| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "SurfaceTexture" |
| //#define LOG_NDEBUG 0 |
| |
| #define GL_GLEXT_PROTOTYPES |
| #define EGL_EGLEXT_PROTOTYPES |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <gui/SurfaceTexture.h> |
| |
| #include <hardware/hardware.h> |
| |
| #include <surfaceflinger/ISurfaceComposer.h> |
| #include <surfaceflinger/SurfaceComposerClient.h> |
| #include <surfaceflinger/IGraphicBufferAlloc.h> |
| |
| #include <utils/Log.h> |
| #include <utils/String8.h> |
| |
| namespace android { |
| |
| // Transform matrices |
| static float mtxIdentity[16] = { |
| 1, 0, 0, 0, |
| 0, 1, 0, 0, |
| 0, 0, 1, 0, |
| 0, 0, 0, 1, |
| }; |
| static float mtxFlipH[16] = { |
| -1, 0, 0, 0, |
| 0, 1, 0, 0, |
| 0, 0, 1, 0, |
| 1, 0, 0, 1, |
| }; |
| static float mtxFlipV[16] = { |
| 1, 0, 0, 0, |
| 0, -1, 0, 0, |
| 0, 0, 1, 0, |
| 0, 1, 0, 1, |
| }; |
| static float mtxRot90[16] = { |
| 0, 1, 0, 0, |
| -1, 0, 0, 0, |
| 0, 0, 1, 0, |
| 1, 0, 0, 1, |
| }; |
| static float mtxRot180[16] = { |
| -1, 0, 0, 0, |
| 0, -1, 0, 0, |
| 0, 0, 1, 0, |
| 1, 1, 0, 1, |
| }; |
| static float mtxRot270[16] = { |
| 0, -1, 0, 0, |
| 1, 0, 0, 0, |
| 0, 0, 1, 0, |
| 0, 1, 0, 1, |
| }; |
| |
| static void mtxMul(float out[16], const float a[16], const float b[16]); |
| |
| SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode) : |
| mDefaultWidth(1), |
| mDefaultHeight(1), |
| mPixelFormat(PIXEL_FORMAT_RGBA_8888), |
| mBufferCount(MIN_ASYNC_BUFFER_SLOTS), |
| mClientBufferCount(0), |
| mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS), |
| mCurrentTexture(INVALID_BUFFER_SLOT), |
| mCurrentTextureTarget(GL_TEXTURE_EXTERNAL_OES), |
| mCurrentTransform(0), |
| mCurrentTimestamp(0), |
| mNextTransform(0), |
| mTexName(tex), |
| mSynchronousMode(false), |
| mAllowSynchronousMode(allowSynchronousMode) { |
| LOGV("SurfaceTexture::SurfaceTexture"); |
| sp<ISurfaceComposer> composer(ComposerService::getComposerService()); |
| mGraphicBufferAlloc = composer->createGraphicBufferAlloc(); |
| mNextCrop.makeInvalid(); |
| memcpy(mCurrentTransformMatrix, mtxIdentity, sizeof(mCurrentTransformMatrix)); |
| } |
| |
| SurfaceTexture::~SurfaceTexture() { |
| LOGV("SurfaceTexture::~SurfaceTexture"); |
| freeAllBuffers(); |
| } |
| |
| status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) { |
| if (bufferCount > NUM_BUFFER_SLOTS) |
| return BAD_VALUE; |
| |
| // special-case, nothing to do |
| if (bufferCount == mBufferCount) |
| return OK; |
| |
| if (!mClientBufferCount && |
| bufferCount >= mBufferCount) { |
| // easy, we just have more buffers |
| mBufferCount = bufferCount; |
| mServerBufferCount = bufferCount; |
| mDequeueCondition.signal(); |
| } else { |
| // we're here because we're either |
| // - reducing the number of available buffers |
| // - or there is a client-buffer-count in effect |
| |
| // less than 2 buffers is never allowed |
| if (bufferCount < 2) |
| return BAD_VALUE; |
| |
| // when there is non client-buffer-count in effect, the client is not |
| // allowed to dequeue more than one buffer at a time, |
| // so the next time they dequeue a buffer, we know that they don't |
| // own one. the actual resizing will happen during the next |
| // dequeueBuffer. |
| |
| mServerBufferCount = bufferCount; |
| } |
| return OK; |
| } |
| |
| status_t SurfaceTexture::setBufferCountServer(int bufferCount) { |
| Mutex::Autolock lock(mMutex); |
| return setBufferCountServerLocked(bufferCount); |
| } |
| |
| status_t SurfaceTexture::setBufferCount(int bufferCount) { |
| LOGV("SurfaceTexture::setBufferCount"); |
| Mutex::Autolock lock(mMutex); |
| |
| if (bufferCount > NUM_BUFFER_SLOTS) { |
| LOGE("setBufferCount: bufferCount larger than slots available"); |
| return BAD_VALUE; |
| } |
| |
| // Error out if the user has dequeued buffers |
| for (int i=0 ; i<mBufferCount ; i++) { |
| if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) { |
| LOGE("setBufferCount: client owns some buffers"); |
| return -EINVAL; |
| } |
| } |
| |
| if (bufferCount == 0) { |
| const int minBufferSlots = mSynchronousMode ? |
| MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS; |
| mClientBufferCount = 0; |
| bufferCount = (mServerBufferCount >= minBufferSlots) ? |
| mServerBufferCount : minBufferSlots; |
| return setBufferCountServerLocked(bufferCount); |
| } |
| |
| // We don't allow the client to set a buffer-count less than |
| // MIN_ASYNC_BUFFER_SLOTS (3), there is no reason for it. |
| if (bufferCount < MIN_ASYNC_BUFFER_SLOTS) { |
| return BAD_VALUE; |
| } |
| |
| // here we're guaranteed that the client doesn't have dequeued buffers |
| // and will release all of its buffer references. |
| freeAllBuffers(); |
| mBufferCount = bufferCount; |
| mClientBufferCount = bufferCount; |
| mCurrentTexture = INVALID_BUFFER_SLOT; |
| mQueue.clear(); |
| mDequeueCondition.signal(); |
| return OK; |
| } |
| |
| status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h) |
| { |
| Mutex::Autolock lock(mMutex); |
| if ((w != mDefaultWidth) || (h != mDefaultHeight)) { |
| mDefaultWidth = w; |
| mDefaultHeight = h; |
| } |
| return OK; |
| } |
| |
| sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf) { |
| LOGV("SurfaceTexture::requestBuffer"); |
| Mutex::Autolock lock(mMutex); |
| if (buf < 0 || mBufferCount <= buf) { |
| LOGE("requestBuffer: slot index out of range [0, %d]: %d", |
| mBufferCount, buf); |
| return 0; |
| } |
| mSlots[buf].mRequestBufferCalled = true; |
| return mSlots[buf].mGraphicBuffer; |
| } |
| |
| status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, |
| uint32_t format, uint32_t usage) { |
| LOGV("SurfaceTexture::dequeueBuffer"); |
| |
| if ((w && !h) || (!w && h)) { |
| LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h); |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mMutex); |
| |
| status_t returnFlags(OK); |
| |
| int found, foundSync; |
| int dequeuedCount = 0; |
| bool tryAgain = true; |
| while (tryAgain) { |
| // We need to wait for the FIFO to drain if the number of buffer |
| // needs to change. |
| // |
| // The condition "number of buffer needs to change" is true if |
| // - the client doesn't care about how many buffers there are |
| // - AND the actual number of buffer is different from what was |
| // set in the last setBufferCountServer() |
| // - OR - |
| // setBufferCountServer() was set to a value incompatible with |
| // the synchronization mode (for instance because the sync mode |
| // changed since) |
| // |
| // As long as this condition is true AND the FIFO is not empty, we |
| // wait on mDequeueCondition. |
| |
| int minBufferCountNeeded = mSynchronousMode ? |
| MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS; |
| |
| if (!mClientBufferCount && |
| ((mServerBufferCount != mBufferCount) || |
| (mServerBufferCount < minBufferCountNeeded))) { |
| // wait for the FIFO to drain |
| while (!mQueue.isEmpty()) { |
| mDequeueCondition.wait(mMutex); |
| } |
| minBufferCountNeeded = mSynchronousMode ? |
| MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS; |
| } |
| |
| |
| if (!mClientBufferCount && |
| ((mServerBufferCount != mBufferCount) || |
| (mServerBufferCount < minBufferCountNeeded))) { |
| // here we're guaranteed that mQueue is empty |
| freeAllBuffers(); |
| mBufferCount = mServerBufferCount; |
| if (mBufferCount < minBufferCountNeeded) |
| mBufferCount = minBufferCountNeeded; |
| mCurrentTexture = INVALID_BUFFER_SLOT; |
| returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS; |
| } |
| |
| // look for a free buffer to give to the client |
| found = INVALID_BUFFER_SLOT; |
| foundSync = INVALID_BUFFER_SLOT; |
| dequeuedCount = 0; |
| for (int i = 0; i < mBufferCount; i++) { |
| const int state = mSlots[i].mBufferState; |
| if (state == BufferSlot::DEQUEUED) { |
| dequeuedCount++; |
| } |
| if (state == BufferSlot::FREE /*|| i == mCurrentTexture*/) { |
| foundSync = i; |
| if (i != mCurrentTexture) { |
| found = i; |
| break; |
| } |
| } |
| } |
| |
| // clients are not allowed to dequeue more than one buffer |
| // if they didn't set a buffer count. |
| if (!mClientBufferCount && dequeuedCount) { |
| return -EINVAL; |
| } |
| |
| // See whether a buffer has been queued since the last setBufferCount so |
| // we know whether to perform the MIN_UNDEQUEUED_BUFFERS check below. |
| bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT; |
| if (bufferHasBeenQueued) { |
| // make sure the client is not trying to dequeue more buffers |
| // than allowed. |
| const int avail = mBufferCount - (dequeuedCount+1); |
| if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) { |
| LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded (dequeued=%d)", |
| MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode), |
| dequeuedCount); |
| return -EBUSY; |
| } |
| } |
| |
| // we're in synchronous mode and didn't find a buffer, we need to wait |
| // for for some buffers to be consumed |
| tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT); |
| if (tryAgain) { |
| mDequeueCondition.wait(mMutex); |
| } |
| } |
| |
| if (mSynchronousMode && found == INVALID_BUFFER_SLOT) { |
| // foundSync guaranteed to be != INVALID_BUFFER_SLOT |
| found = foundSync; |
| } |
| |
| if (found == INVALID_BUFFER_SLOT) { |
| return -EBUSY; |
| } |
| |
| const int buf = found; |
| *outBuf = found; |
| |
| const bool useDefaultSize = !w && !h; |
| if (useDefaultSize) { |
| // use the default size |
| w = mDefaultWidth; |
| h = mDefaultHeight; |
| } |
| |
| const bool updateFormat = (format != 0); |
| if (!updateFormat) { |
| // keep the current (or default) format |
| format = mPixelFormat; |
| } |
| |
| // buffer is now in DEQUEUED (but can also be current at the same time, |
| // if we're in synchronous mode) |
| mSlots[buf].mBufferState = BufferSlot::DEQUEUED; |
| |
| const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer); |
| if ((buffer == NULL) || |
| (uint32_t(buffer->width) != w) || |
| (uint32_t(buffer->height) != h) || |
| (uint32_t(buffer->format) != format) || |
| ((uint32_t(buffer->usage) & usage) != usage)) |
| { |
| usage |= GraphicBuffer::USAGE_HW_TEXTURE; |
| status_t error; |
| sp<GraphicBuffer> graphicBuffer( |
| mGraphicBufferAlloc->createGraphicBuffer( |
| w, h, format, usage, &error)); |
| if (graphicBuffer == 0) { |
| LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed"); |
| return error; |
| } |
| if (updateFormat) { |
| mPixelFormat = format; |
| } |
| mSlots[buf].mGraphicBuffer = graphicBuffer; |
| mSlots[buf].mRequestBufferCalled = false; |
| if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { |
| eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage); |
| mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; |
| mSlots[buf].mEglDisplay = EGL_NO_DISPLAY; |
| } |
| returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION; |
| } |
| return returnFlags; |
| } |
| |
| status_t SurfaceTexture::setSynchronousMode(bool enabled) { |
| Mutex::Autolock lock(mMutex); |
| |
| status_t err = OK; |
| if (!mAllowSynchronousMode && enabled) |
| return err; |
| |
| if (!enabled) { |
| // going to asynchronous mode, drain the queue |
| while (mSynchronousMode != enabled && !mQueue.isEmpty()) { |
| mDequeueCondition.wait(mMutex); |
| } |
| } |
| |
| if (mSynchronousMode != enabled) { |
| // - if we're going to asynchronous mode, the queue is guaranteed to be |
| // empty here |
| // - if the client set the number of buffers, we're guaranteed that |
| // we have at least 3 (because we don't allow less) |
| mSynchronousMode = enabled; |
| mDequeueCondition.signal(); |
| } |
| return err; |
| } |
| |
| status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp) { |
| LOGV("SurfaceTexture::queueBuffer"); |
| |
| sp<FrameAvailableListener> listener; |
| |
| { // scope for the lock |
| Mutex::Autolock lock(mMutex); |
| if (buf < 0 || buf >= mBufferCount) { |
| LOGE("queueBuffer: slot index out of range [0, %d]: %d", |
| mBufferCount, buf); |
| return -EINVAL; |
| } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { |
| LOGE("queueBuffer: slot %d is not owned by the client (state=%d)", |
| buf, mSlots[buf].mBufferState); |
| return -EINVAL; |
| } else if (buf == mCurrentTexture) { |
| LOGE("queueBuffer: slot %d is current!", buf); |
| return -EINVAL; |
| } else if (!mSlots[buf].mRequestBufferCalled) { |
| LOGE("queueBuffer: slot %d was enqueued without requesting a " |
| "buffer", buf); |
| return -EINVAL; |
| } |
| |
| if (mSynchronousMode) { |
| // In synchronous mode we queue all buffers in a FIFO. |
| mQueue.push_back(buf); |
| |
| // Synchronous mode always signals that an additional frame should |
| // be consumed. |
| listener = mFrameAvailableListener; |
| } else { |
| // In asynchronous mode we only keep the most recent buffer. |
| if (mQueue.empty()) { |
| mQueue.push_back(buf); |
| |
| // Asynchronous mode only signals that a frame should be |
| // consumed if no previous frame was pending. If a frame were |
| // pending then the consumer would have already been notified. |
| listener = mFrameAvailableListener; |
| } else { |
| Fifo::iterator front(mQueue.begin()); |
| // buffer currently queued is freed |
| mSlots[*front].mBufferState = BufferSlot::FREE; |
| // and we record the new buffer index in the queued list |
| *front = buf; |
| } |
| } |
| |
| mSlots[buf].mBufferState = BufferSlot::QUEUED; |
| mSlots[buf].mCrop = mNextCrop; |
| mSlots[buf].mTransform = mNextTransform; |
| mSlots[buf].mTimestamp = timestamp; |
| mDequeueCondition.signal(); |
| } // scope for the lock |
| |
| // call back without lock held |
| if (listener != 0) { |
| listener->onFrameAvailable(); |
| } |
| return OK; |
| } |
| |
| void SurfaceTexture::cancelBuffer(int buf) { |
| LOGV("SurfaceTexture::cancelBuffer"); |
| Mutex::Autolock lock(mMutex); |
| if (buf < 0 || buf >= mBufferCount) { |
| LOGE("cancelBuffer: slot index out of range [0, %d]: %d", |
| mBufferCount, buf); |
| return; |
| } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { |
| LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)", |
| buf, mSlots[buf].mBufferState); |
| return; |
| } |
| mSlots[buf].mBufferState = BufferSlot::FREE; |
| mDequeueCondition.signal(); |
| } |
| |
| status_t SurfaceTexture::setCrop(const Rect& crop) { |
| LOGV("SurfaceTexture::setCrop"); |
| Mutex::Autolock lock(mMutex); |
| mNextCrop = crop; |
| return OK; |
| } |
| |
| status_t SurfaceTexture::setTransform(uint32_t transform) { |
| LOGV("SurfaceTexture::setTransform"); |
| Mutex::Autolock lock(mMutex); |
| mNextTransform = transform; |
| return OK; |
| } |
| |
| status_t SurfaceTexture::updateTexImage() { |
| LOGV("SurfaceTexture::updateTexImage"); |
| Mutex::Autolock lock(mMutex); |
| |
| // In asynchronous mode the list is guaranteed to be one buffer |
| // deep, while in synchronous mode we use the oldest buffer. |
| if (!mQueue.empty()) { |
| Fifo::iterator front(mQueue.begin()); |
| int buf = *front; |
| |
| // Update the GL texture object. |
| EGLImageKHR image = mSlots[buf].mEglImage; |
| if (image == EGL_NO_IMAGE_KHR) { |
| EGLDisplay dpy = eglGetCurrentDisplay(); |
| image = createImage(dpy, mSlots[buf].mGraphicBuffer); |
| mSlots[buf].mEglImage = image; |
| mSlots[buf].mEglDisplay = dpy; |
| if (image == EGL_NO_IMAGE_KHR) { |
| // NOTE: if dpy was invalid, createImage() is guaranteed to |
| // fail. so we'd end up here. |
| return -EINVAL; |
| } |
| } |
| |
| GLint error; |
| while ((error = glGetError()) != GL_NO_ERROR) { |
| LOGW("updateTexImage: clearing GL error: %#04x", error); |
| } |
| |
| GLenum target = getTextureTarget(mSlots[buf].mGraphicBuffer->format); |
| if (target != mCurrentTextureTarget) { |
| glDeleteTextures(1, &mTexName); |
| } |
| glBindTexture(target, mTexName); |
| glEGLImageTargetTexture2DOES(target, (GLeglImageOES)image); |
| |
| bool failed = false; |
| while ((error = glGetError()) != GL_NO_ERROR) { |
| LOGE("error binding external texture image %p (slot %d): %#04x", |
| image, buf, error); |
| failed = true; |
| } |
| if (failed) { |
| return -EINVAL; |
| } |
| |
| if (mCurrentTexture != INVALID_BUFFER_SLOT) { |
| // The current buffer becomes FREE if it was still in the queued |
| // state. If it has already been given to the client |
| // (synchronous mode), then it stays in DEQUEUED state. |
| if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED) |
| mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE; |
| } |
| |
| // Update the SurfaceTexture state. |
| mCurrentTexture = buf; |
| mCurrentTextureTarget = target; |
| mCurrentTextureBuf = mSlots[buf].mGraphicBuffer; |
| mCurrentCrop = mSlots[buf].mCrop; |
| mCurrentTransform = mSlots[buf].mTransform; |
| mCurrentTimestamp = mSlots[buf].mTimestamp; |
| computeCurrentTransformMatrix(); |
| |
| // Now that we've passed the point at which failures can happen, |
| // it's safe to remove the buffer from the front of the queue. |
| mQueue.erase(front); |
| mDequeueCondition.signal(); |
| } else { |
| // We always bind the texture even if we don't update its contents. |
| glBindTexture(mCurrentTextureTarget, mTexName); |
| } |
| |
| return OK; |
| } |
| |
| bool SurfaceTexture::isExternalFormat(uint32_t format) |
| { |
| switch (format) { |
| // supported YUV formats |
| case HAL_PIXEL_FORMAT_YV12: |
| // Legacy/deprecated YUV formats |
| case HAL_PIXEL_FORMAT_YCbCr_422_SP: |
| case HAL_PIXEL_FORMAT_YCrCb_420_SP: |
| case HAL_PIXEL_FORMAT_YCbCr_422_I: |
| return true; |
| } |
| |
| // Any OEM format needs to be considered |
| if (format>=0x100 && format<=0x1FF) |
| return true; |
| |
| return false; |
| } |
| |
| GLenum SurfaceTexture::getTextureTarget(uint32_t format) |
| { |
| GLenum target = GL_TEXTURE_2D; |
| #if defined(GL_OES_EGL_image_external) |
| if (isExternalFormat(format)) { |
| target = GL_TEXTURE_EXTERNAL_OES; |
| } |
| #endif |
| return target; |
| } |
| |
| GLenum SurfaceTexture::getCurrentTextureTarget() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentTextureTarget; |
| } |
| |
| void SurfaceTexture::getTransformMatrix(float mtx[16]) { |
| Mutex::Autolock lock(mMutex); |
| memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); |
| } |
| |
| void SurfaceTexture::computeCurrentTransformMatrix() { |
| LOGV("SurfaceTexture::computeCurrentTransformMatrix"); |
| |
| float xform[16]; |
| for (int i = 0; i < 16; i++) { |
| xform[i] = mtxIdentity[i]; |
| } |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { |
| float result[16]; |
| mtxMul(result, xform, mtxFlipH); |
| for (int i = 0; i < 16; i++) { |
| xform[i] = result[i]; |
| } |
| } |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { |
| float result[16]; |
| mtxMul(result, xform, mtxFlipV); |
| for (int i = 0; i < 16; i++) { |
| xform[i] = result[i]; |
| } |
| } |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { |
| float result[16]; |
| mtxMul(result, xform, mtxRot90); |
| for (int i = 0; i < 16; i++) { |
| xform[i] = result[i]; |
| } |
| } |
| |
| sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer); |
| float tx, ty, sx, sy; |
| if (!mCurrentCrop.isEmpty()) { |
| // In order to prevent bilinear sampling at the of the crop rectangle we |
| // may need to shrink it by 2 texels in each direction. Normally this |
| // would just need to take 1/2 a texel off each end, but because the |
| // chroma channels will likely be subsampled we need to chop off a whole |
| // texel. This will cause artifacts if someone does nearest sampling |
| // with 1:1 pixel:texel ratio, but it's impossible to simultaneously |
| // accomodate the bilinear and nearest sampling uses. |
| // |
| // If nearest sampling turns out to be a desirable usage of these |
| // textures then we could add the ability to switch a SurfaceTexture to |
| // nearest-mode. Preferably, however, the image producers (video |
| // decoder, camera, etc.) would simply not use a crop rectangle (or at |
| // least not tell the framework about it) so that the GPU can do the |
| // correct edge behavior. |
| int xshrink = 0, yshrink = 0; |
| if (mCurrentCrop.left > 0) { |
| tx = float(mCurrentCrop.left + 1) / float(buf->getWidth()); |
| xshrink++; |
| } else { |
| tx = 0.0f; |
| } |
| if (mCurrentCrop.right < int32_t(buf->getWidth())) { |
| xshrink++; |
| } |
| if (mCurrentCrop.bottom < int32_t(buf->getHeight())) { |
| ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) / |
| float(buf->getHeight()); |
| yshrink++; |
| } else { |
| ty = 0.0f; |
| } |
| if (mCurrentCrop.top > 0) { |
| yshrink++; |
| } |
| sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth()); |
| sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight()); |
| } else { |
| tx = 0.0f; |
| ty = 0.0f; |
| sx = 1.0f; |
| sy = 1.0f; |
| } |
| float crop[16] = { |
| sx, 0, 0, 0, |
| 0, sy, 0, 0, |
| 0, 0, 1, 0, |
| tx, ty, 0, 1, |
| }; |
| |
| float mtxBeforeFlipV[16]; |
| mtxMul(mtxBeforeFlipV, crop, xform); |
| |
| // SurfaceFlinger expects the top of its window textures to be at a Y |
| // coordinate of 0, so SurfaceTexture must behave the same way. We don't |
| // want to expose this to applications, however, so we must add an |
| // additional vertical flip to the transform after all the other transforms. |
| mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV); |
| } |
| |
| nsecs_t SurfaceTexture::getTimestamp() { |
| LOGV("SurfaceTexture::getTimestamp"); |
| Mutex::Autolock lock(mMutex); |
| return mCurrentTimestamp; |
| } |
| |
| void SurfaceTexture::setFrameAvailableListener( |
| const sp<FrameAvailableListener>& listener) { |
| LOGV("SurfaceTexture::setFrameAvailableListener"); |
| Mutex::Autolock lock(mMutex); |
| mFrameAvailableListener = listener; |
| } |
| |
| sp<IBinder> SurfaceTexture::getAllocator() { |
| LOGV("SurfaceTexture::getAllocator"); |
| return mGraphicBufferAlloc->asBinder(); |
| } |
| |
| void SurfaceTexture::freeAllBuffers() { |
| for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { |
| mSlots[i].mGraphicBuffer = 0; |
| mSlots[i].mBufferState = BufferSlot::FREE; |
| if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { |
| eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage); |
| mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; |
| mSlots[i].mEglDisplay = EGL_NO_DISPLAY; |
| } |
| } |
| } |
| |
| EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, |
| const sp<GraphicBuffer>& graphicBuffer) { |
| EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); |
| EGLint attrs[] = { |
| EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, |
| EGL_NONE, |
| }; |
| EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, |
| EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); |
| if (image == EGL_NO_IMAGE_KHR) { |
| EGLint error = eglGetError(); |
| LOGE("error creating EGLImage: %#x", error); |
| } |
| return image; |
| } |
| |
| sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentTextureBuf; |
| } |
| |
| Rect SurfaceTexture::getCurrentCrop() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentCrop; |
| } |
| |
| uint32_t SurfaceTexture::getCurrentTransform() const { |
| Mutex::Autolock lock(mMutex); |
| return mCurrentTransform; |
| } |
| |
| int SurfaceTexture::query(int what, int* outValue) |
| { |
| Mutex::Autolock lock(mMutex); |
| int value; |
