blob: 0dd4e22ecc6fa737760527e1460e605e3737a919 [file] [log] [blame]
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <sched.h>
#include <sys/resource.h>
#include <string.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <utils/Timers.h>
#include <EGL/egl.h>
#include <utils/Log.h>
using namespace android;
#include "fill_common.cpp"
static void doSingleTest(uint32_t w, uint32_t h,
bool useVarColor,
int texCount,
bool modulateFirstTex,
int extraMath,
int tex0, int tex1) {
char *pgmTxt = genShader(useVarColor, texCount, modulateFirstTex, extraMath);
int pgm = createProgram(gVertexShader, pgmTxt);
if (!pgm) {
printf("error running test\n");
return;
}
int loc = glGetUniformLocation(pgm, "u_tex0");
if (loc >= 0) glUniform1i(loc, 0);
loc = glGetUniformLocation(pgm, "u_tex1");
if (loc >= 0) glUniform1i(loc, 1);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex0);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, tex1);
glActiveTexture(GL_TEXTURE0);
char str2[1024];
glBlendFunc(GL_ONE, GL_ONE);
glDisable(GL_BLEND);
//sprintf(str2, "%i, %i, %i, %i, %i, 0",
//useVarColor, texCount, modulateFirstTex, extraMath, tex0);
//doLoop(true, pgm, w, h, str2);
//doLoop(false, pgm, w, h, str2);
glEnable(GL_BLEND);
sprintf(str2, "%i, %i, %i, %i, %i, 1",
useVarColor, texCount, modulateFirstTex, extraMath, tex0);
doLoop(true, pgm, w, h, str2);
doLoop(false, pgm, w, h, str2);
}
bool doTest(uint32_t w, uint32_t h) {
setupVA();
genTextures();
printf("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n");
for (int texCount = 0; texCount < 2; texCount++) {
for (int extraMath = 0; extraMath < 5; extraMath++) {
doSingleTest(w, h, false, texCount, false, extraMath, 1, 1);
doSingleTest(w, h, true, texCount, false, extraMath, 1, 1);
if (texCount) {
doSingleTest(w, h, false, texCount, true, extraMath, 1, 1);
doSingleTest(w, h, true, texCount, true, extraMath, 1, 1);
doSingleTest(w, h, false, texCount, false, extraMath, 2, 2);
doSingleTest(w, h, true, texCount, false, extraMath, 2, 2);
doSingleTest(w, h, false, texCount, true, extraMath, 2, 2);
doSingleTest(w, h, true, texCount, true, extraMath, 2, 2);
}
}
}
exit(0);
return true;
}