| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "AnimationContext.h" |
| |
| #include "Animator.h" |
| #include "RenderNode.h" |
| #include "renderthread/TimeLord.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| AnimationContext::AnimationContext(renderthread::TimeLord& clock) |
| : mClock(clock) |
| , mCurrentFrameAnimations(*this) |
| , mNextFrameAnimations(*this) |
| , mFrameTimeMs(0) { |
| } |
| |
| AnimationContext::~AnimationContext() { |
| } |
| |
| void AnimationContext::destroy() { |
| startFrame(TreeInfo::MODE_RT_ONLY); |
| while (mCurrentFrameAnimations.mNextHandle) { |
| AnimationHandle* current = mCurrentFrameAnimations.mNextHandle; |
| AnimatorManager& animators = current->mRenderNode->animators(); |
| animators.endAllActiveAnimators(); |
| LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle == current, |
| "endAllAnimators failed to remove from current frame list!"); |
| } |
| } |
| |
| void AnimationContext::addAnimatingRenderNode(RenderNode& node) { |
| if (!node.animators().hasAnimationHandle()) { |
| AnimationHandle* handle = new AnimationHandle(node, *this); |
| addAnimationHandle(handle); |
| } |
| } |
| |
| void AnimationContext::addAnimationHandle(AnimationHandle* handle) { |
| handle->insertAfter(&mNextFrameAnimations); |
| } |
| |
| void AnimationContext::startFrame(TreeInfo::TraversalMode mode) { |
| LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle, |
| "Missed running animations last frame!"); |
| AnimationHandle* head = mNextFrameAnimations.mNextHandle; |
| if (head) { |
| mNextFrameAnimations.mNextHandle = NULL; |
| mCurrentFrameAnimations.mNextHandle = head; |
| head->mPreviousHandle = &mCurrentFrameAnimations; |
| } |
| mFrameTimeMs = mClock.computeFrameTimeMs(); |
| } |
| |
| void AnimationContext::runRemainingAnimations(TreeInfo& info) { |
| while (mCurrentFrameAnimations.mNextHandle) { |
| AnimationHandle* current = mCurrentFrameAnimations.mNextHandle; |
| AnimatorManager& animators = current->mRenderNode->animators(); |
| animators.pushStaging(); |
| animators.animateNoDamage(info); |
| LOG_ALWAYS_FATAL_IF(mCurrentFrameAnimations.mNextHandle == current, |
| "Animate failed to remove from current frame list!"); |
| } |
| } |
| |
| void AnimationContext::callOnFinished(BaseRenderNodeAnimator* animator, |
| AnimationListener* listener) { |
| listener->onAnimationFinished(animator); |
| } |
| |
| AnimationHandle::AnimationHandle(AnimationContext& context) |
| : mContext(context) |
| , mPreviousHandle(NULL) |
| , mNextHandle(NULL) { |
| } |
| |
| AnimationHandle::AnimationHandle(RenderNode& animatingNode, AnimationContext& context) |
| : mRenderNode(&animatingNode) |
| , mContext(context) |
| , mPreviousHandle(NULL) |
| , mNextHandle(NULL) { |
| mRenderNode->animators().setAnimationHandle(this); |
| } |
| |
| AnimationHandle::~AnimationHandle() { |
| LOG_ALWAYS_FATAL_IF(mPreviousHandle || mNextHandle, |
| "AnimationHandle destroyed while still animating!"); |
| } |
| |
| void AnimationHandle::notifyAnimationsRan() { |
| removeFromList(); |
| if (mRenderNode->animators().hasAnimators()) { |
| mContext.addAnimationHandle(this); |
| } else { |
| release(); |
| } |
| } |
| |
| void AnimationHandle::release() { |
| LOG_ALWAYS_FATAL_IF(mRenderNode->animators().hasAnimators(), |
| "Releasing the handle for an RenderNode with outstanding animators!"); |
| removeFromList(); |
| mRenderNode->animators().setAnimationHandle(NULL); |
| delete this; |
| } |
| |
| void AnimationHandle::insertAfter(AnimationHandle* prev) { |
| removeFromList(); |
| mNextHandle = prev->mNextHandle; |
| if (mNextHandle) { |
| mNextHandle->mPreviousHandle = this; |
| } |
| prev->mNextHandle = this; |
| mPreviousHandle = prev; |
| } |
| |
| void AnimationHandle::removeFromList() { |
| if (mPreviousHandle) { |
| mPreviousHandle->mNextHandle = mNextHandle; |
| } |
| if (mNextHandle) { |
| mNextHandle->mPreviousHandle = mPreviousHandle; |
| } |
| mPreviousHandle = NULL; |
| mNextHandle = NULL; |
| } |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |