| #include "gles2context.h" |
| |
| GLES2Context::GLES2Context() |
| { |
| memset(this, 0, sizeof *this); |
| |
| assert((void *)&rasterizer == &rasterizer.interface); |
| InitializeGGLState(&rasterizer.interface); |
| iface = &rasterizer.interface; |
| printf("gl->rasterizer.PickScanLine(%p) = %p \n", &rasterizer.PickScanLine, rasterizer.PickScanLine); |
| assert(rasterizer.PickRaster); |
| assert(rasterizer.PickScanLine); |
| |
| InitializeTextures(); |
| InitializeVertices(); |
| } |
| |
| GLES2Context::~GLES2Context() |
| { |
| UninitializeTextures(); |
| UninitializeVertices(); |
| UninitializeGGLState(&rasterizer.interface); |
| } |
| |
| void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| ctx->iface->BlendColor(ctx->iface, red, green, blue, alpha); |
| } |
| |
| void glBlendEquation( GLenum mode ) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| ctx->iface->BlendEquationSeparate(ctx->iface, mode, mode); |
| } |
| |
| void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| ctx->iface->BlendEquationSeparate(ctx->iface, modeRGB, modeAlpha); |
| } |
| |
| void glBlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| ctx->iface->BlendFuncSeparate(ctx->iface, sfactor, dfactor, sfactor, dfactor); |
| } |
| |
| void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| ctx->iface->BlendFuncSeparate(ctx->iface, srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| |
| void glClear(GLbitfield mask) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| ctx->iface->Clear(ctx->iface, mask); |
| } |
| |
| void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| ctx->iface->ClearColor(ctx->iface, red, green, blue, alpha); |
| } |
| |
| void glClearDepthf(GLclampf depth) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| ctx->iface->ClearDepthf(ctx->iface, depth); |
| } |
| |
| void glClearStencil(GLint s) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| ctx->iface->ClearStencil(ctx->iface, s); |
| } |
| |
| void glCullFace(GLenum mode) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| ctx->iface->CullFace(ctx->iface, mode); |
| } |
| |
| void glDisable(GLenum cap) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| ctx->iface->EnableDisable(ctx->iface, cap, false); |
| } |
| |
| void glEnable(GLenum cap) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| ctx->iface->EnableDisable(ctx->iface, cap, true); |
| } |
| |
| void glFinish(void) |
| { |
| // do nothing |
| } |
| |
| void glFrontFace(GLenum mode) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| ctx->iface->FrontFace(ctx->iface, mode); |
| } |
| |
| void glFlush(void) |
| { |
| // do nothing |
| } |
| |
| void glHint(GLenum target, GLenum mode) |
| { |
| // do nothing |
| } |
| |
| void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| // LOGD("agl2: glScissor not implemented x=%d y=%d width=%d height=%d", x, y, width, height); |
| //CALL_GL_API(glScissor, x, y, width, height); |
| } |
| |
| void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| // LOGD("agl2: glViewport x=%d y=%d width=%d height=%d", x, y, width, height); |
| ctx->iface->Viewport(ctx->iface, x, y, width, height); |
| } |