| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "PropertyValuesAnimatorSet.h" |
| #include "RenderNode.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| void PropertyValuesAnimatorSet::addPropertyAnimator(PropertyValuesHolder* propertyValuesHolder, |
| Interpolator* interpolator, nsecs_t startDelay, |
| nsecs_t duration, int repeatCount) { |
| |
| PropertyAnimator* animator = new PropertyAnimator(propertyValuesHolder, |
| interpolator, startDelay, duration, repeatCount); |
| mAnimators.emplace_back(animator); |
| setListener(new PropertyAnimatorSetListener(this)); |
| } |
| |
| PropertyValuesAnimatorSet::PropertyValuesAnimatorSet() |
| : BaseRenderNodeAnimator(1.0f) { |
| setStartValue(0); |
| mLastFraction = 0.0f; |
| setInterpolator(new LinearInterpolator()); |
| } |
| |
| void PropertyValuesAnimatorSet::onFinished(BaseRenderNodeAnimator* animator) { |
| if (mOneShotListener.get()) { |
| mOneShotListener->onAnimationFinished(animator); |
| mOneShotListener = nullptr; |
| } |
| } |
| |
| float PropertyValuesAnimatorSet::getValue(RenderNode* target) const { |
| return mLastFraction; |
| } |
| |
| void PropertyValuesAnimatorSet::setValue(RenderNode* target, float value) { |
| mLastFraction = value; |
| } |
| |
| void PropertyValuesAnimatorSet::onPlayTimeChanged(nsecs_t playTime) { |
| for (size_t i = 0; i < mAnimators.size(); i++) { |
| mAnimators[i]->setCurrentPlayTime(playTime); |
| } |
| } |
| |
| void PropertyValuesAnimatorSet::reset() { |
| // TODO: implement reset through adding a play state because we need to support reset() even |
| // during an animation run. |
| } |
| |
| void PropertyValuesAnimatorSet::start(AnimationListener* listener) { |
| init(); |
| mOneShotListener = listener; |
| BaseRenderNodeAnimator::start(); |
| } |
| |
| void PropertyValuesAnimatorSet::reverse(AnimationListener* listener) { |
| // TODO: implement reverse |
| } |
| |
| void PropertyValuesAnimatorSet::init() { |
| if (mInitialized) { |
| return; |
| } |
| nsecs_t maxDuration = 0; |
| for (size_t i = 0; i < mAnimators.size(); i++) { |
| if (maxDuration < mAnimators[i]->getTotalDuration()) { |
| maxDuration = mAnimators[i]->getTotalDuration(); |
| } |
| } |
| mDuration = maxDuration; |
| mInitialized = true; |
| } |
| |
| uint32_t PropertyValuesAnimatorSet::dirtyMask() { |
| return RenderNode::DISPLAY_LIST; |
| } |
| |
| PropertyAnimator::PropertyAnimator(PropertyValuesHolder* holder, Interpolator* interpolator, |
| nsecs_t startDelay, nsecs_t duration, int repeatCount) |
| : mPropertyValuesHolder(holder), mInterpolator(interpolator), mStartDelay(startDelay), |
| mDuration(duration) { |
| if (repeatCount < 0) { |
| mRepeatCount = UINT32_MAX; |
| } else { |
| mRepeatCount = repeatCount; |
| } |
| mTotalDuration = ((nsecs_t) mRepeatCount + 1) * mDuration + mStartDelay; |
| } |
| |
| void PropertyAnimator::setCurrentPlayTime(nsecs_t playTime) { |
| if (playTime >= mStartDelay && playTime < mTotalDuration) { |
| nsecs_t currentIterationPlayTime = (playTime - mStartDelay) % mDuration; |
| mLatestFraction = currentIterationPlayTime / (float) mDuration; |
| } else if (mLatestFraction < 1.0f && playTime >= mTotalDuration) { |
| mLatestFraction = 1.0f; |
| } else { |
| return; |
| } |
| |
| setFraction(mLatestFraction); |
| } |
| |
| void PropertyAnimator::setFraction(float fraction) { |
| float interpolatedFraction = mInterpolator->interpolate(mLatestFraction); |
| mPropertyValuesHolder->setFraction(interpolatedFraction); |
| } |
| |
| void PropertyAnimatorSetListener::onAnimationFinished(BaseRenderNodeAnimator* animator) { |
| mSet->onFinished(animator); |
| } |
| |
| } |
| } |