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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import android.graphics.Bitmap;
import android.graphics.Matrix;
import java.util.ArrayList;
/**
* An implementation of display list for OpenGL ES 2.0.
*/
class GLES20DisplayList extends DisplayList {
// These lists ensure that any Bitmaps recorded by a DisplayList are kept alive as long
// as the DisplayList is alive. The Bitmaps are populated by the GLES20RecordingCanvas.
final ArrayList<Bitmap> mBitmaps = new ArrayList<Bitmap>(5);
private GLES20RecordingCanvas mCanvas;
private boolean mValid;
// Used for debugging
private final String mName;
// The native display list will be destroyed when this object dies.
// DO NOT overwrite this reference once it is set.
private DisplayListFinalizer mFinalizer;
GLES20DisplayList(String name) {
mName = name;
}
int getNativeDisplayList() {
if (!mValid || mFinalizer == null) {
throw new IllegalStateException("The display list is not valid.");
}
return mFinalizer.mNativeDisplayList;
}
@Override
public HardwareCanvas start() {
if (mCanvas != null) {
throw new IllegalStateException("Recording has already started");
}
mValid = false;
mCanvas = GLES20RecordingCanvas.obtain(this);
mCanvas.start();
return mCanvas;
}
@Override
public void invalidate() {
if (mCanvas != null) {
mCanvas.recycle();
mCanvas = null;
}
mValid = false;
}
@Override
public boolean isValid() {
return mValid;
}
@Override
public void end() {
if (mCanvas != null) {
if (mFinalizer != null) {
mCanvas.end(mFinalizer.mNativeDisplayList);
} else {
mFinalizer = new DisplayListFinalizer(mCanvas.end(0));
GLES20Canvas.setDisplayListName(mFinalizer.mNativeDisplayList, mName);
}
mCanvas.recycle();
mCanvas = null;
mValid = true;
}
}
@Override
public int getSize() {
if (mFinalizer == null) return 0;
return GLES20Canvas.getDisplayListSize(mFinalizer.mNativeDisplayList);
}
///////////////////////////////////////////////////////////////////////////
// Native View Properties
///////////////////////////////////////////////////////////////////////////
@Override
public void setCaching(boolean caching) {
try {
nSetCaching(getNativeDisplayList(), caching);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setClipChildren(boolean clipChildren) {
try {
nSetClipChildren(getNativeDisplayList(), clipChildren);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setStaticMatrix(Matrix matrix) {
try {
nSetStaticMatrix(getNativeDisplayList(), matrix.native_instance);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setAnimationMatrix(Matrix matrix) {
try {
nSetAnimationMatrix(getNativeDisplayList(), matrix.native_instance);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setAlpha(float alpha) {
try {
nSetAlpha(getNativeDisplayList(), alpha);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setHasOverlappingRendering(boolean hasOverlappingRendering) {
try {
nSetHasOverlappingRendering(getNativeDisplayList(), hasOverlappingRendering);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setTranslationX(float translationX) {
try {
nSetTranslationX(getNativeDisplayList(), translationX);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setTranslationY(float translationY) {
try {
nSetTranslationY(getNativeDisplayList(), translationY);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setRotation(float rotation) {
try {
nSetRotation(getNativeDisplayList(), rotation);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setRotationX(float rotationX) {
try {
nSetRotationX(getNativeDisplayList(), rotationX);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setRotationY(float rotationY) {
try {
nSetRotationY(getNativeDisplayList(), rotationY);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setScaleX(float scaleX) {
try {
nSetScaleX(getNativeDisplayList(), scaleX);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setScaleY(float scaleY) {
try {
nSetScaleY(getNativeDisplayList(), scaleY);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setTransformationInfo(float alpha, float translationX, float translationY,
float rotation, float rotationX, float rotationY, float scaleX, float scaleY) {
try {
nSetTransformationInfo(getNativeDisplayList(), alpha, translationX, translationY,
rotation, rotationX, rotationY, scaleX, scaleY);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setPivotX(float pivotX) {
try {
nSetPivotX(getNativeDisplayList(), pivotX);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setPivotY(float pivotY) {
try {
nSetPivotY(getNativeDisplayList(), pivotY);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setCameraDistance(float distance) {
try {
nSetCameraDistance(getNativeDisplayList(), distance);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setLeft(int left) {
try {
nSetLeft(getNativeDisplayList(), left);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setTop(int top) {
try {
nSetTop(getNativeDisplayList(), top);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setRight(int right) {
try {
nSetRight(getNativeDisplayList(), right);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setBottom(int bottom) {
try {
nSetBottom(getNativeDisplayList(), bottom);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setLeftTop(int left, int top) {
try {
nSetLeftTop(getNativeDisplayList(), left, top);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void setLeftTopRightBottom(int left, int top, int right, int bottom) {
try {
nSetLeftTopRightBottom(getNativeDisplayList(), left, top, right, bottom);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void offsetLeftRight(int offset) {
try {
nOffsetLeftRight(getNativeDisplayList(), offset);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
@Override
public void offsetTopBottom(int offset) {
try {
nOffsetTopBottom(getNativeDisplayList(), offset);
} catch (IllegalStateException e) {
// invalid DisplayList okay: we'll set current values the next time we render to it
}
}
private static native void nOffsetTopBottom(int displayList, int offset);
private static native void nOffsetLeftRight(int displayList, int offset);
private static native void nSetLeftTopRightBottom(int displayList, int left, int top,
int right, int bottom);
private static native void nSetLeftTop(int displayList, int left, int top);
private static native void nSetBottom(int displayList, int bottom);
private static native void nSetRight(int displayList, int right);
private static native void nSetTop(int displayList, int top);
private static native void nSetLeft(int displayList, int left);
private static native void nSetCameraDistance(int displayList, float distance);
private static native void nSetPivotY(int displayList, float pivotY);
private static native void nSetPivotX(int displayList, float pivotX);
private static native void nSetCaching(int displayList, boolean caching);
private static native void nSetClipChildren(int displayList, boolean clipChildren);
private static native void nSetApplicationScale(int displayList, float scale);
private static native void nSetAlpha(int displayList, float alpha);
private static native void nSetHasOverlappingRendering(int displayList,
boolean hasOverlappingRendering);
private static native void nSetTranslationX(int displayList, float translationX);
private static native void nSetTranslationY(int displayList, float translationY);
private static native void nSetRotation(int displayList, float rotation);
private static native void nSetRotationX(int displayList, float rotationX);
private static native void nSetRotationY(int displayList, float rotationY);
private static native void nSetScaleX(int displayList, float scaleX);
private static native void nSetScaleY(int displayList, float scaleY);
private static native void nSetTransformationInfo(int displayList, float alpha,
float translationX, float translationY, float rotation, float rotationX,
float rotationY, float scaleX, float scaleY);
private static native void nSetStaticMatrix(int displayList, int nativeMatrix);
private static native void nSetAnimationMatrix(int displayList, int animationMatrix);
///////////////////////////////////////////////////////////////////////////
// Finalization
///////////////////////////////////////////////////////////////////////////
private static class DisplayListFinalizer {
final int mNativeDisplayList;
public DisplayListFinalizer(int nativeDisplayList) {
mNativeDisplayList = nativeDisplayList;
}
@Override
protected void finalize() throws Throwable {
try {
GLES20Canvas.destroyDisplayList(mNativeDisplayList);
} finally {
super.finalize();
}
}
}
}