blob: 15277f175350a8bd1387474bc61ab26e4f295170 [file] [log] [blame]
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SkiaOpenGLPipeline.h"
#include "DeferredLayerUpdater.h"
#include "GlLayer.h"
#include "LayerDrawable.h"
#include "SkiaPipeline.h"
#include "SkiaProfileRenderer.h"
#include "hwui/Bitmap.h"
#include "renderstate/RenderState.h"
#include "renderthread/EglManager.h"
#include "renderthread/Frame.h"
#include "utils/GLUtils.h"
#include "utils/TraceUtils.h"
#include <GrBackendSurface.h>
#include <cutils/properties.h>
#include <strings.h>
using namespace android::uirenderer::renderthread;
namespace android {
namespace uirenderer {
namespace skiapipeline {
SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
: SkiaPipeline(thread), mEglManager(thread.eglManager()) {}
MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
// TODO: Figure out why this workaround is needed, see b/13913604
// In the meantime this matches the behavior of GLRenderer, so it is not a regression
EGLint error = 0;
if (!mEglManager.makeCurrent(mEglSurface, &error)) {
return MakeCurrentResult::AlreadyCurrent;
}
return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
}
Frame SkiaOpenGLPipeline::getFrame() {
LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
"drawRenderNode called on a context with no surface!");
return mEglManager.beginFrame(mEglSurface);
}
bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
const LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
bool opaque, bool wideColorGamut,
const LightInfo& lightInfo,
const std::vector<sp<RenderNode>>& renderNodes,
FrameInfoVisualizer* profiler) {
mEglManager.damageFrame(frame, dirty);
SkColorType colorType;
// setup surface for fbo0
GrGLFramebufferInfo fboInfo;
fboInfo.fFBOID = 0;
if (wideColorGamut) {
fboInfo.fFormat = GL_RGBA16F;
colorType = kRGBA_F16_SkColorType;
} else {
fboInfo.fFormat = GL_RGBA8;
colorType = kN32_SkColorType;
}
GrBackendRenderTarget backendRT(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE, fboInfo);
SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
SkASSERT(mRenderThread.getGrContext() != nullptr);
sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(
mRenderThread.getGrContext(), backendRT, kBottomLeft_GrSurfaceOrigin, colorType,
nullptr, &props));
SkiaPipeline::updateLighting(lightGeometry, lightInfo);
renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut, contentDrawBounds,
surface);
layerUpdateQueue->clear();
// Draw visual debugging features
if (CC_UNLIKELY(Properties::showDirtyRegions ||
ProfileType::None != Properties::getProfileType())) {
SkCanvas* profileCanvas = surface->getCanvas();
SkiaProfileRenderer profileRenderer(profileCanvas);
profiler->draw(profileRenderer);
profileCanvas->flush();
}
// Log memory statistics
if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
dumpResourceCacheUsage();
}
return true;
}
bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
FrameInfo* currentFrameInfo, bool* requireSwap) {
GL_CHECKPOINT(LOW);
// Even if we decided to cancel the frame, from the perspective of jank
// metrics the frame was swapped at this point
currentFrameInfo->markSwapBuffers();
*requireSwap = drew || mEglManager.damageRequiresSwap();
if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
return false;
}
return *requireSwap;
}
bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) {
if (!mRenderThread.getGrContext()) {
return false;
}
// acquire most recent buffer for drawing
deferredLayer->updateTexImage();
deferredLayer->apply();
/* This intermediate surface is present to work around a bug in SwiftShader that
* prevents us from reading the contents of the layer's texture directly. The
* workaround involves first rendering that texture into an intermediate buffer and
* then reading from the intermediate buffer into the bitmap.
