| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "SurfaceFlinger" |
| |
| #include <stdlib.h> |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #include <utils/Errors.h> |
| #include <utils/Log.h> |
| |
| #include <core/SkBitmap.h> |
| |
| #include <ui/EGLDisplaySurface.h> |
| |
| #include "LayerBase.h" |
| #include "LayerOrientationAnim.h" |
| #include "LayerOrientationAnimRotate.h" |
| #include "SurfaceFlinger.h" |
| #include "DisplayHardware/DisplayHardware.h" |
| #include "OrientationAnimation.h" |
| |
| namespace android { |
| // --------------------------------------------------------------------------- |
| |
| const uint32_t LayerOrientationAnimRotate::typeInfo = LayerBase::typeInfo | 0x100; |
| const char* const LayerOrientationAnimRotate::typeID = "LayerOrientationAnimRotate"; |
| |
| // --------------------------------------------------------------------------- |
| |
| const float ROTATION = M_PI * 0.5f; |
| const float ROTATION_FACTOR = 1.0f; // 1.0 or 2.0 |
| const float DURATION = ms2ns(200); |
| const float BOUNCES_PER_SECOND = 0.8; |
| const float BOUNCES_AMPLITUDE = (5.0f/180.f) * M_PI; |
| |
| LayerOrientationAnimRotate::LayerOrientationAnimRotate( |
| SurfaceFlinger* flinger, DisplayID display, |
| OrientationAnimation* anim, |
| const LayerBitmap& bitmap, |
| const LayerBitmap& bitmapIn) |
| : LayerOrientationAnimBase(flinger, display), mAnim(anim), |
| mBitmap(bitmap), mBitmapIn(bitmapIn), |
| mTextureName(-1), mTextureNameIn(-1) |
| { |
| mStartTime = systemTime(); |
| mFinishTime = 0; |
| mOrientationCompleted = false; |
| mFirstRedraw = false; |
| mLastNormalizedTime = 0; |
| mLastAngle = 0; |
| mLastScale = 0; |
| mNeedsBlending = false; |
| const GraphicPlane& plane(graphicPlane(0)); |
| mOriginalTargetOrientation = plane.getOrientation(); |
| } |
| |
| LayerOrientationAnimRotate::~LayerOrientationAnimRotate() |
| { |
| if (mTextureName != -1U) { |
| LayerBase::deletedTextures.add(mTextureName); |
| } |
| if (mTextureNameIn != -1U) { |
| LayerBase::deletedTextures.add(mTextureNameIn); |
| } |
| } |
| |
| bool LayerOrientationAnimRotate::needsBlending() const |
| { |
| return mNeedsBlending; |
| } |
| |
| Point LayerOrientationAnimRotate::getPhysicalSize() const |
| { |
| const GraphicPlane& plane(graphicPlane(0)); |
| const DisplayHardware& hw(plane.displayHardware()); |
| return Point(hw.getWidth(), hw.getHeight()); |
| } |
| |
| void LayerOrientationAnimRotate::validateVisibility(const Transform&) |
| { |
| const Layer::State& s(drawingState()); |
| const Transform tr(s.transform); |
| const Point size(getPhysicalSize()); |
| uint32_t w = size.x; |
| uint32_t h = size.y; |
| mTransformedBounds = tr.makeBounds(w, h); |
| mLeft = tr.tx(); |
| mTop = tr.ty(); |
| transparentRegionScreen.clear(); |
| mTransformed = true; |
| mCanUseCopyBit = false; |
| } |
| |
| void LayerOrientationAnimRotate::onOrientationCompleted() |
| { |
| mFinishTime = systemTime(); |
| mOrientationCompleted = true; |
| mFirstRedraw = true; |
| mNeedsBlending = true; |
| mFlinger->invalidateLayerVisibility(this); |
| } |
| |
| void LayerOrientationAnimRotate::onDraw(const Region& clip) const |
| { |
| // Animation... |
| |
| const nsecs_t now = systemTime(); |
| float angle, scale, alpha; |
| |
| if (mOrientationCompleted) { |
| if (mFirstRedraw) { |
| // make a copy of what's on screen |
| copybit_image_t image; |
| mBitmapIn.getBitmapSurface(&image); |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); |
| hw.copyBackToImage(image); |
| |
| // FIXME: code below is gross |
| mFirstRedraw = false; |
| mNeedsBlending = false; |
| LayerOrientationAnimRotate* self(const_cast<LayerOrientationAnimRotate*>(this)); |
| mFlinger->invalidateLayerVisibility(self); |
| } |
| |
| // make sure pick-up where we left off |
| const float duration = DURATION * mLastNormalizedTime; |
| const float normalizedTime = (float(now - mFinishTime) / duration); |
| if (normalizedTime <= 1.0f) { |
| const float squaredTime = normalizedTime*normalizedTime; |
| angle = (ROTATION*ROTATION_FACTOR - mLastAngle)*squaredTime + mLastAngle; |
| scale = (1.0f - mLastScale)*squaredTime + mLastScale; |
| alpha = normalizedTime; |
