| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_FONT_RENDERER_H |
| #define ANDROID_HWUI_FONT_RENDERER_H |
| |
| #include <utils/String8.h> |
| #include <utils/String16.h> |
| #include <utils/Vector.h> |
| #include <utils/KeyedVector.h> |
| |
| #include <SkScalerContext.h> |
| #include <SkPaint.h> |
| #include <SkPathMeasure.h> |
| #include <SkPoint.h> |
| |
| #include <GLES2/gl2.h> |
| |
| #include "Rect.h" |
| #include "Properties.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Defines |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #if RENDER_TEXT_AS_GLYPHS |
| typedef uint16_t glyph_t; |
| #define TO_GLYPH(g) g |
| #define GET_METRICS(paint, glyph) paint->getGlyphMetrics(glyph) |
| #define GET_GLYPH(text) nextGlyph((const uint16_t**) &text) |
| #define IS_END_OF_STRING(glyph) false |
| #else |
| typedef SkUnichar glyph_t; |
| #define TO_GLYPH(g) ((SkUnichar) g) |
| #define GET_METRICS(paint, glyph) paint->getUnicharMetrics(glyph) |
| #define GET_GLYPH(text) SkUTF16_NextUnichar((const uint16_t**) &text) |
| #define IS_END_OF_STRING(glyph) glyph < 0 |
| #endif |
| |
| #define TEXTURE_BORDER_SIZE 1 |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Declarations |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class FontRenderer; |
| |
| class CacheTexture { |
| public: |
| CacheTexture(uint16_t width, uint16_t height) : |
| mTexture(NULL), mTextureId(0), mWidth(width), mHeight(height), |
| mLinearFiltering(false) { } |
| ~CacheTexture() { |
| if (mTexture) { |
| delete[] mTexture; |
| } |
| if (mTextureId) { |
| glDeleteTextures(1, &mTextureId); |
| } |
| } |
| |
| uint8_t* mTexture; |
| GLuint mTextureId; |
| uint16_t mWidth; |
| uint16_t mHeight; |
| bool mLinearFiltering; |
| }; |
| |
| /** |
| * CacheBlock is a noce in a linked list of current free space areas in a CacheTextureLine. |
| * Using CacheBlocks enables us to pack the cache line from top to bottom as well as left to right. |
| * When we add a glyph to the cache, we see if it fits within one of the existing columns that |
| * have already been started (this is the case if the glyph fits vertically as well as |
| * horizontally, and if its width is sufficiently close to the column width to avoid |
| * sub-optimal packing of small glyphs into wide columns). If there is no column in which the |
| * glyph fits, we check the final node, which is the remaining space in the cache line, creating |
| * a new column as appropriate. |
| * |
| * As columns fill up, we remove their CacheBlock from the list to avoid having to check |
| * small blocks in the future. |
| */ |
| struct CacheBlock { |
| uint16_t mX; |
| uint16_t mY; |
| uint16_t mWidth; |
| uint16_t mHeight; |
| CacheBlock* mNext; |
| CacheBlock* mPrev; |
| |
| CacheBlock(uint16_t x, uint16_t y, uint16_t width, uint16_t height, bool empty = false): |
| mX(x), mY(y), mWidth(width), mHeight(height), mNext(NULL), mPrev(NULL) |
| { |
| } |
| |
| static CacheBlock* insertBlock(CacheBlock* head, CacheBlock *newBlock); |
| |
| static CacheBlock* removeBlock(CacheBlock* head, CacheBlock *blockToRemove); |
| |
| void output() { |
| CacheBlock *currBlock = this; |
| while (currBlock) { |
| ALOGD("Block: this, x, y, w, h = %p, %d, %d, %d, %d", |
| currBlock, currBlock->mX, currBlock->mY, currBlock->mWidth, currBlock->mHeight); |
| currBlock = currBlock->mNext; |
| } |
| } |
| }; |
| |
| class CacheTextureLine { |
| public: |
| CacheTextureLine(uint16_t maxWidth, uint16_t maxHeight, uint32_t currentRow, |
| CacheTexture* cacheTexture): |
| mMaxHeight(maxHeight), |
| mMaxWidth(maxWidth), |
| mCurrentRow(currentRow), |
| mDirty(false), |
| mNumGlyphs(0), |
| mCacheTexture(cacheTexture) { |
| mCacheBlocks = new CacheBlock(TEXTURE_BORDER_SIZE, TEXTURE_BORDER_SIZE, |
| maxWidth - TEXTURE_BORDER_SIZE, maxHeight - TEXTURE_BORDER_SIZE, true); |
| } |
| |
| ~CacheTextureLine() { |
| reset(); |
| } |
| |
| void reset() { |
| // Delete existing cache blocks |
| while (mCacheBlocks != NULL) { |
| CacheBlock* tmpBlock = mCacheBlocks; |
| mCacheBlocks = mCacheBlocks->mNext; |
| delete tmpBlock; |
| } |
| mNumGlyphs = 0; |
| } |
| |
| void init() { |
| // reset, then create a new remainder space to start again |
| reset(); |
| mCacheBlocks = new CacheBlock(TEXTURE_BORDER_SIZE, TEXTURE_BORDER_SIZE, |
| mMaxWidth - TEXTURE_BORDER_SIZE, mMaxHeight - TEXTURE_BORDER_SIZE, true); |
| } |
| |
| bool fitBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY); |
| |
| uint16_t mMaxHeight; |
| uint16_t mMaxWidth; |
| uint32_t mCurrentRow; |
| bool mDirty; |
| uint16_t mNumGlyphs; |
| CacheTexture* mCacheTexture; |
| CacheBlock* mCacheBlocks; |
| }; |
| |
| struct CachedGlyphInfo { |
| // Has the cache been invalidated? |
| bool mIsValid; |
| // Location of the cached glyph in the bitmap |
| // in case we need to resize the texture or |
| // render to bitmap |
| uint32_t mStartX; |
| uint32_t mStartY; |
| uint32_t mBitmapWidth; |
| uint32_t mBitmapHeight; |
| // Also cache texture coords for the quad |
| float mBitmapMinU; |
| float mBitmapMinV; |
| float mBitmapMaxU; |
| float mBitmapMaxV; |
| // Minimize how much we call freetype |
| uint32_t mGlyphIndex; |
| uint32_t mAdvanceX; |
| uint32_t mAdvanceY; |
| // Values below contain a glyph's origin in the bitmap |
| int32_t mBitmapLeft; |
| int32_t mBitmapTop; |
| // Auto-kerning |
| SkFixed mLsbDelta; |
| SkFixed mRsbDelta; |
| CacheTextureLine* mCachedTextureLine; |
| }; |
| |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Font |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| /** |
| * Represents a font, defined by a Skia font id and a font size. A font is used |
| * to generate glyphs and cache them in the FontState. |
| */ |
| class Font { |
| public: |
| enum Style { |
| kFakeBold = 1 |
| }; |
| |
| ~Font(); |
| |
| /** |
| * Renders the specified string of text. |
| * If bitmap is specified, it will be used as the render target |
| */ |
| void render(SkPaint* paint, const char *text, uint32_t start, uint32_t len, |
| int numGlyphs, int x, int y, uint8_t *bitmap = NULL, |
| uint32_t bitmapW = 0, uint32_t bitmapH = 0); |
| |
| void render(SkPaint* paint, const char *text, uint32_t start, uint32_t len, |
| int numGlyphs, int x, int y, const float* positions); |
| |
| void render(SkPaint* paint, const char *text, uint32_t start, uint32_t len, |
| int numGlyphs, SkPath* path, float hOffset, float vOffset); |
| |
| /** |
| * Creates a new font associated with the specified font state. |
| */ |
| static Font* create(FontRenderer* state, uint32_t fontId, float fontSize, |
| int flags, uint32_t italicStyle, uint32_t scaleX, SkPaint::Style style, |
| uint32_t strokeWidth); |
| |
| protected: |
| friend class FontRenderer; |
| typedef void (Font::*RenderGlyph)(CachedGlyphInfo*, int, int, uint8_t*, |
| uint32_t, uint32_t, Rect*, const float*); |
| |
| enum RenderMode { |
| FRAMEBUFFER, |
| BITMAP, |
| MEASURE, |
| }; |
| |
| void precache(SkPaint* paint, const char* text, int numGlyphs); |
| |
| void render(SkPaint* paint, const char *text, uint32_t start, uint32_t len, |
| int numGlyphs, int x, int y, RenderMode mode, uint8_t *bitmap, |
| uint32_t bitmapW, uint32_t bitmapH, Rect *bounds, const float* positions); |
| |
| void measure(SkPaint* paint, const char* text, uint32_t start, uint32_t len, |
| int numGlyphs, Rect *bounds, const float* positions); |
| |
| Font(FontRenderer* state, uint32_t fontId, float fontSize, int flags, uint32_t italicStyle, |
| uint32_t scaleX, SkPaint::Style style, uint32_t strokeWidth); |
| |
| // Cache of glyphs |
| DefaultKeyedVector<glyph_t, CachedGlyphInfo*> mCachedGlyphs; |
| |
| void invalidateTextureCache(CacheTextureLine *cacheLine = NULL); |
| |
| CachedGlyphInfo* cacheGlyph(SkPaint* paint, glyph_t glyph); |
| void updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo* glyph); |
| |
| void measureCachedGlyph(CachedGlyphInfo* glyph, int x, int y, |
| uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH, |
| Rect* bounds, const float* pos); |
| void drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y, |
| uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH, |
| Rect* bounds, const float* pos); |
| void drawCachedGlyphBitmap(CachedGlyphInfo* glyph, int x, int y, |
| uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH, |
| Rect* bounds, const float* pos); |
| void drawCachedGlyph(CachedGlyphInfo* glyph, float x, float hOffset, float vOffset, |
| SkPathMeasure& measure, SkPoint* position, SkVector* tangent); |
| |
| CachedGlyphInfo* getCachedGlyph(SkPaint* paint, glyph_t textUnit); |
| |
| static glyph_t nextGlyph(const uint16_t** srcPtr) { |
| const uint16_t* src = *srcPtr; |
| glyph_t g = *src++; |
| *srcPtr = src; |
| return g; |
| } |
| |
| FontRenderer* mState; |
| uint32_t mFontId; |
| float mFontSize; |
| int mFlags; |
| uint32_t mItalicStyle; |
| uint32_t mScaleX; |
| SkPaint::Style mStyle; |
| uint32_t mStrokeWidth; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Renderer |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class FontRenderer { |
| public: |
| FontRenderer(); |
| ~FontRenderer(); |
| |
| void flushLargeCaches(); |
| |
| void setGammaTable(const uint8_t* gammaTable) { |
| mGammaTable = gammaTable; |
| } |
| |
| void setFont(SkPaint* paint, uint32_t fontId, float fontSize); |
| |
| void precache(SkPaint* paint, const char* text, int numGlyphs); |
| |
| // bounds is an out parameter |
| bool renderText(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex, |
| uint32_t len, int numGlyphs, int x, int y, Rect* bounds); |
| // bounds is an out parameter |
| bool renderPosText(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex, |
| uint32_t len, int numGlyphs, int x, int y, const float* positions, Rect* bounds); |
| // bounds is an out parameter |
| bool renderTextOnPath(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex, |
| uint32_t len, int numGlyphs, SkPath* path, float hOffset, float vOffset, Rect* bounds); |
| |
| struct DropShadow { |
| DropShadow() { }; |
| |
| DropShadow(const DropShadow& dropShadow): |
| width(dropShadow.width), height(dropShadow.height), |
| image(dropShadow.image), penX(dropShadow.penX), |
| penY(dropShadow.penY) { |
| } |
| |
| uint32_t width; |
| uint32_t height; |
| uint8_t* image; |
| int32_t penX; |
| int32_t penY; |
| }; |
| |
| // After renderDropShadow returns, the called owns the memory in DropShadow.image |
| // and is responsible for releasing it when it's done with it |
| DropShadow renderDropShadow(SkPaint* paint, const char *text, uint32_t startIndex, |
| uint32_t len, int numGlyphs, uint32_t radius, const float* positions); |
| |
| GLuint getTexture(bool linearFiltering = false) { |
| checkInit(); |
| |
| if (linearFiltering != mCurrentCacheTexture->mLinearFiltering) { |