| switch (what) { |
| case NATIVE_WINDOW_WIDTH: |
| value = mDefaultWidth; |
| if (!mDefaultWidth && !mDefaultHeight && mCurrentTextureBuf!=0) |
| value = mCurrentTextureBuf->width; |
| break; |
| case NATIVE_WINDOW_HEIGHT: |
| value = mDefaultHeight; |
| if (!mDefaultWidth && !mDefaultHeight && mCurrentTextureBuf!=0) |
| value = mCurrentTextureBuf->height; |
| break; |
| case NATIVE_WINDOW_FORMAT: |
| value = mPixelFormat; |
| break; |
| case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS: |
| value = mSynchronousMode ? |
| (MIN_UNDEQUEUED_BUFFERS-1) : MIN_UNDEQUEUED_BUFFERS; |
| break; |
| default: |
| return BAD_VALUE; |
| } |
| outValue[0] = value; |
| return NO_ERROR; |
| } |
| |
| void SurfaceTexture::dump(String8& result) const |
| { |
| char buffer[1024]; |
| dump(result, "", buffer, 1024); |
| } |
| |
| void SurfaceTexture::dump(String8& result, const char* prefix, |
| char* buffer, size_t SIZE) const |
| { |
| Mutex::Autolock _l(mMutex); |
| snprintf(buffer, SIZE, |
| "%smBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], " |
| "mPixelFormat=%d, mTexName=%d\n", |
| prefix, mBufferCount, mSynchronousMode, mDefaultWidth, mDefaultHeight, |
| mPixelFormat, mTexName); |
| result.append(buffer); |
| |
| String8 fifo; |
| int fifoSize = 0; |
| Fifo::const_iterator i(mQueue.begin()); |
| while (i != mQueue.end()) { |
| snprintf(buffer, SIZE, "%02d ", *i++); |
| fifoSize++; |
| fifo.append(buffer); |
| } |
| |
| snprintf(buffer, SIZE, |
| "%scurrent: {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d, target=0x%04x}\n" |
| "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, FIFO(%d)={%s}}\n" |
| , |
| prefix, mCurrentCrop.left, |
| mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom, |
| mCurrentTransform, mCurrentTexture, mCurrentTextureTarget, |
| prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right, mNextCrop.bottom, |
| mCurrentTransform, fifoSize, fifo.string() |
| ); |
| result.append(buffer); |
| |
| struct { |
| const char * operator()(int state) const { |
| switch (state) { |
| case BufferSlot::DEQUEUED: return "DEQUEUED"; |
| case BufferSlot::QUEUED: return "QUEUED"; |
| case BufferSlot::FREE: return "FREE"; |
| default: return "Unknown"; |
| } |
| } |
| } stateName; |
| |
| for (int i=0 ; i<mBufferCount ; i++) { |
| const BufferSlot& slot(mSlots[i]); |
| snprintf(buffer, SIZE, |
| "%s%s[%02d] state=%-8s, crop=[%d,%d,%d,%d], transform=0x%02x, " |
| "timestamp=%lld\n", |
| prefix, (i==mCurrentTexture)?">":" ", i, stateName(slot.mBufferState), |
| slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, slot.mCrop.bottom, |
| slot.mTransform, slot.mTimestamp |
| ); |
| result.append(buffer); |
| } |
| } |
| |
| static void mtxMul(float out[16], const float a[16], const float b[16]) { |
| out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3]; |
| out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3]; |
| out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3]; |
| out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3]; |
| |
| out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7]; |
| out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7]; |
| out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7]; |
| out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7]; |
| |
| out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11]; |
| out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11]; |
| out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11]; |
| out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11]; |
| |
| out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15]; |
| out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15]; |
| out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15]; |
| out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; |
| } |
| |
| }; // namespace android |