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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SkiaPipeline.h"
#include "utils/TraceUtils.h"
#include <SkOSFile.h>
#include <SkPicture.h>
#include <SkPictureRecorder.h>
#include <SkPixelSerializer.h>
#include <SkStream.h>
using namespace android::uirenderer::renderthread;
namespace android {
namespace uirenderer {
namespace skiapipeline {
float SkiaPipeline::mLightRadius = 0;
uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) { }
TaskManager* SkiaPipeline::getTaskManager() {
return &mTaskManager;
}
void SkiaPipeline::onDestroyHardwareResources() {
// No need to flush the caches here. There is a timer
// which will flush temporary resources over time.
}
bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) {
for (SkImage* image : mutableImages) {
if (SkImage_pinAsTexture(image, mRenderThread.getGrContext())) {
mPinnedImages.emplace_back(sk_ref_sp(image));
} else {
return false;
}
}
return true;
}
void SkiaPipeline::unpinImages() {
for (auto& image : mPinnedImages) {
SkImage_unpinAsTexture(image.get(), mRenderThread.getGrContext());
}
mPinnedImages.clear();
}
void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, bool opaque,
const BakedOpRenderer::LightInfo& lightInfo) {
updateLighting(lightGeometry, lightInfo);
ATRACE_NAME("draw layers");
renderLayersImpl(*layerUpdateQueue, opaque);
layerUpdateQueue->clear();
}
void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) {
// Render all layers that need to be updated, in order.
for (size_t i = 0; i < layers.entries().size(); i++) {
RenderNode* layerNode = layers.entries()[i].renderNode;
// only schedule repaint if node still on layer - possible it may have been
// removed during a dropped frame, but layers may still remain scheduled so
// as not to lose info on what portion is damaged
if (CC_LIKELY(layerNode->getLayerSurface() != nullptr)) {
SkASSERT(layerNode->getLayerSurface());
SkASSERT(layerNode->getDisplayList()->isSkiaDL());
SkiaDisplayList* displayList = (SkiaDisplayList*)layerNode->getDisplayList();
if (!displayList || displayList->isEmpty()) {
SkDEBUGF(("%p drawLayers(%s) : missing drawable", this, layerNode->getName()));
return;
}
const Rect& layerDamage = layers.entries()[i].damage;
SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas();
int saveCount = layerCanvas->save();
SkASSERT(saveCount == 1);
layerCanvas->clipRect(layerDamage.toSkRect(), SkRegion::kReplace_Op);
auto savedLightCenter = mLightCenter;
// map current light center into RenderNode's coordinate space
layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter);
const RenderProperties& properties = layerNode->properties();
const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) {
return;
}
layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false;
layerCanvas->clear(SK_ColorTRANSPARENT);
RenderNodeDrawable root(layerNode, layerCanvas, false);
root.forceDraw(layerCanvas);
layerCanvas->restoreToCount(saveCount);
layerCanvas->flush();
mLightCenter = savedLightCenter;
}
}
}
bool SkiaPipeline::createOrUpdateLayer(RenderNode* node,
const DamageAccumulator& damageAccumulator) {
SkSurface* layer = node->getLayerSurface();
if (!layer || layer->width() != node->getWidth() || layer->height() != node->getHeight()) {
SkImageInfo info = SkImageInfo::MakeN32Premul(node->getWidth(), node->getHeight());
SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
SkASSERT(mRenderThread.getGrContext() != nullptr);
node->setLayerSurface(
SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), SkBudgeted::kYes,
info, 0, &props));
if (node->getLayerSurface()) {
// update the transform in window of the layer to reset its origin wrt light source
// position
Matrix4 windowTransform;
damageAccumulator.computeCurrentTransform(&windowTransform);
node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
}
return true;
}
return false;
}
void SkiaPipeline::destroyLayer(RenderNode* node) {
node->setLayerSurface(nullptr);
}
void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
GrContext* context = thread.getGrContext();
if (context) {
ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
SkBitmap skiaBitmap;
bitmap->getSkBitmap(&skiaBitmap);
sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(skiaBitmap, kNever_SkCopyPixelsMode);
SkImage_pinAsTexture(image.get(), context);
SkImage_unpinAsTexture(image.get(), context);
}
}
// Encodes to PNG, unless there is already encoded data, in which case that gets
// used.
