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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <DeviceInfo.h>
#include <DisplayList.h>
#include <Matrix.h>
#include <Properties.h>
#include <Rect.h>
#include <RenderNode.h>
#include <Snapshot.h>
#include <hwui/Bitmap.h>
#include <pipeline/skia/SkiaRecordingCanvas.h>
#include <renderstate/RenderState.h>
#include <renderthread/RenderThread.h>
#include <memory>
namespace android {
namespace uirenderer {
#define EXPECT_MATRIX_APPROX_EQ(a, b) EXPECT_TRUE(TestUtils::matricesAreApproxEqual(a, b))
#define EXPECT_RECT_APPROX_EQ(a, b) \
EXPECT_TRUE(MathUtils::areEqual((a).left, (b).left) && \
MathUtils::areEqual((a).top, (b).top) && \
MathUtils::areEqual((a).right, (b).right) && \
MathUtils::areEqual((a).bottom, (b).bottom));
#define EXPECT_CLIP_RECT(expRect, clipStatePtr) \
EXPECT_NE(nullptr, (clipStatePtr)) << "Op is unclipped"; \
if ((clipStatePtr)->mode == ClipMode::Rectangle) { \
EXPECT_EQ((expRect), reinterpret_cast<const ClipRect*>(clipStatePtr)->rect); \
} else { \
ADD_FAILURE() << "ClipState not a rect"; \
}
#define INNER_PIPELINE_TEST(test_case_name, test_name, pipeline, functionCall) \
TEST(test_case_name, test_name##_##pipeline) { \
RenderPipelineType oldType = Properties::getRenderPipelineType(); \
Properties::overrideRenderPipelineType(RenderPipelineType::pipeline); \
functionCall; \
Properties::overrideRenderPipelineType(oldType); \
};
#define INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, pipeline) \
INNER_PIPELINE_TEST(test_case_name, test_name, pipeline, \
TestUtils::runOnRenderThread( \
test_case_name##_##test_name##_RenderThreadTest::doTheThing))
/**
* Like gtest's TEST, but runs on the RenderThread, and 'renderThread' is passed, in top level scope
* (for e.g. accessing its RenderState)
*/
#define RENDERTHREAD_TEST(test_case_name, test_name) \
class test_case_name##_##test_name##_RenderThreadTest { \
public: \
static void doTheThing(renderthread::RenderThread& renderThread); \
}; \
INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaGL); \
/* Temporarily disabling Vulkan until we can figure out a way to stub out the driver */ \
/* INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaVulkan); */ \
void test_case_name##_##test_name##_RenderThreadTest::doTheThing( \
renderthread::RenderThread& renderThread)
/**
* Like RENDERTHREAD_TEST, but only runs with the Skia RenderPipelineTypes
*/
#define RENDERTHREAD_SKIA_PIPELINE_TEST(test_case_name, test_name) \
class test_case_name##_##test_name##_RenderThreadTest { \
public: \
static void doTheThing(renderthread::RenderThread& renderThread); \
}; \
INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaGL); \
/* Temporarily disabling Vulkan until we can figure out a way to stub out the driver */ \
/* INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaVulkan); */ \
void test_case_name##_##test_name##_RenderThreadTest::doTheThing( \
renderthread::RenderThread& renderThread)
/**
* Sets a property value temporarily, generally for the duration of a test, restoring the previous
* value when going out of scope.
*
* Can be used e.g. to test behavior only active while Properties::debugOverdraw is enabled.
*/
template <typename T>
class ScopedProperty {
public:
ScopedProperty(T& property, T newValue) : mPropertyPtr(&property), mOldValue(property) {
property = newValue;
}
~ScopedProperty() { *mPropertyPtr = mOldValue; }
private:
T* mPropertyPtr;
T mOldValue;
};
class TestUtils {
public:
class SignalingDtor {
public:
SignalingDtor() : mSignal(nullptr) {}
explicit SignalingDtor(int* signal) : mSignal(signal) {}
void setSignal(int* signal) { mSignal = signal; }
~SignalingDtor() {
if (mSignal) {
(*mSignal)++;
}
}
private:
int* mSignal;
};
class MockTreeObserver : public TreeObserver {
public:
virtual void onMaybeRemovedFromTree(RenderNode* node) {}
};
static bool matricesAreApproxEqual(const Matrix4& a, const Matrix4& b) {
for (int i = 0; i < 16; i++) {
if (!MathUtils::areEqual(a[i], b[i])) {
return false;
}
}
return true;
}
static std::unique_ptr<Snapshot> makeSnapshot(const Matrix4& transform, const Rect& clip) {
std::unique_ptr<Snapshot> snapshot(new Snapshot());
// store clip first, so it isn't transformed
snapshot->setClip(clip.left, clip.top, clip.right, clip.bottom);
*(snapshot->transform) = transform;
return snapshot;
}
static sk_sp<Bitmap> createBitmap(int width, int height,
SkColorType colorType = kN32_SkColorType) {
SkImageInfo info = SkImageInfo::Make(width, height, colorType, kPremul_SkAlphaType);
return Bitmap::allocateHeapBitmap(info);
}
static sk_sp<Bitmap> createBitmap(int width, int height, SkBitmap* outBitmap) {
SkImageInfo info = SkImageInfo::Make(width, height, kN32_SkColorType, kPremul_SkAlphaType);
outBitmap->setInfo(info);
return Bitmap::allocateHeapBitmap(outBitmap);
}
static sp<DeferredLayerUpdater> createTextureLayerUpdater(
renderthread::RenderThread& renderThread);
static sp<DeferredLayerUpdater> createTextureLayerUpdater(
renderthread::RenderThread& renderThread, uint32_t width, uint32_t height,
const SkMatrix& transform);
template <class CanvasType>
static std::unique_ptr<DisplayList> createDisplayList(
int width, int height, std::function<void(CanvasType& canvas)> canvasCallback) {
CanvasType canvas(width, height);
canvasCallback(canvas);
return std::unique_ptr<DisplayList>(canvas.finishRecording());
}
static sp<RenderNode> createNode(
int left, int top, int right, int bottom,
std::function<void(RenderProperties& props, Canvas& canvas)> setup) {
#if HWUI_NULL_GPU
// if RenderNodes are being sync'd/used, device info will be needed, since
// DeviceInfo::maxTextureSize() affects layer property
DeviceInfo::initialize();
#endif
sp<RenderNode> node = new RenderNode();
RenderProperties& props = node->mutateStagingProperties();
props.setLeftTopRightBottom(left, top, right, bottom);
if (setup) {
std::unique_ptr<Canvas> canvas(
Canvas::create_recording_canvas(props.getWidth(), props.getHeight()));
setup(props, *canvas.get());
node->setStagingDisplayList(canvas->finishRecording());
}
node->setPropertyFieldsDirty(0xFFFFFFFF);
return node;
}
template <class RecordingCanvasType>
static sp<RenderNode> createNode(
int left, int top, int right, int bottom,
std::function<void(RenderProperties& props, RecordingCanvasType& canvas)> setup) {
#if HWUI_NULL_GPU
// if RenderNodes are being sync'd/used, device info will be needed, since
// DeviceInfo::maxTextureSize() affects layer property
DeviceInfo::initialize();
#endif
sp<RenderNode> node = new RenderNode();
RenderProperties& props = node->mutateStagingProperties();
props.setLeftTopRightBottom(left, top, right, bottom);
if (setup) {
RecordingCanvasType canvas(props.getWidth(), props.getHeight());
setup(props, canvas);
node->setStagingDisplayList(canvas.finishRecording());
}
node->setPropertyFieldsDirty(0xFFFFFFFF);
return node;
}
static void recordNode(RenderNode& node, std::function<void(Canvas&)> contentCallback) {
std::unique_ptr<Canvas> canvas(Canvas::create_recording_canvas(