| } else { |
| mAnim->onAnimationFinished(); |
| angle = ROTATION; |
| alpha = 1.0f; |
| scale = 1.0f; |
| } |
| } else { |
| // FIXME: works only for portrait framebuffers |
| const Point size(getPhysicalSize()); |
| const float TARGET_SCALE = size.x * (1.0f / size.y); |
| const float normalizedTime = float(now - mStartTime) / DURATION; |
| if (normalizedTime <= 1.0f) { |
| mLastNormalizedTime = normalizedTime; |
| const float squaredTime = normalizedTime*normalizedTime; |
| angle = ROTATION * squaredTime; |
| scale = (TARGET_SCALE - 1.0f)*squaredTime + 1.0f; |
| alpha = 0; |
| } else { |
| mLastNormalizedTime = 1.0f; |
| angle = ROTATION; |
| if (BOUNCES_AMPLITUDE) { |
| const float to_seconds = DURATION / seconds(1); |
| const float phi = BOUNCES_PER_SECOND * |
| (((normalizedTime - 1.0f) * to_seconds)*M_PI*2); |
| angle += BOUNCES_AMPLITUDE * sinf(phi); |
| } |
| scale = TARGET_SCALE; |
| alpha = 0; |
| } |
| mLastAngle = angle; |
| mLastScale = scale; |
| } |
| drawScaled(angle, scale, alpha); |
| } |
| |
| void LayerOrientationAnimRotate::drawScaled(float f, float s, float alpha) const |
| { |
| copybit_image_t dst; |
| const GraphicPlane& plane(graphicPlane(0)); |
| const DisplayHardware& hw(plane.displayHardware()); |
| hw.getDisplaySurface(&dst); |
| |
| // clear screen |
| // TODO: with update on demand, we may be able |
| // to not erase the screen at all during the animation |
| glDisable(GL_BLEND); |
| glDisable(GL_DITHER); |
| glDisable(GL_SCISSOR_TEST); |
| glClearColor(0,0,0,0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| const int w = dst.w; |
| const int h = dst.h; |
| |
| copybit_image_t src; |
| mBitmap.getBitmapSurface(&src); |
| const copybit_rect_t srect = { 0, 0, src.w, src.h }; |
| |
| |
| GGLSurface t; |
| t.version = sizeof(GGLSurface); |
| t.width = src.w; |
| t.height = src.h; |
| t.stride = src.w; |
| t.vstride= src.h; |
| t.format = src.format; |
| t.data = (GGLubyte*)(intptr_t(src.base) + src.offset); |
| |
| if (!mOriginalTargetOrientation) { |
| f = -f; |
| } |
| |
| Transform tr; |
| tr.set(f, w*0.5f, h*0.5f); |
| tr.scale(s, w*0.5f, h*0.5f); |
| |
| // FIXME: we should not access mVertices and mDrawingState like that, |
| // but since we control the animation, we know it's going to work okay. |
| // eventually we'd need a more formal way of doing things like this. |
| LayerOrientationAnimRotate& self(const_cast<LayerOrientationAnimRotate&>(*this)); |
| tr.transform(self.mVertices[0], 0, 0); |
| tr.transform(self.mVertices[1], 0, src.h); |
| tr.transform(self.mVertices[2], src.w, src.h); |
| tr.transform(self.mVertices[3], src.w, 0); |
| |
| if (!(mFlags & DisplayHardware::SLOW_CONFIG)) { |
| // Too slow to do this in software |
| self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter; |
| } |
| |
| if (UNLIKELY(mTextureName == -1LU)) { |
| mTextureName = createTexture(); |
| GLuint w=0, h=0; |
| const Region dirty(Rect(t.width, t.height)); |
| loadTexture(dirty, mTextureName, t, w, h); |
| } |
| self.mDrawingState.alpha = 255; //-int(alpha*255); |
| const Region clip(Rect( srect.l, srect.t, srect.r, srect.b )); |
| drawWithOpenGL(clip, mTextureName, t); |
| |
| if (alpha > 0) { |
| const float sign = (!mOriginalTargetOrientation) ? 1.0f : -1.0f; |
| tr.set(f + sign*(M_PI * 0.5f * ROTATION_FACTOR), w*0.5f, h*0.5f); |
| tr.scale(s, w*0.5f, h*0.5f); |
| tr.transform(self.mVertices[0], 0, 0); |
| tr.transform(self.mVertices[1], 0, src.h); |
| tr.transform(self.mVertices[2], src.w, src.h); |
| tr.transform(self.mVertices[3], src.w, 0); |
| |
| copybit_image_t src; |
| mBitmapIn.getBitmapSurface(&src); |
| t.data = (GGLubyte*)(intptr_t(src.base) + src.offset); |
| if (UNLIKELY(mTextureNameIn == -1LU)) { |
| mTextureNameIn = createTexture(); |
| GLuint w=0, h=0; |
| const Region dirty(Rect(t.width, t.height)); |
| loadTexture(dirty, mTextureNameIn, t, w, h); |
| } |
| self.mDrawingState.alpha = int(alpha*255); |
| const Region clip(Rect( srect.l, srect.t, srect.r, srect.b )); |
| drawWithOpenGL(clip, mTextureNameIn, t); |
| } |
| } |
| |
| // --------------------------------------------------------------------------- |
| |
| }; // namespace android |