class PngPixelSerializer : public SkPixelSerializer {
public:
bool onUseEncodedData(const void*, size_t) override { return true; }
SkData* onEncode(const SkPixmap& pixmap) override {
return SkImageEncoder::EncodeData(pixmap.info(), pixmap.addr(), pixmap.rowBytes(),
SkImageEncoder::kPNG_Type, 100);
}
};
void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds,
sk_sp<SkSurface> surface) {
// draw all layers up front
renderLayersImpl(layers, opaque);
// initialize the canvas for the current frame
SkCanvas* canvas = surface->getCanvas();
std::unique_ptr<SkPictureRecorder> recorder;
bool recordingPicture = false;
char prop[PROPERTY_VALUE_MAX];
if (skpCaptureEnabled()) {
property_get("debug.hwui.capture_frame_as_skp", prop, "0");
recordingPicture = prop[0] != '0' && !sk_exists(prop);
if (recordingPicture) {
recorder.reset(new SkPictureRecorder());
canvas = recorder->beginRecording(surface->width(), surface->height(),
nullptr, SkPictureRecorder::kPlaybackDrawPicture_RecordFlag);
}
}
canvas->clipRect(clip, SkRegion::kReplace_Op);
if (!opaque) {
canvas->clear(SK_ColorTRANSPARENT);
}
// If there are multiple render nodes, they are laid out as follows:
// #0 - backdrop (content + caption)
// #1 - content (positioned at (0,0) and clipped to - its bounds mContentDrawBounds)
// #2 - additional overlay nodes
// Usually the backdrop cannot be seen since it will be entirely covered by the content. While
// resizing however it might become partially visible. The following render loop will crop the
// backdrop against the content and draw the remaining part of it. It will then draw the content
// cropped to the backdrop (since that indicates a shrinking of the window).
//
// Additional nodes will be drawn on top with no particular clipping semantics.
// The bounds of the backdrop against which the content should be clipped.
Rect backdropBounds = contentDrawBounds;
// Usually the contents bounds should be mContentDrawBounds - however - we will
// move it towards the fixed edge to give it a more stable appearance (for the moment).
// If there is no content bounds we ignore the layering as stated above and start with 2.
int layer = (contentDrawBounds.isEmpty() || nodes.size() == 1) ? 2 : 0;
for (const sp<RenderNode>& node : nodes) {
if (node->nothingToDraw()) continue;
SkASSERT(node->getDisplayList()->isSkiaDL());
int count = canvas->save();
if (layer == 0) {
const RenderProperties& properties = node->properties();
Rect targetBounds(properties.getLeft(), properties.getTop(),
properties.getRight(), properties.getBottom());
// Move the content bounds towards the fixed corner of the backdrop.
const int x = targetBounds.left;
const int y = targetBounds.top;
// Remember the intersection of the target bounds and the intersection bounds against
// which we have to crop the content.
backdropBounds.set(x, y, x + backdropBounds.getWidth(), y + backdropBounds.getHeight());
backdropBounds.doIntersect(targetBounds);
} else if (layer == 1) {
// We shift and clip the content to match its final location in the window.
const SkRect clip = SkRect::MakeXYWH(contentDrawBounds.left, contentDrawBounds.top,
backdropBounds.getWidth(), backdropBounds.getHeight());
const float dx = backdropBounds.left - contentDrawBounds.left;
const float dy = backdropBounds.top - contentDrawBounds.top;
canvas->translate(dx, dy);
// It gets cropped against the bounds of the backdrop to stay inside.
canvas->clipRect(clip, SkRegion::kIntersect_Op);
}
RenderNodeDrawable root(node.get(), canvas);
root.draw(canvas);
canvas->restoreToCount(count);
layer++;
}
if (skpCaptureEnabled() && recordingPicture) {
sk_sp<SkPicture> picture = recorder->finishRecordingAsPicture();
if (picture->approximateOpCount() > 0) {
SkFILEWStream stream(prop);
if (stream.isValid()) {
PngPixelSerializer serializer;
picture->serialize(&stream, &serializer);
stream.flush();
SkDebugf("Captured Drawing Output (%d bytes) for frame. %s", stream.bytesWritten(), prop);
}
}
surface->getCanvas()->drawPicture(picture);
}
ATRACE_NAME("flush commands");
canvas->flush();
}
void SkiaPipeline::dumpResourceCacheUsage() const {
int resources, maxResources;
size_t bytes, maxBytes;
mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes);
mRenderThread.getGrContext()->getResourceCacheLimits(&maxResources, &maxBytes);
SkString log("Resource Cache Usage:\n");
log.appendf("%8d items out of %d maximum items\n", resources, maxResources);
log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n",
bytes, bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f)));
ALOGD("%s", log.c_str());
}
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */