| // Copyright (C) 2011 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #pragma version(1) |
| |
| #pragma rs java_package_name(com.android.scenegraph) |
| |
| //#define DEBUG_LIGHT |
| #include "scenegraph_objects.rsh" |
| |
| void root(const rs_allocation *v_in, rs_allocation *v_out) { |
| |
| SgLight *light = (SgLight *)rsGetElementAt(*v_in, 0); |
| const SgTransform *lTransform = (const SgTransform *)rsGetElementAt(light->transformMatrix, 0); |
| |
| float4 zero = {0.0f, 0.0f, 0.0f, 1.0f}; |
| light->position = rsMatrixMultiply(&lTransform->globalMat, zero); |
| |
| #ifdef DEBUG_LIGHT |
| printLightInfo(light); |
| #endif //DEBUG_LIGHT |
| } |