| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.view.transition; |
| |
| import android.animation.Animator; |
| import android.animation.AnimatorListenerAdapter; |
| import android.animation.ObjectAnimator; |
| import android.util.Log; |
| import android.view.View; |
| import android.view.ViewGroup; |
| |
| /** |
| * This transition tracks changes to the visibility of target views in the |
| * start and end scenes and fades views in or out when they become visible |
| * or non-visible. Visibility is determined by both the |
| * {@link View#setVisibility(int)} state of the view as well as whether it |
| * is parented in the current view hierarchy. |
| */ |
| public class Fade extends Visibility { |
| |
| private static final String LOG_TAG = "Fade"; |
| private static final String PROPNAME_SCREEN_X = "android:fade:screenX"; |
| private static final String PROPNAME_SCREEN_Y = "android:fade:screenY"; |
| |
| /** |
| * Fading mode used in {@link #Fade(int)} to make the transition |
| * operate on targets that are appearing. Maybe be combined with |
| * {@link #OUT} to fade both in and out. |
| */ |
| public static final int IN = 0x1; |
| /** |
| * Fading mode used in {@link #Fade(int)} to make the transition |
| * operate on targets that are disappearing. Maybe be combined with |
| * {@link #IN} to fade both in and out. |
| */ |
| public static final int OUT = 0x2; |
| |
| private int mFadingMode; |
| |
| /** |
| * Constructs a Fade transition that will fade targets in and out. |
| */ |
| public Fade() { |
| this(IN | OUT); |
| } |
| |
| /** |
| * Constructs a Fade transition that will fade targets in |
| * and/or out, according to the value of fadingMode. |
| * |
| * @param fadingMode The behavior of this transition, a combination of |
| * {@link #IN} and {@link #OUT}. |
| */ |
| public Fade(int fadingMode) { |
| mFadingMode = fadingMode; |
| } |
| |
| /** |
| * Utility method to handle creating and running the Animator. |
| */ |
| private Animator runAnimation(View view, float startAlpha, float endAlpha, |
| Animator.AnimatorListener listener) { |
| final ObjectAnimator anim = ObjectAnimator.ofFloat(view, "alpha", startAlpha, endAlpha); |
| if (listener != null) { |
| anim.addListener(listener); |
| } |
| // TODO: Maybe extract a method into Transition to run an animation that handles the |
| // duration/startDelay stuff for all subclasses. |
| return anim; |
| } |
| |
| @Override |
| protected void captureValues(TransitionValues values, boolean start) { |
| super.captureValues(values, start); |
| int[] loc = new int[2]; |
| values.view.getLocationOnScreen(loc); |
| values.values.put(PROPNAME_SCREEN_X, loc[0]); |
| values.values.put(PROPNAME_SCREEN_Y, loc[1]); |
| } |
| |
| @Override |
| protected Animator appear(ViewGroup sceneRoot, |
| TransitionValues startValues, int startVisibility, |
| TransitionValues endValues, int endVisibility) { |
| if ((mFadingMode & IN) != IN || endValues == null) { |
| return null; |
| } |
| final View endView = endValues.view; |
| endView.setAlpha(0); |
| final Animator.AnimatorListener endListener = new AnimatorListenerAdapter() { |
| @Override |
| public void onAnimationEnd(Animator animation) { |
| // Always end animation with full alpha, in case it's canceled mid-stream |
| endView.setAlpha(1); |
| } |
| }; |
| return runAnimation(endView, 0, 1, endListener); |
| } |
| |
| @Override |
| protected Animator disappear(ViewGroup sceneRoot, |
| TransitionValues startValues, int startVisibility, |
| TransitionValues endValues, int endVisibility) { |
| if ((mFadingMode & OUT) != OUT) { |
| return null; |
| } |
| View view; |
| View startView = (startValues != null) ? startValues.view : null; |
| View endView = (endValues != null) ? endValues.view : null; |
| if (Transition.DBG) { |
| Log.d(LOG_TAG, "Fade.predisappear: startView, startVis, endView, endVis = " + |
| startView + ", " + startVisibility + ", " + endView + ", " + endVisibility); |
| } |
| View overlayView = null; |
| View viewToKeep = null; |
| if (endView == null) { |
| // view was removed: add the start view to the Overlay |
| view = startView; |
| overlayView = view; |
| } else { |
| // visibility change |
| if (endVisibility == View.INVISIBLE) { |
| view = endView; |
| viewToKeep = view; |
| } else { |
| // Becoming GONE |
| if (startView == endView) { |
| view = endView; |
| viewToKeep = view; |
| } else { |
| view = startView; |
| overlayView = view; |
| } |
| } |
| } |
| final int finalVisibility = endVisibility; |
| // TODO: add automatic facility to Visibility superclass for keeping views around |
| if (overlayView != null) { |
| // TODO: Need to do this for general case of adding to overlay |
| int screenX = (Integer) startValues.values.get(PROPNAME_SCREEN_X); |
| int screenY = (Integer) startValues.values.get(PROPNAME_SCREEN_Y); |
| int[] loc = new int[2]; |
| sceneRoot.getLocationOnScreen(loc); |
| overlayView.offsetLeftAndRight((screenX - loc[0]) - overlayView.getLeft()); |
| overlayView.offsetTopAndBottom((screenY - loc[1]) - overlayView.getTop()); |
| sceneRoot.getOverlay().add(overlayView); |
| // TODO: add automatic facility to Visibility superclass for keeping views around |
| final float startAlpha = view.getAlpha(); |
| float endAlpha = 0; |
| final View finalView = view; |
| final View finalOverlayView = overlayView; |
| final View finalViewToKeep = viewToKeep; |
| final ViewGroup finalSceneRoot = sceneRoot; |
| final Animator.AnimatorListener endListener = new AnimatorListenerAdapter() { |
| @Override |
| public void onAnimationEnd(Animator animation) { |
| finalView.setAlpha(startAlpha); |
| // TODO: restore view offset from overlay repositioning |
| if (finalViewToKeep != null) { |
| finalViewToKeep.setVisibility(finalVisibility); |
| } |
| if (finalOverlayView != null) { |
| finalSceneRoot.getOverlay().remove(finalOverlayView); |
| } |
| } |
| }; |
| return runAnimation(view, startAlpha, endAlpha, endListener); |
| } |
| if (viewToKeep != null) { |
| // TODO: find a different way to do this, like just changing the view to be |
| // VISIBLE for the duration of the transition |
| viewToKeep.setVisibility((View.VISIBLE)); |
| // TODO: add automatic facility to Visibility superclass for keeping views around |
| final float startAlpha = view.getAlpha(); |
| float endAlpha = 0; |
| final View finalView = view; |
| final View finalOverlayView = overlayView; |
| final View finalViewToKeep = viewToKeep; |
| final ViewGroup finalSceneRoot = sceneRoot; |
| final Animator.AnimatorListener endListener = new AnimatorListenerAdapter() { |
| @Override |
| public void onAnimationEnd(Animator animation) { |
| finalView.setAlpha(startAlpha); |
| // TODO: restore view offset from overlay repositioning |
| if (finalViewToKeep != null) { |
| finalViewToKeep.setVisibility(finalVisibility); |
| } |
| if (finalOverlayView != null) { |
| finalSceneRoot.getOverlay().remove(finalOverlayView); |
| } |
| } |
| }; |
| return runAnimation(view, startAlpha, endAlpha, endListener); |
| } |
| return null; |
| } |
| |
| } |