node.stagingProperties().getWidth(), node.stagingProperties().getHeight(),
&node));
contentCallback(*canvas.get());
node.setStagingDisplayList(canvas->finishRecording());
}
static sp<RenderNode> createSkiaNode(
int left, int top, int right, int bottom,
std::function<void(RenderProperties& props, skiapipeline::SkiaRecordingCanvas& canvas)>
setup,
const char* name = nullptr, skiapipeline::SkiaDisplayList* displayList = nullptr) {
#if HWUI_NULL_GPU
// if RenderNodes are being sync'd/used, device info will be needed, since
// DeviceInfo::maxTextureSize() affects layer property
DeviceInfo::initialize();
#endif
sp<RenderNode> node = new RenderNode();
if (name) {
node->setName(name);
}
RenderProperties& props = node->mutateStagingProperties();
props.setLeftTopRightBottom(left, top, right, bottom);
if (displayList) {
node->setStagingDisplayList(displayList);
}
if (setup) {
std::unique_ptr<skiapipeline::SkiaRecordingCanvas> canvas(
new skiapipeline::SkiaRecordingCanvas(nullptr, props.getWidth(),
props.getHeight()));
setup(props, *canvas.get());
node->setStagingDisplayList(canvas->finishRecording());
}
node->setPropertyFieldsDirty(0xFFFFFFFF);
TestUtils::syncHierarchyPropertiesAndDisplayList(node);
return node;
}
/**
* Forces a sync of a tree of RenderNode, such that every descendant will have its staging
* properties and DisplayList moved to the render copies.
*
* Note: does not check dirtiness bits, so any non-staging DisplayLists will be discarded.
* For this reason, this should generally only be called once on a tree.
*/
static void syncHierarchyPropertiesAndDisplayList(sp<RenderNode>& node) {
syncHierarchyPropertiesAndDisplayListImpl(node.get());
}
static sp<RenderNode>& getSyncedNode(sp<RenderNode>& node) {
syncHierarchyPropertiesAndDisplayList(node);
return node;
}
typedef std::function<void(renderthread::RenderThread& thread)> RtCallback;
class TestTask : public renderthread::RenderTask {
public:
explicit TestTask(RtCallback rtCallback) : rtCallback(rtCallback) {}
virtual ~TestTask() {}
virtual void run() override;
RtCallback rtCallback;
};
/**
* NOTE: requires surfaceflinger to run, otherwise this method will wait indefinitely.
*/
static void runOnRenderThread(RtCallback rtCallback) {
TestTask task(rtCallback);
renderthread::RenderThread::getInstance().queue().runSync([&]() { task.run(); });
}
static bool isRenderThreadRunning() { return renderthread::RenderThread::hasInstance(); }
static SkColor interpolateColor(float fraction, SkColor start, SkColor end);
static void drawUtf8ToCanvas(Canvas* canvas, const char* text, const SkPaint& paint, float x,
float y);
static void drawUtf8ToCanvas(Canvas* canvas, const char* text, const SkPaint& paint,
const SkPath& path);
static std::unique_ptr<uint16_t[]> asciiToUtf16(const char* str);
class MockFunctor : public Functor {
public:
virtual status_t operator()(int what, void* data) {
mLastMode = what;
return DrawGlInfo::kStatusDone;
}
int getLastMode() const { return mLastMode; }
private:
int mLastMode = -1;
};
static SkColor getColor(const sk_sp<SkSurface>& surface, int x, int y);
static SkRect getClipBounds(const SkCanvas* canvas);
static SkRect getLocalClipBounds(const SkCanvas* canvas);
private:
static void syncHierarchyPropertiesAndDisplayListImpl(RenderNode* node) {
MarkAndSweepRemoved observer(nullptr);
node->syncProperties();
if (node->mNeedsDisplayListSync) {
node->mNeedsDisplayListSync = false;
node->syncDisplayList(observer, nullptr);
}
auto displayList = node->getDisplayList();
if (displayList) {
for (auto&& childDr : static_cast<skiapipeline::SkiaDisplayList*>(
const_cast<DisplayList*>(displayList))
->mChildNodes) {
syncHierarchyPropertiesAndDisplayListImpl(childDr.getRenderNode());
}
}
}
}; // class TestUtils
} /* namespace uirenderer */
} /* namespace android */