blob: 441a140178d4ee5ec5be6b3c578c0608f33325e9 [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "IotBootAnimation"
#include <android-base/file.h>
#include <binder/IPCThreadState.h>
#include <binder/IServiceManager.h>
#include <binder/ProcessState.h>
#include <cutils/properties.h>
#include <sys/resource.h>
#include <utils/Log.h>
#include <utils/threads.h>
#include <BootAnimation.h>
#include "BootAction.h"
#include "BootAnimationUtil.h"
using namespace android;
using android::base::ReadFileToString;
// Create a typedef for readability.
typedef android::BootAnimation::Animation Animation;
namespace {
class BootActionAnimationCallbacks : public android::BootAnimation::Callbacks {public:
void init(const Vector<Animation::Part>&) override {
std::string library_path("/oem/lib/");
// This value is optionally provided by the user and will be written to
// /oem/oem.prop.
char property[PROP_VALUE_MAX] = {0};
if (property_get("ro.oem.bootactions.lib", property, "") < 1) {
ALOGI("No bootaction specified");
return;
}
library_path += property;
mBootAction = new BootAction();
if (!mBootAction->init(library_path)) {
mBootAction = NULL;
}
};
void playPart(int partNumber, const Animation::Part&, int playNumber) override {
if (mBootAction != nullptr) {
mBootAction->startPart(partNumber, playNumber);
}
};
void shutdown() override {
if (mBootAction != nullptr) {
// If we have a bootaction we want to wait until we are actually
// told to shut down. If the animation exits early keep the action
// running.
char value[PROPERTY_VALUE_MAX] = {0};
for (int exitRequested = 0; exitRequested == 0; ) {
property_get("service.bootanim.exit", value, "0");
exitRequested = atoi(value);
// Poll value at 10hz.
if (exitRequested == 0) {
usleep(100000);
}
}
mBootAction->shutdown();
// Give it two seconds to shut down.
sleep(2);
mBootAction = nullptr;
}
};
private:
sp<BootAction> mBootAction = nullptr;
};
} // namespace
int main() {
setpriority(PRIO_PROCESS, 0, ANDROID_PRIORITY_DISPLAY);
// TODO(b/65462981): Should we set brightness/volume here in case the boot
// animation is disabled?
BootAction::swapBootConfigs();
if (bootAnimationDisabled()) {
ALOGI("boot animation disabled");
return 0;
}
waitForSurfaceFlinger();
sp<ProcessState> proc(ProcessState::self());
ProcessState::self()->startThreadPool();
sp<BootAnimation> boot = new BootAnimation(new BootActionAnimationCallbacks());
IPCThreadState::self()->joinThreadPool();
return 0;
}