| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| |
| #include <utils/StopWatch.h> |
| |
| #include "OpenGLDebugRenderer.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| void OpenGLDebugRenderer::prepare(bool opaque) { |
| mPrimitivesCount = 0; |
| LOGD("========= Frame start ========="); |
| OpenGLRenderer::prepare(opaque); |
| } |
| |
| void OpenGLDebugRenderer::finish() { |
| LOGD("========= Frame end ========="); |
| LOGD("Primitives draw count = %d", mPrimitivesCount); |
| OpenGLRenderer::finish(); |
| } |
| |
| void OpenGLDebugRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { |
| mPrimitivesCount++; |
| StopWatch w("composeLayer"); |
| return OpenGLRenderer::composeLayer(current, previous); |
| } |
| |
| int OpenGLDebugRenderer::saveLayer(float left, float top, float right, float bottom, |
| SkPaint* p, int flags) { |
| mPrimitivesCount++; |
| StopWatch w("saveLayer"); |
| return OpenGLRenderer::saveLayer(left, top, right, bottom, p, flags); |
| } |
| |
| void OpenGLDebugRenderer::drawDisplayList(DisplayList* displayList) { |
| mPrimitivesCount++; |
| StopWatch w("drawDisplayList"); |
| OpenGLRenderer::drawDisplayList(displayList); |
| } |
| |
| void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, |
| SkPaint* paint) { |
| mPrimitivesCount++; |
| StopWatch w("drawBitmap"); |
| OpenGLRenderer::drawBitmap(bitmap, left, top, paint); |
| } |
| |
| void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, |
| SkPaint* paint) { |
| mPrimitivesCount++; |
| StopWatch w("drawBitmapMatrix"); |
| OpenGLRenderer::drawBitmap(bitmap, matrix, paint); |
| } |
| |
| void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, |
| float srcRight, float srcBottom, float dstLeft, float dstTop, |
| float dstRight, float dstBottom, SkPaint* paint) { |
| mPrimitivesCount++; |
| StopWatch w("drawBitmapRect"); |
| OpenGLRenderer::drawBitmap(bitmap, srcLeft, srcTop, srcRight, srcBottom, |
| dstLeft, dstTop, dstRight, dstBottom, paint); |
| } |
| |
| void OpenGLDebugRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, |
| const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, |
| float left, float top, float right, float bottom, SkPaint* paint) { |
| mPrimitivesCount++; |
| StopWatch w("drawPatch"); |
| OpenGLRenderer::drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors, |
| left, top, right, bottom, paint); |
| } |
| |
| void OpenGLDebugRenderer::drawColor(int color, SkXfermode::Mode mode) { |
| mPrimitivesCount++; |
| StopWatch w("drawColor"); |
| OpenGLRenderer::drawColor(color, mode); |
| } |
| |
| void OpenGLDebugRenderer::drawRect(float left, float top, float right, float bottom, |
| SkPaint* paint) { |
| mPrimitivesCount++; |
| StopWatch w("drawRect"); |
| OpenGLRenderer::drawRect(left, top, right, bottom, paint); |
| } |
| |
| void OpenGLDebugRenderer::drawPath(SkPath* path, SkPaint* paint) { |
| mPrimitivesCount++; |
| StopWatch w("drawPath"); |
| OpenGLRenderer::drawPath(path, paint); |
| } |
| |
| void OpenGLDebugRenderer::drawLines(float* points, int count, SkPaint* paint) { |
| mPrimitivesCount++; |
| StopWatch w("drawLines"); |
| OpenGLRenderer::drawLines(points, count, paint); |
| } |
| |
| void OpenGLDebugRenderer::drawText(const char* text, int bytesCount, int count, float x, float y, |
| SkPaint* paint) { |
| mPrimitivesCount++; |
| StopWatch w("drawText"); |
| OpenGLRenderer::drawText(text, bytesCount, count, x, y, paint); |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |