| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_SHADER_CACHE_H |
| #define ANDROID_SHADER_CACHE_H |
| |
| |
| #include "rsObjectBase.h" |
| #include "rsVertexArray.h" |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| namespace renderscript { |
| |
| |
| // An element is a group of Components that occupies one cell in a structure. |
| class ShaderCache { |
| public: |
| ShaderCache(); |
| virtual ~ShaderCache(); |
| |
| bool lookup(Context *rsc, ProgramVertex *, ProgramFragment *); |
| |
| void cleanupVertex(uint32_t id); |
| void cleanupFragment(uint32_t id); |
| |
| void cleanupAll(); |
| |
| int32_t vtxAttribSlot(const String8 &attrName) const; |
| int32_t vtxUniformSlot(uint32_t a) const {return mCurrent->vtxUniforms[a].slot;} |
| uint32_t vtxUniformSize(uint32_t a) const {return mCurrent->vtxUniforms[a].arraySize;} |
| int32_t fragUniformSlot(uint32_t a) const {return mCurrent->fragUniforms[a].slot;} |
| uint32_t fragUniformSize(uint32_t a) const {return mCurrent->fragUniforms[a].arraySize;} |
| |
| protected: |
| struct UniformQueryData { |
| char *name; |
| uint32_t nameLength; |
| int32_t writtenLength; |
| int32_t arraySize; |
| uint32_t type; |
| UniformQueryData(uint32_t maxName) { |
| name = NULL; |
| nameLength = maxName; |
| if (nameLength > 0 ) { |
| name = new char[nameLength]; |
| } |
| } |
| ~UniformQueryData() { |
| if (name != NULL) { |
| delete[] name; |
| name = NULL; |
| } |
| } |
| }; |
| struct UniformData { |
| int32_t slot; |
| uint32_t arraySize; |
| }; |
| struct AttrData { |
| int32_t slot; |
| const char* name; |
| }; |
| struct ProgramEntry { |
| ProgramEntry(uint32_t numVtxAttr, uint32_t numVtxUnis, |
| uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0), |
| vtxAttrs(0), vtxUniforms(0), fragUniforms(0) { |
| vtxAttrCount = numVtxAttr; |
| if (numVtxAttr) { |
| vtxAttrs = new AttrData[numVtxAttr]; |
| } |
| if (numVtxUnis) { |
| vtxUniforms = new UniformData[numVtxUnis]; |
| } |
| if (numFragUnis) { |
| fragUniforms = new UniformData[numFragUnis]; |
| } |
| } |
| ~ProgramEntry() { |
| if (vtxAttrs) { |
| delete[] vtxAttrs; |
| vtxAttrs = NULL; |
| } |
| if (vtxUniforms) { |
| delete[] vtxUniforms; |
| vtxUniforms = NULL; |
| } |
| if (fragUniforms) { |
| delete[] fragUniforms; |
| fragUniforms = NULL; |
| } |
| } |
| uint32_t vtx; |
| uint32_t frag; |
| uint32_t program; |
| uint32_t vtxAttrCount; |
| AttrData *vtxAttrs; |
| UniformData *vtxUniforms; |
| UniformData *fragUniforms; |
| }; |
| Vector<ProgramEntry*> mEntries; |
| ProgramEntry *mCurrent; |
| |
| bool hasArrayUniforms(ProgramVertex *vtx, ProgramFragment *frag); |
| void populateUniformData(Program *prog, uint32_t linkedID, UniformData *data); |
| void updateUniformArrayData(Context *rsc, Program *prog, uint32_t linkedID, |
| UniformData *data, const char* logTag, |
| UniformQueryData **uniformList, uint32_t uniListSize); |
| }; |
| |
| |
| |
| } |
| } |
| #endif //ANDROID_SHADER_CACHE_H |
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