| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "FloatColor.h" |
| #include "Matrix.h" |
| #include "Program.h" |
| #include "Rect.h" |
| #include "SkiaShader.h" |
| #include "utils/Macros.h" |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class Program; |
| class RoundRectClipState; |
| class Texture; |
| |
| /* |
| * Enumerates optional vertex attributes |
| * |
| * Position is always enabled by MeshState, these other attributes |
| * are enabled/disabled dynamically based on mesh content. |
| */ |
| |
| namespace VertexAttribFlags { |
| enum { |
| // Mesh is pure x,y vertex pairs |
| None = 0, |
| // Mesh has texture coordinates embedded. Note that texture can exist without this flag |
| // being set, if coordinates passed to sampler are determined another way. |
| TextureCoord = 1 << 0, |
| // Mesh has color embedded (to export to varying) |
| Color = 1 << 1, |
| // Mesh has alpha embedded (to export to varying) |
| Alpha = 1 << 2, |
| }; |
| }; |
| |
| /* |
| * Enumerates transform features |
| */ |
| namespace TransformFlags { |
| enum { |
| None = 0, |
| |
| // offset the eventual drawing matrix by a tiny amount to |
| // disambiguate sampling patterns with non-AA rendering |
| OffsetByFudgeFactor = 1 << 0, |
| |
| // Canvas transform isn't applied to the mesh at draw time, |
| // since it's already built in. |
| MeshIgnoresCanvasTransform = 1 << 1, // TODO: remove for HWUI_NEW_OPS |
| }; |
| }; |
| |
| /** |
| * Structure containing all data required to issue an OpenGL draw |
| * |
| * Includes all of the mesh, fill, and GL state required to perform |
| * the operation. Pieces of data are either directly copied into the |
| * structure, or stored as a pointer or GL object reference to data |
| * managed. |
| * |
| * Eventually, a Glop should be able to be drawn multiple times from |
| * a single construction, up until GL context destruction. Currently, |
| * vertex/index/Texture/RoundRectClipState pointers prevent this from |
| * being safe. |
| */ |
| struct Glop { |
| PREVENT_COPY_AND_ASSIGN(Glop); |
| |
| public: |
| Glop() {} |
| struct Mesh { |
| GLuint primitiveMode; // GL_TRIANGLES and GL_TRIANGLE_STRIP supported |
| |
| // buffer object and void* are mutually exclusive. |
| // Only GL_UNSIGNED_SHORT supported. |
| struct Indices { |
| GLuint bufferObject; |
| const void* indices; |
| } indices; |
| |
| // buffer object and void*s are mutually exclusive. |
| // TODO: enforce mutual exclusion with restricted setters and/or unions |
| struct Vertices { |
| GLuint bufferObject; |
| int attribFlags; |
| const void* position; |
| const void* texCoord; |
| const void* color; |
| GLsizei stride; |
| } vertices; |
| |
| int elementCount; |
| int vertexCount; // only used for meshes (for glDrawRangeElements) |
| TextureVertex mappedVertices[4]; |
| } mesh; |
| |
| struct Fill { |
| Program* program; |
| |
| struct TextureData { |
| Texture* texture; |
| GLenum filter; |
| GLenum clamp; |
| Matrix4* textureTransform; |
| } texture; |
| |
| bool colorEnabled; |
| FloatColor color; |
| |
| ProgramDescription::ColorFilterMode filterMode; |
| union Filter { |
| struct Matrix { |
| float matrix[16]; |
| float vector[4]; |
| } matrix; |
| FloatColor color; |
| } filter; |
| |
| SkiaShaderData skiaShaderData; |
| } fill; |
| |
| struct Transform { |
| // modelView transform, accounting for delta between mesh transform and content of the mesh |
| // often represents x/y offsets within command, or scaling for mesh unit size |
| Matrix4 modelView; |
| |
| // Canvas transform of Glop - not necessarily applied to geometry (see flags) |
| Matrix4 canvas; |
| int transformFlags; |
| |
| const Matrix4& meshTransform() const { |
| return (transformFlags & TransformFlags::MeshIgnoresCanvasTransform) |
| ? Matrix4::identity() |
| : canvas; |
| } |
| } transform; |
| |
| const RoundRectClipState* roundRectClipState = nullptr; |
| |
| /** |
| * Blending to be used by this draw - both GL_NONE if blending is disabled. |
| * |
| * Defined by fill step, but can be force-enabled by presence of kAlpha_Attrib |
| */ |
| struct Blend { |
| GLenum src; |
| GLenum dst; |
| } blend; |
| |
| /** |
| * Additional render state to enumerate: |
| * - scissor + (bits for whether each of LTRB needed?) |
| * - stencil mode (draw into, mask, count, etc) |
| */ |
| }; |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |