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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <GLES2/gl2.h>
#include "TextureCache.h"
namespace android {
namespace uirenderer {
TextureCache::TextureCache(unsigned int maxEntries): mCache(maxEntries) {
mCache.setOnEntryRemovedListener(this);
}
TextureCache::~TextureCache() {
mCache.clear();
}
void TextureCache::operator()(SkBitmap* key, Texture* value) {
LOGD("Entry removed");
if (value) {
glDeleteTextures(1, &value->id);
delete value;
}
}
Texture* TextureCache::get(SkBitmap* bitmap) {
Texture* texture = mCache.get(bitmap);
if (!texture) {
texture = generateTexture(bitmap);
mCache.put(bitmap, texture);
}
return texture;
}
Texture* TextureCache::remove(SkBitmap* bitmap) {
return mCache.remove(bitmap);
}
void TextureCache::clear() {
mCache.clear();
}
Texture* TextureCache::generateTexture(SkBitmap* bitmap) {
Texture* texture = new Texture;
texture->width = bitmap->width();
texture->height = bitmap->height();
glGenTextures(1, &texture->id);
glBindTexture(GL_TEXTURE_2D, texture->id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
switch (bitmap->getConfig()) {
case SkBitmap::kRGB_565_Config:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB565, texture->width, texture->height,
0, GL_RGB565, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
break;
case SkBitmap::kARGB_8888_Config:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->width, texture->height,
0, GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
break;
}
return texture;
}
}; // namespace uirenderer
}; // namespace android