| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef AAPT_PROCESS_SYMBOLTABLE_H |
| #define AAPT_PROCESS_SYMBOLTABLE_H |
| |
| #include "Resource.h" |
| #include "ResourceTable.h" |
| #include "ResourceValues.h" |
| #include "util/Util.h" |
| |
| #include <utils/JenkinsHash.h> |
| #include <utils/LruCache.h> |
| |
| #include <android-base/macros.h> |
| #include <androidfw/AssetManager.h> |
| #include <algorithm> |
| #include <memory> |
| #include <vector> |
| |
| namespace aapt { |
| |
| inline android::hash_t hash_type(const ResourceName& name) { |
| std::hash<std::string> strHash; |
| android::hash_t hash = 0; |
| hash = android::JenkinsHashMix(hash, (uint32_t) strHash(name.package)); |
| hash = android::JenkinsHashMix(hash, (uint32_t) name.type); |
| hash = android::JenkinsHashMix(hash, (uint32_t) strHash(name.entry)); |
| return hash; |
| } |
| |
| inline android::hash_t hash_type(const ResourceId& id) { |
| return android::hash_type(id.id); |
| } |
| |
| class ISymbolSource; |
| |
| class SymbolTable { |
| public: |
| struct Symbol { |
| Symbol() : Symbol(Maybe<ResourceId>{}) { |
| } |
| |
| Symbol(const Maybe<ResourceId>& i) : Symbol(i, nullptr) { |
| } |
| |
| Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr) : |
| Symbol(i, attr, false) { |
| } |
| |
| Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr, bool pub) : |
| id(i), attribute(attr), isPublic(pub) { |
| } |
| |
| Symbol(const Symbol&) = default; |
| Symbol(Symbol&&) = default; |
| Symbol& operator=(const Symbol&) = default; |
| Symbol& operator=(Symbol&&) = default; |
| |
| Maybe<ResourceId> id; |
| std::shared_ptr<Attribute> attribute; |
| bool isPublic = false; |
| }; |
| |
| SymbolTable() : mCache(200), mIdCache(200) { |
| } |
| |
| void appendSource(std::unique_ptr<ISymbolSource> source); |
| void prependSource(std::unique_ptr<ISymbolSource> source); |
| |
| /** |
| * Never hold on to the result between calls to findByName or findById. The results |
| * are typically stored in a cache which may evict entries. |
| */ |
| const Symbol* findByName(const ResourceName& name); |
| const Symbol* findById(ResourceId id); |
| |
| /** |
| * Let's the ISymbolSource decide whether looking up by name or ID is faster, if both |
| * are available. |
| */ |
| const Symbol* findByReference(const Reference& ref); |
| |
| private: |
| std::vector<std::unique_ptr<ISymbolSource>> mSources; |
| |
| // We use shared_ptr because unique_ptr is not supported and |
| // we need automatic deletion. |
| android::LruCache<ResourceName, std::shared_ptr<Symbol>> mCache; |
| android::LruCache<ResourceId, std::shared_ptr<Symbol>> mIdCache; |
| |
| DISALLOW_COPY_AND_ASSIGN(SymbolTable); |
| }; |
| |
| /** |
| * An interface that a symbol source implements in order to surface symbol information |
| * to the symbol table. |
| */ |
| class ISymbolSource { |
| public: |
| virtual ~ISymbolSource() = default; |
| |
| virtual std::unique_ptr<SymbolTable::Symbol> findByName(const ResourceName& name) = 0; |
| virtual std::unique_ptr<SymbolTable::Symbol> findById(ResourceId id) = 0; |
| |
| /** |
| * Default implementation tries the name if it exists, else the ID. |
| */ |
| virtual std::unique_ptr<SymbolTable::Symbol> findByReference(const Reference& ref) { |
| if (ref.name) { |
| return findByName(ref.name.value()); |
| } else if (ref.id) { |
| return findById(ref.id.value()); |
| } |
| return {}; |
| } |
| }; |
| |
| /** |
| * Exposes the resources in a ResourceTable as symbols for SymbolTable. |
| * Instances of this class must outlive the encompassed ResourceTable. |
| * Lookups by ID are ignored. |
| */ |
| class ResourceTableSymbolSource : public ISymbolSource { |
| public: |
| explicit ResourceTableSymbolSource(ResourceTable* table) : mTable(table) { |
| } |
| |
| std::unique_ptr<SymbolTable::Symbol> findByName(const ResourceName& name) override; |
| |
| std::unique_ptr<SymbolTable::Symbol> findById(ResourceId id) override { |
| return {}; |
| } |
| |
| private: |
| ResourceTable* mTable; |
| |
| DISALLOW_COPY_AND_ASSIGN(ResourceTableSymbolSource); |
| }; |
| |
| class AssetManagerSymbolSource : public ISymbolSource { |
| public: |
| AssetManagerSymbolSource() = default; |
| |
| bool addAssetPath(const StringPiece& path); |
| |
| std::unique_ptr<SymbolTable::Symbol> findByName(const ResourceName& name) override; |
| std::unique_ptr<SymbolTable::Symbol> findById(ResourceId id) override; |
| std::unique_ptr<SymbolTable::Symbol> findByReference(const Reference& ref) override; |
| |
| private: |
| android::AssetManager mAssets; |
| |
| DISALLOW_COPY_AND_ASSIGN(AssetManagerSymbolSource); |
| }; |
| |
| } // namespace aapt |
| |
| #endif /* AAPT_PROCESS_SYMBOLTABLE_H */ |