Fix createSurface / eglCreateWindowSurface race.
Previously we could have returned from createSurface on the main thread
before calling eglCreateWindowSurface on the GLThread. That could lead
to a problem because the surface could be destroyed before
eglCreateWindowSurface got a chance to run.
Bug: 8328715
Change-Id: I273149f7d4b165abbe218a91ff54083f3f498cb0
diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java
index 54dcaaa..5a2e261 100644
--- a/opengl/java/android/opengl/GLSurfaceView.java
+++ b/opengl/java/android/opengl/GLSurfaceView.java
@@ -1445,6 +1445,7 @@
Log.i("GLThread", "waiting tid=" + getId()
+ " mHaveEglContext: " + mHaveEglContext
+ " mHaveEglSurface: " + mHaveEglSurface
+ + " mFinishedCreatingEglSurface: " + mFinishedCreatingEglSurface
+ " mPaused: " + mPaused
+ " mHasSurface: " + mHasSurface
+ " mSurfaceIsBad: " + mSurfaceIsBad
@@ -1468,8 +1469,14 @@
if (LOG_SURFACE) {
Log.w("GLThread", "egl createSurface");
}
- if (!mEglHelper.createSurface()) {
+ if (mEglHelper.createSurface()) {
synchronized(sGLThreadManager) {
+ mFinishedCreatingEglSurface = true;
+ sGLThreadManager.notifyAll();
+ }
+ } else {
+ synchronized(sGLThreadManager) {
+ mFinishedCreatingEglSurface = true;
mSurfaceIsBad = true;
sGLThreadManager.notifyAll();
}
@@ -1595,8 +1602,11 @@
Log.i("GLThread", "surfaceCreated tid=" + getId());
}
mHasSurface = true;
+ mFinishedCreatingEglSurface = false;
sGLThreadManager.notifyAll();
- while((mWaitingForSurface) && (!mExited)) {
+ while (mWaitingForSurface
+ && !mFinishedCreatingEglSurface
+ && !mExited) {
try {
sGLThreadManager.wait();
} catch (InterruptedException e) {
@@ -1735,6 +1745,7 @@
private boolean mWaitingForSurface;
private boolean mHaveEglContext;
private boolean mHaveEglSurface;
+ private boolean mFinishedCreatingEglSurface;
private boolean mShouldReleaseEglContext;
private int mWidth;
private int mHeight;