blob: 4b7f88337814d00b566a50d9b4d7216345a027bf [file] [log] [blame]
SHADER_SOURCE(gDrawColorVertexShader,
attribute vec4 position;
attribute vec4 color;
uniform mat4 projection;
uniform mat4 modelView;
uniform mat4 transform;
varying vec4 outColor;
void main(void) {
outColor = color;
gl_Position = projection * transform * modelView * position;
}
);