blob: a614044b2468f969a0feab16453b82d520c8d3c6 [file] [log] [blame]
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "TestSceneBase.h"
#include "tests/common/TestListViewSceneBase.h"
#include <cstdio>
class ListViewAnimation;
static TestScene::Registrar _ListView(TestScene::Info{
"listview",
"A mock ListView of scrolling content. Doesn't re-bind/re-record views as they are recycled, so"
"won't upload much content (either glyphs, or bitmaps).",
TestScene::simpleCreateScene<ListViewAnimation>
});
class ListViewAnimation : public TestListViewSceneBase {
SkBitmap createRandomCharIcon(int cardHeight) {
int size = cardHeight - (dp(10) * 2);
SkBitmap bitmap = TestUtils::createSkBitmap(size, size);
SkCanvas canvas(bitmap);
canvas.clear(0);
SkPaint paint;
paint.setAntiAlias(true);
SkColor randomColor = BrightColors[rand() % BrightColorsCount];
paint.setColor(randomColor);
canvas.drawCircle(size / 2, size / 2, size / 2, paint);
bool bgDark = SkColorGetR(randomColor) + SkColorGetG(randomColor) + SkColorGetB(randomColor)
< 128 * 3;
paint.setColor(bgDark ? Color::White : Color::Grey_700);
paint.setTextAlign(SkPaint::kCenter_Align);
paint.setTextSize(size / 2);
char charToShow = 'A' + (rand() % 26);
const SkPoint pos[] = {{
SkIntToScalar(size / 2),
/*approximate centering*/ SkFloatToScalar(size * 0.7f)}};
canvas.drawPosText(&charToShow, 1, pos, paint);
return bitmap;
}
static SkBitmap createBoxBitmap(bool filled) {
int size = dp(20);
int stroke = dp(2);
SkBitmap bitmap = TestUtils::createSkBitmap(size, size);
SkCanvas canvas(bitmap);
canvas.clear(Color::Transparent);
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(filled ? Color::Yellow_500 : Color::Grey_700);
paint.setStyle(filled ? SkPaint::kStrokeAndFill_Style : SkPaint::kStroke_Style);
paint.setStrokeWidth(stroke);
canvas.drawRect(SkRect::MakeLTRB(stroke, stroke, size - stroke, size - stroke), paint);
return bitmap;
}
void createListItem(RenderProperties& props, TestCanvas& canvas, int cardId,
int itemWidth, int itemHeight) override {
static SkBitmap filledBox = createBoxBitmap(true);
static SkBitmap strokedBox = createBoxBitmap(false);
// TODO: switch to using round rect clipping, once merging correctly handles that
SkPaint roundRectPaint;
roundRectPaint.setAntiAlias(true);
roundRectPaint.setColor(Color::White);
canvas.drawRoundRect(0, 0, itemWidth, itemHeight, dp(6), dp(6), roundRectPaint);
SkPaint textPaint;
textPaint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
textPaint.setColor(rand() % 2 ? Color::Black : Color::Grey_500);
textPaint.setTextSize(dp(20));
textPaint.setAntiAlias(true);
char buf[256];
snprintf(buf, sizeof(buf), "This card is #%d", cardId);
TestUtils::drawUtf8ToCanvas(&canvas, buf, textPaint, itemHeight, dp(25));
textPaint.setTextSize(dp(15));
TestUtils::drawUtf8ToCanvas(&canvas, "This is some more text on the card", textPaint,
itemHeight, dp(45));
canvas.drawBitmap(createRandomCharIcon(itemHeight), dp(10), dp(10), nullptr);
const SkBitmap& boxBitmap = rand() % 2 ? filledBox : strokedBox;
canvas.drawBitmap(boxBitmap, itemWidth - dp(10) - boxBitmap.width(), dp(10), nullptr);
}
};