blob: 39e2e73f6fa8c59e08f7cbd27198dbdf3ab20092 [file] [log] [blame]
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import static android.view.WindowInsets.Type.ime;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.graphics.Insets;
import android.view.WindowInsets.Type.InsetsType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
/**
* Interface to control windows that generate insets.
*
* TODO Needs more information and examples once the API is more baked.
* @hide pending unhide
*/
public interface WindowInsetsController {
/**
* Makes status bars become opaque with solid dark background and light foreground.
* @hide
*/
int APPEARANCE_OPAQUE_STATUS_BARS = 1;
/**
* Makes navigation bars become opaque with solid dark background and light foreground.
* @hide
*/
int APPEARANCE_OPAQUE_NAVIGATION_BARS = 1 << 1;
/**
* Makes items on system bars become less noticeable without changing the layout of the bars.
* @hide
*/
int APPEARANCE_LOW_PROFILE_BARS = 1 << 2;
/**
* Changes the foreground color for light status bars so that the items on the bar can be read
* clearly.
*/
int APPEARANCE_LIGHT_STATUS_BARS = 1 << 3;
/**
* Changes the foreground color for light navigation bars so that the items on the bar can be
* read clearly.
*/
int APPEARANCE_LIGHT_NAVIGATION_BARS = 1 << 4;
/** Determines the appearance of system bars. */
@Retention(RetentionPolicy.SOURCE)
@IntDef(flag = true, value = {APPEARANCE_OPAQUE_STATUS_BARS, APPEARANCE_OPAQUE_NAVIGATION_BARS,
APPEARANCE_LOW_PROFILE_BARS, APPEARANCE_LIGHT_STATUS_BARS,
APPEARANCE_LIGHT_NAVIGATION_BARS})
@interface Appearance {
}
/**
* The default option for {@link #setSystemBarsBehavior(int)}. System bars will be forcibly
* shown on any user interaction on the corresponding display if navigation bars are hidden by
* {@link #hide(int)} or {@link WindowInsetsAnimationController#changeInsets(Insets)}.
*/
int BEHAVIOR_SHOW_BARS_BY_TOUCH = 0;
/**
* Option for {@link #setSystemBarsBehavior(int)}: Window would like to remain interactive when
* hiding navigation bars by calling {@link #hide(int)} or
* {@link WindowInsetsAnimationController#changeInsets(Insets)}.
*
* <p>When system bars are hidden in this mode, they can be revealed with system gestures, such
* as swiping from the edge of the screen where the bar is hidden from.</p>
*/
int BEHAVIOR_SHOW_BARS_BY_SWIPE = 1;
/**
* Option for {@link #setSystemBarsBehavior(int)}: Window would like to remain interactive when
* hiding navigation bars by calling {@link #hide(int)} or
* {@link WindowInsetsAnimationController#changeInsets(Insets)}.
*
* <p>When system bars are hidden in this mode, they can be revealed temporarily with system
* gestures, such as swiping from the edge of the screen where the bar is hidden from. These
* transient system bars will overlay app’s content, may have some degree of transparency, and
* will automatically hide after a short timeout.</p>
*/
int BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE = 2;
/** Determines the behavior of system bars when hiding them by calling {@link #hide}. */
@Retention(RetentionPolicy.SOURCE)
@IntDef(value = {BEHAVIOR_SHOW_BARS_BY_TOUCH, BEHAVIOR_SHOW_BARS_BY_SWIPE,
BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE})
@interface Behavior {
}
/**
* Makes a set of windows that cause insets appear on screen.
* <p>
* Note that if the window currently doesn't have control over a certain type, it will apply the
* change as soon as the window gains control. The app can listen to the event by observing
* {@link View#onApplyWindowInsets} and checking visibility with {@link WindowInsets#isVisible}.
*
* @param types A bitmask of {@link InsetsType} specifying what windows the app
* would like to make appear on screen.
* @hide
*/
void show(@InsetsType int types);
/**
* Makes a set of windows causing insets disappear.
* <p>
* Note that if the window currently doesn't have control over a certain type, it will apply the
* change as soon as the window gains control. The app can listen to the event by observing
* {@link View#onApplyWindowInsets} and checking visibility with {@link WindowInsets#isVisible}.
*
* @param types A bitmask of {@link InsetsType} specifying what windows the app
* would like to make disappear.
* @hide
*/
void hide(@InsetsType int types);
/**
* Lets the application control window inset animations in a frame-by-frame manner by modifying
* the position of the windows in the system causing insets directly.
*
* @param types The {@link InsetsType}s the application has requested to control.
* @param listener The {@link WindowInsetsAnimationControlListener} that gets called when the
* windows are ready to be controlled, among other callbacks.
* @hide
*/
void controlWindowInsetsAnimation(@InsetsType int types,
@NonNull WindowInsetsAnimationControlListener listener);
/**
* Lets the application control the animation for showing the IME in a frame-by-frame manner by
* modifying the position of the IME when it's causing insets.
*
* @param listener The {@link WindowInsetsAnimationControlListener} that gets called when the
* IME are ready to be controlled, among other callbacks.
*/
default void controlInputMethodAnimation(
@NonNull WindowInsetsAnimationControlListener listener) {
controlWindowInsetsAnimation(ime(), listener);
}
/**
* Makes the IME appear on screen.
* <p>
* Note that if the window currently doesn't have control over the IME, because it doesn't have
* focus, it will apply the change as soon as the window gains control. The app can listen to
* the event by observing {@link View#onApplyWindowInsets} and checking visibility with
* {@link WindowInsets#isVisible}.
*
* @see #controlInputMethodAnimation(WindowInsetsAnimationControlListener)
* @see #hideInputMethod()
*/
default void showInputMethod() {
show(ime());
}
/**
* Makes the IME disappear on screen.
* <p>
* Note that if the window currently doesn't have control over IME, because it doesn't have
* focus, it will apply the change as soon as the window gains control. The app can listen to
* the event by observing {@link View#onApplyWindowInsets} and checking visibility with
* {@link WindowInsets#isVisible}.
*
* @see #controlInputMethodAnimation(WindowInsetsAnimationControlListener)
* @see #showInputMethod()
*/
default void hideInputMethod() {
hide(ime());
}
/**
* Controls the appearance of system bars.
*
* @param appearance Bitmask of {@link Appearance} flags.
* @see Appearance
*/
void setSystemBarsAppearance(@Appearance int appearance);
/**
* Controls the behavior of system bars.
*
* @param behavior Determines how the bars behave when being hidden by the application.
* @see Behavior
*/
void setSystemBarsBehavior(@Behavior int behavior);
}