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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "LayerRenderer.h"
#include "Matrix.h"
#include "Properties.h"
#include "Rect.h"
#include "renderstate/RenderState.h"
#include "utils/GLUtils.h"
#include "utils/TraceUtils.h"
#include <ui/Rect.h>
#include <private/hwui/DrawGlInfo.h>
namespace android {
namespace uirenderer {
Layer* LayerRenderer::createTextureLayer(RenderState& renderState) {
LAYER_RENDERER_LOGD("Creating new texture layer");
Layer* layer = new Layer(renderState, 0, 0);
layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
Caches::getInstance().textureState().activateTexture(0);
layer->generateTexture();
return layer;
}
void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) {
layer->setBlend(!isOpaque);
layer->setForceFilter(forceFilter);
layer->setSize(width, height);
layer->layer.set(0.0f, 0.0f, width, height);
layer->getTexTransform().load(textureTransform);
if (renderTarget != layer->getRenderTarget()) {
layer->setRenderTarget(renderTarget);
layer->bindTexture();
layer->setFilter(GL_NEAREST, false, true);
layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
}
}
}; // namespace uirenderer
}; // namespace android