| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.testapp; |
| |
| import java.util.ArrayList; |
| import java.util.HashMap; |
| import java.util.Map; |
| import java.util.Vector; |
| |
| import com.android.scenegraph.SceneManager; |
| |
| import android.content.res.Resources; |
| import android.graphics.Bitmap; |
| import android.graphics.BitmapFactory; |
| import android.os.AsyncTask; |
| import android.renderscript.*; |
| import android.renderscript.Allocation.MipmapControl; |
| import android.renderscript.Element.Builder; |
| import android.renderscript.Font.Style; |
| import android.renderscript.Program.TextureType; |
| import android.renderscript.ProgramStore.DepthFunc; |
| import android.util.Log; |
| |
| // This is where the scenegraph and the rendered objects are initialized and used |
| public class TestAppLoadingScreen { |
| |
| private static String TAG = "TestAppLoadingScreen"; |
| |
| private Resources mRes; |
| private RenderScriptGL mRS; |
| private ScriptC_test_app mScript; |
| |
| public TestAppLoadingScreen(RenderScriptGL rs, Resources res) { |
| mRS = rs; |
| mRes = res; |
| // Shows the loading screen with some text |
| renderLoading(); |
| // Adds a little 3D bugdroid model to the laoding screen asynchronously. |
| new LoadingScreenLoaderTask().execute(); |
| } |
| |
| public void showLoadingScreen(boolean show) { |
| if (show) { |
| mRS.bindRootScript(mScript); |
| } else { |
| mRS.bindRootScript(SceneManager.getInstance().getRenderLoop()); |
| } |
| } |
| |
| // The loading screen has some elements that shouldn't be loaded on the UI thread |
| private class LoadingScreenLoaderTask extends AsyncTask<String, Void, Boolean> { |
| Allocation robotTex; |
| Mesh robotMesh; |
| protected Boolean doInBackground(String... names) { |
| long start = System.currentTimeMillis(); |
| robotTex = Allocation.createFromBitmapResource(mRS, mRes, R.drawable.robot, |
| MipmapControl.MIPMAP_ON_SYNC_TO_TEXTURE, |
| Allocation.USAGE_GRAPHICS_TEXTURE); |
| |
| FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.robot); |
| FileA3D.IndexEntry entry = model.getIndexEntry(0); |
| if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) { |
| robotMesh = entry.getMesh(); |
| } |
| |
| mScript.set_gPFSBackground(ProgramStore.BLEND_NONE_DEPTH_TEST(mRS)); |
| |
| ProgramFragmentFixedFunction.Builder b = new ProgramFragmentFixedFunction.Builder(mRS); |
| b.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.REPLACE, |
| ProgramFragmentFixedFunction.Builder.Format.RGBA, 0); |
| ProgramFragment pfDefault = b.create(); |
| pfDefault.bindSampler(Sampler.CLAMP_LINEAR(mRS), 0); |
| mScript.set_gPFBackground(pfDefault); |
| |
| ProgramVertexFixedFunction.Builder pvb = new ProgramVertexFixedFunction.Builder(mRS); |
| ProgramVertexFixedFunction pvDefault = pvb.create(); |
| ProgramVertexFixedFunction.Constants va = new ProgramVertexFixedFunction.Constants(mRS); |
| ((ProgramVertexFixedFunction)pvDefault).bindConstants(va); |
| mScript.set_gPVBackground(pvDefault); |
| |
| long end = System.currentTimeMillis(); |
| Log.v("TIMER", "Loading load time: " + (end - start)); |
| return new Boolean(true); |
| } |
| |
| protected void onPostExecute(Boolean result) { |
| mScript.set_gRobotTex(robotTex); |
| mScript.set_gRobotMesh(robotMesh); |
| } |
| } |
| |
| // Creates a simple script to show a loding screen until everything is initialized |
| // Could also be used to do some custom renderscript work before handing things over |
| // to the scenegraph |
| void renderLoading() { |
| mScript = new ScriptC_test_app(mRS, mRes, R.raw.test_app); |
| mRS.bindRootScript(mScript); |
| } |
| } |