| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_QUAT_H |
| #define ANDROID_QUAT_H |
| |
| #include <math.h> |
| |
| #include "vec.h" |
| #include "mat.h" |
| |
| // ----------------------------------------------------------------------- |
| namespace android { |
| // ----------------------------------------------------------------------- |
| |
| template <typename TYPE> |
| mat<TYPE, 3, 3> quatToMatrix(const vec<TYPE, 4>& q) { |
| mat<TYPE, 3, 3> R; |
| TYPE q0(q.w); |
| TYPE q1(q.x); |
| TYPE q2(q.y); |
| TYPE q3(q.z); |
| TYPE sq_q1 = 2 * q1 * q1; |
| TYPE sq_q2 = 2 * q2 * q2; |
| TYPE sq_q3 = 2 * q3 * q3; |
| TYPE q1_q2 = 2 * q1 * q2; |
| TYPE q3_q0 = 2 * q3 * q0; |
| TYPE q1_q3 = 2 * q1 * q3; |
| TYPE q2_q0 = 2 * q2 * q0; |
| TYPE q2_q3 = 2 * q2 * q3; |
| TYPE q1_q0 = 2 * q1 * q0; |
| R[0][0] = 1 - sq_q2 - sq_q3; |
| R[0][1] = q1_q2 - q3_q0; |
| R[0][2] = q1_q3 + q2_q0; |
| R[1][0] = q1_q2 + q3_q0; |
| R[1][1] = 1 - sq_q1 - sq_q3; |
| R[1][2] = q2_q3 - q1_q0; |
| R[2][0] = q1_q3 - q2_q0; |
| R[2][1] = q2_q3 + q1_q0; |
| R[2][2] = 1 - sq_q1 - sq_q2; |
| return R; |
| } |
| |
| template <typename TYPE> |
| vec<TYPE, 4> matrixToQuat(const mat<TYPE, 3, 3>& R) { |
| // matrix to quaternion |
| |
| struct { |
| inline TYPE operator()(TYPE v) { |
| return v < 0 ? 0 : v; |
| } |
| } clamp; |
| |
| vec<TYPE, 4> q; |
| const float Hx = R[0].x; |
| const float My = R[1].y; |
| const float Az = R[2].z; |
| q.x = sqrtf( clamp( Hx - My - Az + 1) * 0.25f ); |
| q.y = sqrtf( clamp(-Hx + My - Az + 1) * 0.25f ); |
| q.z = sqrtf( clamp(-Hx - My + Az + 1) * 0.25f ); |
| q.w = sqrtf( clamp( Hx + My + Az + 1) * 0.25f ); |
| q.x = copysignf(q.x, R[2].y - R[1].z); |
| q.y = copysignf(q.y, R[0].z - R[2].x); |
| q.z = copysignf(q.z, R[1].x - R[0].y); |
| // guaranteed to be unit-quaternion |
| return q; |
| } |
| |
| template <typename TYPE> |
| vec<TYPE, 4> normalize_quat(const vec<TYPE, 4>& q) { |
| vec<TYPE, 4> r(q); |
| if (r.w < 0) { |
| r = -r; |
| } |
| return normalize(r); |
| } |
| |
| // ----------------------------------------------------------------------- |
| |
| typedef vec4_t quat_t; |
| |
| // ----------------------------------------------------------------------- |
| }; // namespace android |
| |
| #endif /* ANDROID_QUAT_H */ |