*/
sk_sp<SkSurface> tmpSurface = SkSurface::MakeRenderTarget(mRenderThread.getGrContext(),
SkBudgeted::kYes, bitmap->info());
Layer* layer = deferredLayer->backingLayer();
const SkRect dstRect = SkRect::MakeIWH(bitmap->width(), bitmap->height());
if (LayerDrawable::DrawLayer(mRenderThread.getGrContext(), tmpSurface->getCanvas(), layer,
&dstRect)) {
sk_sp<SkImage> tmpImage = tmpSurface->makeImageSnapshot();
if (tmpImage->readPixels(bitmap->info(), bitmap->getPixels(), bitmap->rowBytes(), 0, 0)) {
bitmap->notifyPixelsChanged();
return true;
}
}
return false;
}
static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend) {
GlLayer* layer =
new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend);
layer->generateTexture();
return layer;
}
DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
mRenderThread.requireGlContext();
return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
}
void SkiaOpenGLPipeline::onStop() {
if (mEglManager.isCurrent(mEglSurface)) {
mEglManager.makeCurrent(EGL_NO_SURFACE);
}
}
bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior,
ColorMode colorMode) {
if (mEglSurface != EGL_NO_SURFACE) {
mEglManager.destroySurface(mEglSurface);
mEglSurface = EGL_NO_SURFACE;
}
if (surface) {
mRenderThread.requireGlContext();
const bool wideColorGamut = colorMode == ColorMode::WideColorGamut;
mEglSurface = mEglManager.createSurface(surface, wideColorGamut);
}
if (mEglSurface != EGL_NO_SURFACE) {
const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
return true;
}
return false;
}
bool SkiaOpenGLPipeline::isSurfaceReady() {
return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
}
bool SkiaOpenGLPipeline::isContextReady() {
return CC_LIKELY(mEglManager.hasEglContext());
}
void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
if (thread.eglManager().hasEglContext()) {
mode = DrawGlInfo::kModeProcess;
}
(*functor)(mode, nullptr);
// If there's no context we don't need to reset as there's no gl state to save/restore
if (mode != DrawGlInfo::kModeProcessNoContext) {
thread.getGrContext()->resetContext();
}
}
#define FENCE_TIMEOUT 2000000000
class AutoEglImage {
public:
AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) {
EGLint imageAttrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer,
imageAttrs);
}
~AutoEglImage() {
if (image != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mDisplay, image);
}
}
EGLImageKHR image = EGL_NO_IMAGE_KHR;
private:
EGLDisplay mDisplay = EGL_NO_DISPLAY;
};
class AutoSkiaGlTexture {
public:
AutoSkiaGlTexture() {
glGenTextures(1, &mTexture);
glBindTexture(GL_TEXTURE_2D, mTexture);
}
~AutoSkiaGlTexture() { glDeleteTextures(1, &mTexture); }
private:
GLuint mTexture = 0;
};
struct FormatInfo {
PixelFormat pixelFormat;
GLint format, type;
bool isSupported = false;
bool valid = true;
};
static bool gpuSupportsHalfFloatTextures(renderthread::RenderThread& renderThread) {
static bool isSupported = renderThread.queue().runSync([&renderThread]() -> bool {
renderThread.requireGlContext();
sk_sp<GrContext> grContext = sk_ref_sp(renderThread.getGrContext());
return grContext->colorTypeSupportedAsImage(kRGBA_F16_SkColorType);
});
return isSupported;
}
static FormatInfo determineFormat(renderthread::RenderThread& renderThread,
const SkBitmap& skBitmap) {
FormatInfo formatInfo;
// TODO: add support for linear blending (when ANDROID_ENABLE_LINEAR_BLENDING is defined)
switch (skBitmap.info().colorType()) {
case kRGBA_8888_SkColorType:
formatInfo.isSupported = true;
// ARGB_4444 is upconverted to RGBA_8888
case kARGB_4444_SkColorType:
formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_8888;
formatInfo.format = GL_RGBA;
formatInfo.type = GL_UNSIGNED_BYTE;
break;
case kRGBA_F16_SkColorType:
formatInfo.isSupported = gpuSupportsHalfFloatTextures(renderThread);
if (formatInfo.isSupported) {
formatInfo.type = GL_HALF_FLOAT;
formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_FP16;
} else {
formatInfo.type = GL_UNSIGNED_BYTE;
formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_8888;
}
formatInfo.format = GL_RGBA;
break;
case kRGB_565_SkColorType:
formatInfo.isSupported = true;
formatInfo.pixelFormat = PIXEL_FORMAT_RGB_565;
formatInfo.format = GL_RGB;
formatInfo.type = GL_UNSIGNED_SHORT_5_6_5;
break;
case kGray_8_SkColorType:
formatInfo.isSupported = true;
formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_8888;
formatInfo.format = GL_LUMINANCE;
formatInfo.type = GL_UNSIGNED_BYTE;
break;
default:
ALOGW("unable to create hardware bitmap of colortype: %d", skBitmap.info().colorType());
formatInfo.valid = false;
}
return formatInfo;
}
static SkBitmap makeHwCompatible(const FormatInfo& format, const SkBitmap& source) {
if (format.isSupported) {
return source;
} else {
SkBitmap bitmap;
const SkImageInfo& info = source.info();
bitmap.allocPixels(
SkImageInfo::MakeN32(info.width(), info.height(), info.alphaType(), nullptr));
bitmap.eraseColor(0);
if (info.colorType() == kRGBA_F16_SkColorType) {
// Drawing RGBA_F16 onto ARGB_8888 is not supported
source.readPixels(bitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
} else {
SkCanvas canvas(bitmap);
canvas.drawBitmap(source, 0.0f, 0.0f, nullptr);
}
return bitmap;
}
}
sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThread& thread,
const SkBitmap& sourceBitmap) {
ATRACE_CALL();
LOG_ALWAYS_FATAL_IF(thread.isCurrent(), "Must not be called on RenderThread");
FormatInfo format = determineFormat(thread, sourceBitmap);
if (!format.valid) {
return nullptr;
}
SkBitmap bitmap = makeHwCompatible(format, sourceBitmap);
sp<GraphicBuffer> buffer = new GraphicBuffer(
static_cast<uint32_t>(bitmap.width()), static_cast<uint32_t>(bitmap.height()),
format.pixelFormat,
GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
GraphicBuffer::USAGE_SW_READ_NEVER,
std::string("Bitmap::allocateSkiaHardwareBitmap pid [") + std::to_string(getpid()) +
"]");
status_t error = buffer->initCheck();
if (error < 0) {
ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
return nullptr;
}
EGLDisplay display = thread.queue().runSync([&]() -> EGLDisplay {
thread.requireGlContext();
return eglGetCurrentDisplay();
});
LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
uirenderer::renderthread::EglManager::eglErrorString());
// We use an EGLImage to access the content of the GraphicBuffer
// The EGL image is later bound to a 2D texture
EGLClientBuffer clientBuffer = (EGLClientBuffer)buffer->getNativeBuffer();
AutoEglImage autoImage(display, clientBuffer);
if (autoImage.image == EGL_NO_IMAGE_KHR) {
ALOGW("Could not create EGL image, err =%s",
uirenderer::renderthread::EglManager::eglErrorString());
return nullptr;
}
{
ATRACE_FORMAT("CPU -> gralloc transfer (%dx%d)", bitmap.width(), bitmap.height());
EGLSyncKHR fence = thread.queue().runSync([&]() -> EGLSyncKHR {
thread.requireGlContext();
sk_sp<GrContext> grContext = sk_ref_sp(thread.getGrContext());
AutoSkiaGlTexture glTexture;
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
GL_CHECKPOINT(MODERATE);
// glTexSubImage2D is synchronous in sense that it memcpy() from pointer that we
// provide.
// But asynchronous in sense that driver may upload texture onto hardware buffer when we
// first
// use it in drawing
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(), format.format,
format.type, bitmap.getPixels());
GL_CHECKPOINT(MODERATE);
EGLSyncKHR uploadFence =
eglCreateSyncKHR(eglGetCurrentDisplay(), EGL_SYNC_FENCE_KHR, NULL);
LOG_ALWAYS_FATAL_IF(uploadFence == EGL_NO_SYNC_KHR, "Could not create sync fence %#x",
eglGetError());
glFlush();
grContext->resetContext(kTextureBinding_GrGLBackendState);
return uploadFence;
});
EGLint waitStatus = eglClientWaitSyncKHR(display, fence, 0, FENCE_TIMEOUT);
LOG_ALWAYS_FATAL_IF(waitStatus != EGL_CONDITION_SATISFIED_KHR,
"Failed to wait for the fence %#x", eglGetError());
eglDestroySyncKHR(display, fence);
}
return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
}
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */