
 |             updateRect.height()); | 
 |  | 
 |     // Blend state | 
 |     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
 |     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | 
 |  | 
 |     const nsecs_t startTime = systemTime(); | 
 |     do { | 
 |         nsecs_t now = systemTime(); | 
 |         double time = now - startTime; | 
 |         float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w; | 
 |         GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w; | 
 |         GLint x = xc - offset; | 
 |  | 
 |         glDisable(GL_SCISSOR_TEST); | 
 |         glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |         glEnable(GL_SCISSOR_TEST); | 
 |         glDisable(GL_BLEND); | 
 |         glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); | 
 |         glDrawTexiOES(x,                 yc, 0, mAndroid[1].w, mAndroid[1].h); | 
 |         glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h); | 
 |  | 
 |         glEnable(GL_BLEND); | 
 |         glBindTexture(GL_TEXTURE_2D, mAndroid[0].name); | 
 |         glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h); | 
 |  | 
 |         EGLBoolean res = eglSwapBuffers(mDisplay, mSurface); | 
 |         if (res == EGL_FALSE) | 
 |             break; | 
 |  | 
 |         // 12fps: don't animate too fast to preserve CPU | 
 |         const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now); | 
 |         if (sleepTime > 0) | 
 |             usleep(sleepTime); | 
 |  | 
 |         checkExit(); | 
 |     } while (!exitPending()); | 
 |  | 
 |     glDeleteTextures(1, &mAndroid[0].name); | 
 |     glDeleteTextures(1, &mAndroid[1].name); | 
 |     return false; | 
 | } | 
 |  | 
 |  | 
 | void BootAnimation::checkExit() { | 
 |     // Allow surface flinger to gracefully request shutdown | 
 |     char value[PROPERTY_VALUE_MAX]; | 
 |     property_get(EXIT_PROP_NAME, value, "0"); | 
 |     int exitnow = atoi(value); | 
 |     if (exitnow) { | 
 |         requestExit(); | 
 |     } | 
 | } | 
 |  | 
 | bool BootAnimation::movie() | 
 | { | 
 |     ZipEntryRO desc = mZip->findEntryByName("desc.txt"); | 
 |     ALOGE_IF(!desc, "couldn't find desc.txt"); | 
 |     if (!desc) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     FileMap* descMap = mZip->createEntryFileMap(desc); | 
 |     mZip->releaseEntry(desc); | 
 |     ALOGE_IF(!descMap, "descMap is null"); | 
 |     if (!descMap) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     String8 desString((char const*)descMap->getDataPtr(), | 
 |             descMap->getDataLength()); | 
 |     char const* s = desString.string(); | 
 |  | 
 |     Animation animation; | 
 |  | 
 |     // Parse the description file | 
 |     for (;;) { | 
 |         const char* endl = strstr(s, "\n"); | 
 |         if (!endl) break; | 
 |         String8 line(s, endl - s); | 
 |         const char* l = line.string(); | 
 |         int fps, width, height, count, pause; | 
 |         char path[ANIM_ENTRY_NAME_MAX]; | 
 |         char pathType; | 
 |         if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) { | 
 |             //LOGD("> w=%d, h=%d, fps=%d", width, height, fps); | 
 |             animation.width = width; | 
 |             animation.height = height; | 
 |             animation.fps = fps; | 
 |         } | 
 |         else if (sscanf(l, " %c %d %d %s", &pathType, &count, &pause, path) == 4) { | 
 |             //LOGD("> type=%c, count=%d, pause=%d, path=%s", pathType, count, pause, path); | 
 |             Animation::Part part; | 
 |             part.playUntilComplete = pathType == 'c'; | 
 |             part.count = count; | 
 |             part.pause = pause; | 
 |             part.path = path; | 
 |             animation.parts.add(part); | 
 |         } | 
 |  | 
 |         s = ++endl; | 
 |     } | 
 |  | 
 |     // read all the data structures | 
 |     const size_t pcount = animation.parts.size(); | 
 |     void *cookie = NULL; | 
 |     if (!mZip->startIteration(&cookie)) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     ZipEntryRO entry; | 
 |     char name[ANIM_ENTRY_NAME_MAX]; | 
 |     while ((entry = mZip->nextEntry(cookie)) != NULL) { | 
 |         const int foundEntryName = mZip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX); | 
 |         if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) { | 
 |             ALOGE("Error fetching entry file name"); | 
 |             continue; | 
 |         } | 
 |  | 
 |         const String8 entryName(name); | 
 |         const String8 path(entryName.getPathDir()); | 
 |         const String8 leaf(entryName.getPathLeaf()); | 
 |         if (leaf.size() > 0) { | 
 |             for (size_t j=0 ; j<pcount ; j++) { | 
 |                 if (path == animation.parts[j].path) { | 
 |                     int method; | 
 |                     // supports only stored png files | 
 |                     if (mZip->getEntryInfo(entry, &method, NULL, NULL, NULL, NULL, NULL)) { | 
 |                         if (method == ZipFileRO::kCompressStored) { | 
 |                             FileMap* map = mZip->createEntryFileMap(entry); | 
