| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_SNAPSHOT_H |
| #define ANDROID_HWUI_SNAPSHOT_H |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <utils/RefBase.h> |
| #include <ui/Region.h> |
| |
| #include <SkCanvas.h> |
| |
| #include "Layer.h" |
| #include "Matrix.h" |
| #include "Rect.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /** |
| * A snapshot holds information about the current state of the rendering |
| * surface. A snapshot is usually created whenever the user calls save() |
| * and discarded when the user calls restore(). Once a snapshot is created, |
| * it can hold information for deferred rendering. |
| * |
| * Each snapshot has a link to a previous snapshot, indicating the previous |
| * state of the renderer. |
| */ |
| class Snapshot: public LightRefBase<Snapshot> { |
| public: |
| Snapshot(): flags(0), previous(NULL), layer(NULL), fbo(0), invisible(false), empty(false) { |
| transform = &mTransformRoot; |
| clipRect = &mClipRectRoot; |
| region = NULL; |
| } |
| |
| /** |
| * Copies the specified snapshot/ The specified snapshot is stored as |
| * the previous snapshot. |
| */ |
| Snapshot(const sp<Snapshot>& s, int saveFlags): |
| flags(0), previous(s), layer(NULL), fbo(s->fbo), |
| invisible(s->invisible), empty(false), viewport(s->viewport), height(s->height) { |
| if (saveFlags & SkCanvas::kMatrix_SaveFlag) { |
| mTransformRoot.load(*s->transform); |
| transform = &mTransformRoot; |
| } else { |
| transform = s->transform; |
| } |
| |
| if (saveFlags & SkCanvas::kClip_SaveFlag) { |
| mClipRectRoot.set(*s->clipRect); |
| clipRect = &mClipRectRoot; |
| } else { |
| clipRect = s->clipRect; |
| } |
| |
| if (s->flags & Snapshot::kFlagFboTarget) { |
| flags |= Snapshot::kFlagFboTarget; |
| region = s->region; |
| } else { |
| region = NULL; |
| } |
| } |
| |
| /** |
| * Various flags set on #flags. |
| */ |
| enum Flags { |
| /** |
| * Indicates that the clip region was modified. When this |
| * snapshot is restored so must the clip. |
| */ |
| kFlagClipSet = 0x1, |
| /** |
| * Indicates that this snapshot was created when saving |
| * a new layer. |
| */ |
| kFlagIsLayer = 0x2, |
| /** |
| * Indicates that this snapshot is a special type of layer |
| * backed by an FBO. This flag only makes sense when the |
| * flag kFlagIsLayer is also set. |
| */ |
| kFlagIsFboLayer = 0x4, |
| /** |
| * Indicates that this snapshot has changed the ortho matrix. |
| */ |
| kFlagDirtyOrtho = 0x8, |
| /** |
| * Indicates that this snapshot or an ancestor snapshot is |
| * an FBO layer. |
| */ |
| kFlagFboTarget = 0x10 |
| }; |
| |
| /** |
| * Modifies the current clip with the new clip rectangle and |
| * the specified operation. The specified rectangle is transformed |
| * by this snapshot's trasnformation. |
| */ |
| bool clip(float left, float top, float right, float bottom, |
| SkRegion::Op op = SkRegion::kIntersect_Op) { |
| Rect r(left, top, right, bottom); |
| transform->mapRect(r); |
| return clipTransformed(r, op); |
| } |
| |
| /** |
| * Modifies the current clip with the new clip rectangle and |
| * the specified operation. The specified rectangle is considered |
| * already transformed. |
| */ |
| bool clipTransformed(const Rect& r, SkRegion::Op op = SkRegion::kIntersect_Op) { |
| bool clipped = false; |
| |
| // NOTE: The unimplemented operations require support for regions |
| // Supporting regions would require using a stencil buffer instead |
| // of the scissor. The stencil buffer itself is not too expensive |
| // (memory cost excluded) but on fillrate limited devices, managing |
| // the stencil might have a negative impact on the framerate. |
| switch (op) { |
| case SkRegion::kDifference_Op: |
| break; |
| case SkRegion::kIntersect_Op: |
| clipped = clipRect->intersect(r); |
| if (!clipped) { |
| clipRect->setEmpty(); |
| clipped = true; |
| } |
| break; |
| case SkRegion::kUnion_Op: |
| clipped = clipRect->unionWith(r); |
| break; |
| case SkRegion::kXOR_Op: |
| break; |
| case SkRegion::kReverseDifference_Op: |
| break; |
| case SkRegion::kReplace_Op: |
| clipRect->set(r); |
| clipped = true; |
| break; |
| } |
| |
| if (clipped) { |
| flags |= Snapshot::kFlagClipSet; |
| } |
| |
| return clipped; |
| } |
| |
| /** |
| * Sets the current clip. |
| */ |
| void setClip(float left, float top, float right, float bottom) { |
| clipRect->set(left, top, right, bottom); |
| flags |= Snapshot::kFlagClipSet; |
| } |
| |
| const Rect& getLocalClip() { |
| mat4 inverse; |
| inverse.loadInverse(*transform); |
| |
| mLocalClip.set(*clipRect); |
| inverse.mapRect(mLocalClip); |
| |
| return mLocalClip; |
| } |
| |
| void resetTransform(float x, float y, float z) { |
| transform = &mTransformRoot; |
| transform->loadTranslate(x, y, z); |
| } |
| |
| void resetClip(float left, float top, float right, float bottom) { |
| clipRect = &mClipRectRoot; |
| clipRect->set(left, top, right, bottom); |
| flags |= Snapshot::kFlagClipSet; |
| } |
| |
| bool isIgnored() const { |
| return invisible || empty; |
| } |
| |
| /** |
| * Dirty flags. |
| */ |
| int flags; |
| |
| /** |
| * Previous snapshot. |
| */ |
| sp<Snapshot> previous; |
| |
| /** |
| * Only set when the flag kFlagIsLayer is set. |
| */ |
| Layer* layer; |
| |
| /** |
| * Only set when the flag kFlagIsFboLayer is set. |
| */ |
| GLuint fbo; |
| |
| /** |
| * Indicates that this snapshot is invisible and nothing should be drawn |
| * inside it. This flag is set only when the layer clips drawing to its |
| * bounds and is passed to subsequent snapshots. |
| */ |
| bool invisible; |
| |
| /** |
| * If set to true, the layer will not be composited. This is similar to |
| * invisible but this flag is not passed to subsequent snapshots. |
| */ |
| bool empty; |
| |
| /** |
| * Current viewport. |
| */ |
| Rect viewport; |
| |
| /** |
| * Height of the framebuffer the snapshot is rendering into. |
| */ |
| int height; |
| |
| /** |
| * Contains the previous ortho matrix. |
| */ |
| mat4 orthoMatrix; |
| |
| /** |
| * Local transformation. Holds the current translation, scale and |
| * rotation values. |
| */ |
| mat4* transform; |
| |
| /** |
| * Current clip region. The clip is stored in canvas-space coordinates, |
| * (screen-space coordinates in the regular case.) |
| */ |
| Rect* clipRect; |
| |
| /** |
| * The ancestor layer's dirty region. |
| */ |
| Region* region; |
| |
| private: |
| mat4 mTransformRoot; |
| Rect mClipRectRoot; |
| Rect mLocalClip; |
| |
| }; // class Snapshot |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_SNAPSHOT_H |