| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_STATEFUL_BASE_RENDERER_H |
| #define ANDROID_HWUI_STATEFUL_BASE_RENDERER_H |
| |
| #include <utils/RefBase.h> |
| |
| #include "Renderer.h" |
| #include "Snapshot.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /** |
| * Abstract Renderer subclass, which implements Canvas state methods. |
| * |
| * Manages the Snapshot stack, implementing matrix, save/restore, and clipping methods in the |
| * Renderer interface. Drawing and recording classes that extend StatefulBaseRenderer will have |
| * different use cases: |
| * |
| * Drawing subclasses (i.e. OpenGLRenderer) can query attributes (such as transform) or hook into |
| * changes (e.g. save/restore) with minimal surface area for manipulating the stack itself. |
| * |
| * Recording subclasses (i.e. DisplayListRenderer) can both record and pass through state operations |
| * to StatefulBaseRenderer, so that not only will querying operations work (getClip/Matrix), but so |
| * that quickRejection can also be used. |
| */ |
| class StatefulBaseRenderer : public Renderer { |
| public: |
| StatefulBaseRenderer(); |
| |
| virtual status_t prepare(bool opaque) { |
| return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque); |
| } |
| void initializeViewport(int width, int height); |
| void initializeSaveStack(float clipLeft, float clipTop, float clipRight, float clipBottom); |
| |
| // getters |
| bool hasRectToRectTransform() const { |
| return CC_LIKELY(currentTransform()->rectToRect()); |
| } |
| |
| // Save (layer) |
| virtual int getSaveCount() const { return mSaveCount; } |
| virtual int save(int flags); |
| virtual void restore(); |
| virtual void restoreToCount(int saveCount); |
| //virtual int saveLayer(float left, float top, float right, float bottom, |
| // int alpha, SkXfermode::Mode mode, int flags); |
| |
| // Matrix |
| virtual void getMatrix(SkMatrix* outMatrix) const; |
| virtual void translate(float dx, float dy, float dz = 0.0f); |
| virtual void rotate(float degrees); |
| virtual void scale(float sx, float sy); |
| virtual void skew(float sx, float sy); |
| |
| virtual void setMatrix(const SkMatrix* matrix); |
| void setMatrix(const Matrix4& matrix); // internal only convenience method |
| virtual void concatMatrix(const SkMatrix* matrix); |
| void concatMatrix(const Matrix4& matrix); // internal only convenience method |
| |
| // Clip |
| virtual const Rect& getLocalClipBounds() const { return mSnapshot->getLocalClip(); } |
| |
| virtual bool quickRejectConservative(float left, float top, float right, float bottom) const; |
| |
| virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); |
| virtual bool clipPath(const SkPath* path, SkRegion::Op op); |
| virtual bool clipRegion(const SkRegion* region, SkRegion::Op op); |
| |
| protected: |
| const Rect& getRenderTargetClipBounds() const { return mSnapshot->getRenderTargetClip(); } |
| |
| int getWidth() { return mWidth; } |
| int getHeight() { return mHeight; } |
| |
| // Save |
| int saveSnapshot(int flags); |
| void restoreSnapshot(); |
| |
| // allows subclasses to control what value is stored in snapshot's fbo field in |
| // initializeSaveStack |
| virtual GLuint getTargetFbo() const { |
| return -1; |
| } |
| |
| // Clip |
| bool calculateQuickRejectForScissor(float left, float top, float right, float bottom, |
| bool* clipRequired, bool snapOut) const; |
| |
| /** |
| * Called just after a restore has occurred. The 'removed' snapshot popped from the stack, |
| * 'restored' snapshot has become the top/current. |
| * |
| * Subclasses can override this method to handle layer restoration |
| */ |
| virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}; |
| |
| inline const Rect* currentClipRect() const { |
| return mSnapshot->clipRect; |
| } |
| |
| inline const mat4* currentTransform() const { |
| return mSnapshot->transform; |
| } |
| |
| inline const Snapshot* currentSnapshot() const { |
| return mSnapshot != NULL ? mSnapshot.get() : mFirstSnapshot.get(); |
| } |
| |
| inline const Snapshot* firstSnapshot() const { |
| return mFirstSnapshot.get(); |
| } |
| |
| // indicites that the clip has been changed since the last time it was consumed |
| bool mDirtyClip; |
| |
| private: |
| // Dimensions of the drawing surface |
| int mWidth, mHeight; |
| |
| // Number of saved states |
| int mSaveCount; |
| |
| // Base state |
| sp<Snapshot> mFirstSnapshot; |
| |
| protected: |
| // Current state |
| // TODO: should become private, once hooks needed by OpenGLRenderer are added |
| sp<Snapshot> mSnapshot; |
| |
| }; // class StatefulBaseRenderer |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_STATEFUL_BASE_RENDERER_H |