| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "DamageAccumulator.h" |
| #include "FrameInfoVisualizer.h" |
| #include "LayerUpdateQueue.h" |
| #include "Lighting.h" |
| #include "SwapBehavior.h" |
| #include "hwui/Bitmap.h" |
| |
| #include <SkRect.h> |
| #include <utils/RefBase.h> |
| |
| class GrContext; |
| |
| struct ANativeWindow; |
| |
| namespace android { |
| |
| namespace uirenderer { |
| |
| class DeferredLayerUpdater; |
| class ErrorHandler; |
| class TaskManager; |
| |
| namespace renderthread { |
| |
| enum class MakeCurrentResult { AlreadyCurrent, Failed, Succeeded }; |
| |
| enum class ColorMode { |
| // SRGB means HWUI will produce buffer in SRGB color space. |
| SRGB, |
| // WideColorGamut means HWUI would support rendering scRGB non-linear into |
| // a signed buffer with enough range to support the wide color gamut of the |
| // display. |
| WideColorGamut, |
| // Hdr |
| }; |
| |
| class Frame; |
| |
| class IRenderPipeline { |
| public: |
| virtual MakeCurrentResult makeCurrent() = 0; |
| virtual Frame getFrame() = 0; |
| virtual bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, |
| const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, |
| const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, |
| const std::vector<sp<RenderNode>>& renderNodes, |
| FrameInfoVisualizer* profiler) = 0; |
| virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, |
| FrameInfo* currentFrameInfo, bool* requireSwap) = 0; |
| virtual DeferredLayerUpdater* createTextureLayer() = 0; |
| virtual bool setSurface(ANativeWindow* window, SwapBehavior swapBehavior, |
| uint32_t extraBuffers) = 0; |
| virtual void onStop() = 0; |
| virtual bool isSurfaceReady() = 0; |
| virtual bool isContextReady() = 0; |
| virtual void onDestroyHardwareResources() = 0; |
| virtual void renderLayers(const LightGeometry& lightGeometry, |
| LayerUpdateQueue* layerUpdateQueue, bool opaque, |
| const LightInfo& lightInfo) = 0; |
| virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, |
| ErrorHandler* errorHandler) = 0; |
| virtual bool pinImages(std::vector<SkImage*>& mutableImages) = 0; |
| virtual bool pinImages(LsaVector<sk_sp<Bitmap>>& images) = 0; |
| virtual void unpinImages() = 0; |
| |
| virtual void setSurfaceColorProperties(ColorMode colorMode) = 0; |
| virtual SkColorType getSurfaceColorType() const = 0; |
| virtual sk_sp<SkColorSpace> getSurfaceColorSpace() = 0; |
| virtual GrSurfaceOrigin getSurfaceOrigin() = 0; |
| virtual void setPictureCapturedCallback( |
| const std::function<void(sk_sp<SkPicture>&&)>& callback) = 0; |
| |
| virtual ~IRenderPipeline() {} |
| }; |
| |
| } /* namespace renderthread */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |