blob: 431989519a70baa355886ec430f038195e1ed26b [file] [log] [blame]
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "Layer.h"
#include <SkCanvas.h>
#include <SkDrawable.h>
namespace android {
namespace uirenderer {
namespace skiapipeline {
/*
* Draws a layer backed by an OpenGL texture into a SkCanvas.
*/
class LayerDrawable : public SkDrawable {
public:
explicit LayerDrawable(Layer* layer)
: mLayer(layer) {}
static bool DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer);
protected:
virtual SkRect onGetBounds() override {
return SkRect::MakeWH(mLayer->getWidth(), mLayer->getHeight());
}
virtual void onDraw(SkCanvas* canvas) override;
private:
sp<Layer> mLayer;
};
}; // namespace skiapipeline
}; // namespace uirenderer
}; // namespace android