| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_PATH_TESSELLATOR_H |
| #define ANDROID_HWUI_PATH_TESSELLATOR_H |
| |
| #include <utils/Vector.h> |
| |
| #include "Matrix.h" |
| #include "Rect.h" |
| #include "Vertex.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class VertexBuffer { |
| public: |
| VertexBuffer(): |
| mBuffer(0), |
| mVertexCount(0), |
| mCleanupMethod(NULL) |
| {} |
| |
| ~VertexBuffer() { |
| if (mCleanupMethod) mCleanupMethod(mBuffer); |
| } |
| |
| /** |
| This should be the only method used by the PathTessellator. Subsequent calls to alloc will |
| allocate space within the first allocation (useful if you want to eventually allocate |
| multiple regions within a single VertexBuffer, such as with PathTessellator::tesselateLines() |
| */ |
| template <class TYPE> |
| TYPE* alloc(int vertexCount) { |
| if (mVertexCount) { |
| TYPE* reallocBuffer = (TYPE*)mReallocBuffer; |
| // already have allocated the buffer, re-allocate space within |
| if (mReallocBuffer != mBuffer) { |
| // not first re-allocation, leave space for degenerate triangles to separate strips |
| reallocBuffer += 2; |
| } |
| mReallocBuffer = reallocBuffer + vertexCount; |
| return reallocBuffer; |
| } |
| mVertexCount = vertexCount; |
| mReallocBuffer = mBuffer = (void*)new TYPE[vertexCount]; |
| mCleanupMethod = &(cleanup<TYPE>); |
| |
| return (TYPE*)mBuffer; |
| } |
| |
| template <class TYPE> |
| void copyInto(const VertexBuffer& srcBuffer, float xOffset, float yOffset) { |
| int verticesToCopy = srcBuffer.getVertexCount(); |
| |
| TYPE* dst = alloc<TYPE>(verticesToCopy); |
| TYPE* src = (TYPE*)srcBuffer.getBuffer(); |
| |
| for (int i = 0; i < verticesToCopy; i++) { |
| TYPE::copyWithOffset(&dst[i], src[i], xOffset, yOffset); |
| } |
| } |
| |
| void* getBuffer() const { return mBuffer; } // shouldn't be const, since not a const ptr? |
| unsigned int getVertexCount() const { return mVertexCount; } |
| |
| template <class TYPE> |
| void createDegenerateSeparators(int allocSize) { |
| TYPE* end = (TYPE*)mBuffer + mVertexCount; |
| for (TYPE* degen = (TYPE*)mBuffer + allocSize; degen < end; degen += 2 + allocSize) { |
| memcpy(degen, degen - 1, sizeof(TYPE)); |
| memcpy(degen + 1, degen + 2, sizeof(TYPE)); |
| } |
| } |
| |
| private: |
| template <class TYPE> |
| static void cleanup(void* buffer) { |
| delete[] (TYPE*)buffer; |
| } |
| |
| void* mBuffer; |
| unsigned int mVertexCount; |
| |
| void* mReallocBuffer; // used for multi-allocation |
| |
| void (*mCleanupMethod)(void*); |
| }; |
| |
| class PathTessellator { |
| public: |
| static void expandBoundsForStroke(SkRect& bounds, const SkPaint* paint, bool forceExpand); |
| |
| static void tessellatePath(const SkPath& path, const SkPaint* paint, |
| const mat4 *transform, VertexBuffer& vertexBuffer); |
| |
| static void tessellatePoints(const float* points, int count, SkPaint* paint, |
| const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer); |
| |
| static void tessellateLines(const float* points, int count, SkPaint* paint, |
| const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer); |
| |
| private: |
| static bool approximatePathOutlineVertices(const SkPath &path, bool forceClose, |
| float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex> &outputVertices); |
| |
| /* |
| endpoints a & b, |
| control c |
| */ |
| static void recursiveQuadraticBezierVertices( |
| float ax, float ay, |
| float bx, float by, |
| float cx, float cy, |
| float sqrInvScaleX, float sqrInvScaleY, |
| Vector<Vertex> &outputVertices); |
| |
| /* |
| endpoints p1, p2 |
| control c1, c2 |
| */ |
| static void recursiveCubicBezierVertices( |
| float p1x, float p1y, |
| float c1x, float c1y, |
| float p2x, float p2y, |
| float c2x, float c2y, |
| float sqrInvScaleX, float sqrInvScaleY, |
| Vector<Vertex> &outputVertices); |
| }; |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_PATH_TESSELLATOR_H |