 |                             if (map) { | 
 |                                 Animation::Frame frame; | 
 |                                 frame.name = leaf; | 
 |                                 frame.map = map; | 
 |                                 Animation::Part& part(animation.parts.editItemAt(j)); | 
 |                                 part.frames.add(frame); | 
 |                             } | 
 |                         } | 
 |                     } | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     mZip->endIteration(cookie); | 
 |  | 
 |     // clear screen | 
 |     glShadeModel(GL_FLAT); | 
 |     glDisable(GL_DITHER); | 
 |     glDisable(GL_SCISSOR_TEST); | 
 |     glDisable(GL_BLEND); | 
 |     glClearColor(0,0,0,1); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |  | 
 |     eglSwapBuffers(mDisplay, mSurface); | 
 |  | 
 |     glBindTexture(GL_TEXTURE_2D, 0); | 
 |     glEnable(GL_TEXTURE_2D); | 
 |     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | 
 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | 
 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
 |  | 
 |     const int xc = (mWidth - animation.width) / 2; | 
 |     const int yc = ((mHeight - animation.height) / 2); | 
 |     nsecs_t lastFrame = systemTime(); | 
 |     nsecs_t frameDuration = s2ns(1) / animation.fps; | 
 |  | 
 |     Region clearReg(Rect(mWidth, mHeight)); | 
 |     clearReg.subtractSelf(Rect(xc, yc, xc+animation.width, yc+animation.height)); | 
 |  | 
 |     for (size_t i=0 ; i<pcount ; i++) { | 
 |         const Animation::Part& part(animation.parts[i]); | 
 |         const size_t fcount = part.frames.size(); | 
 |         glBindTexture(GL_TEXTURE_2D, 0); | 
 |  | 
 |         for (int r=0 ; !part.count || r<part.count ; r++) { | 
 |             // Exit any non playuntil complete parts immediately | 
 |             if(exitPending() && !part.playUntilComplete) | 
 |                 break; | 
 |  | 
 |             for (size_t j=0 ; j<fcount && (!exitPending() || part.playUntilComplete) ; j++) { | 
 |                 const Animation::Frame& frame(part.frames[j]); | 
 |                 nsecs_t lastFrame = systemTime(); | 
 |  | 
 |                 if (r > 0) { | 
 |                     glBindTexture(GL_TEXTURE_2D, frame.tid); | 
 |                 } else { | 
 |                     if (part.count != 1) { | 
 |                         glGenTextures(1, &frame.tid); | 
 |                         glBindTexture(GL_TEXTURE_2D, frame.tid); | 
 |                         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
 |                         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
 |                     } | 
 |                     initTexture( | 
 |                             frame.map->getDataPtr(), | 
 |                             frame.map->getDataLength()); | 
 |                 } | 
 |  | 
 |                 if (!clearReg.isEmpty()) { | 
 |                     Region::const_iterator head(clearReg.begin()); | 
 |                     Region::const_iterator tail(clearReg.end()); | 
 |                     glEnable(GL_SCISSOR_TEST); | 
 |                     while (head != tail) { | 
 |                         const Rect& r(*head++); | 
 |                         glScissor(r.left, mHeight - r.bottom, | 
 |                                 r.width(), r.height()); | 
 |                         glClear(GL_COLOR_BUFFER_BIT); | 
 |                     } | 
 |                     glDisable(GL_SCISSOR_TEST); | 
 |                 } | 
 |                 glDrawTexiOES(xc, yc, 0, animation.width, animation.height); | 
 |                 eglSwapBuffers(mDisplay, mSurface); | 
 |  | 
 |                 nsecs_t now = systemTime(); | 
 |                 nsecs_t delay = frameDuration - (now - lastFrame); | 
 |                 //ALOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay)); | 
 |                 lastFrame = now; | 
 |  | 
 |                 if (delay > 0) { | 
 |                     struct timespec spec; | 
 |                     spec.tv_sec  = (now + delay) / 1000000000; | 
 |                     spec.tv_nsec = (now + delay) % 1000000000; | 
 |                     int err; | 
 |                     do { | 
 |                         err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL); | 
 |                     } while (err<0 && errno == EINTR); | 
 |                 } | 
 |  | 
 |                 checkExit(); | 
 |             } | 
 |  | 
 |             usleep(part.pause * ns2us(frameDuration)); | 
 |  | 
 |             // For infinite parts, we've now played them at least once, so perhaps exit | 
 |             if(exitPending() && !part.count) | 
 |                 break; | 
 |         } | 
 |  | 
 |         // free the textures for this part | 
 |         if (part.count != 1) { | 
 |             for (size_t j=0 ; j<fcount ; j++) { | 
 |                 const Animation::Frame& frame(part.frames[j]); | 
 |                 glDeleteTextures(1, &frame.tid); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     return false; | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | } | 
 | ; // namespace android |