| mCurrentCacheTexture->mLinearFiltering = linearFiltering; |
| mLinearFiltering = linearFiltering; |
| const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST; |
| |
| glBindTexture(GL_TEXTURE_2D, mCurrentCacheTexture->mTextureId); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering); |
| } |
| |
| return mCurrentCacheTexture->mTextureId; |
| } |
| |
| uint32_t getCacheSize() const { |
| uint32_t size = 0; |
| if (mCacheTextureSmall != NULL && mCacheTextureSmall->mTexture != NULL) { |
| size += mCacheTextureSmall->mWidth * mCacheTextureSmall->mHeight; |
| } |
| if (mCacheTexture128 != NULL && mCacheTexture128->mTexture != NULL) { |
| size += mCacheTexture128->mWidth * mCacheTexture128->mHeight; |
| } |
| if (mCacheTexture256 != NULL && mCacheTexture256->mTexture != NULL) { |
| size += mCacheTexture256->mWidth * mCacheTexture256->mHeight; |
| } |
| if (mCacheTexture512 != NULL && mCacheTexture512->mTexture != NULL) { |
| size += mCacheTexture512->mWidth * mCacheTexture512->mHeight; |
| } |
| return size; |
| } |
| |
| protected: |
| friend class Font; |
| |
| const uint8_t* mGammaTable; |
| |
| void allocateTextureMemory(CacheTexture* cacheTexture); |
| void deallocateTextureMemory(CacheTexture* cacheTexture); |
| void initTextTexture(); |
| CacheTexture* createCacheTexture(int width, int height, bool allocate); |
| void cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyph, |
| uint32_t *retOriginX, uint32_t *retOriginY); |
| |
| void flushAllAndInvalidate(); |
| void initVertexArrayBuffers(); |
| |
| void checkInit(); |
| void initRender(const Rect* clip, Rect* bounds); |
| void finishRender(); |
| |
| void issueDrawCommand(); |
| void appendMeshQuadNoClip(float x1, float y1, float u1, float v1, |
| float x2, float y2, float u2, float v2, |
| float x3, float y3, float u3, float v3, |
| float x4, float y4, float u4, float v4, CacheTexture* texture); |
| void appendMeshQuad(float x1, float y1, float u1, float v1, |
| float x2, float y2, float u2, float v2, |
| float x3, float y3, float u3, float v3, |
| float x4, float y4, float u4, float v4, CacheTexture* texture); |
| void appendRotatedMeshQuad(float x1, float y1, float u1, float v1, |
| float x2, float y2, float u2, float v2, |
| float x3, float y3, float u3, float v3, |
| float x4, float y4, float u4, float v4, CacheTexture* texture); |
| |
| uint32_t mSmallCacheWidth; |
| uint32_t mSmallCacheHeight; |
| |
| Vector<CacheTextureLine*> mCacheLines; |
| |
| Font* mCurrentFont; |
| Vector<Font*> mActiveFonts; |
| |
| CacheTexture* mCurrentCacheTexture; |
| CacheTexture* mLastCacheTexture; |
| CacheTexture* mCacheTextureSmall; |
| CacheTexture* mCacheTexture128; |
| CacheTexture* mCacheTexture256; |
| CacheTexture* mCacheTexture512; |
| |
| void checkTextureUpdate(); |
| bool mUploadTexture; |
| |
| // Pointer to vertex data to speed up frame to frame work |
| float *mTextMeshPtr; |
| uint32_t mCurrentQuadIndex; |
| uint32_t mMaxNumberOfQuads; |
| |
| uint32_t mIndexBufferID; |
| |
| const Rect* mClip; |
| Rect* mBounds; |
| bool mDrawn; |
| |
| bool mInitialized; |
| |
| bool mLinearFiltering; |
| |
| void computeGaussianWeights(float* weights, int32_t radius); |
| void horizontalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest, |
| int32_t width, int32_t height); |
| void verticalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest, |
| int32_t width, int32_t height); |
| void blurImage(uint8_t* image, int32_t width, int32_t height, int32_t radius); |
| }; |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_FONT_RENDERER_H |