| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef MATHUTILS_H |
| #define MATHUTILS_H |
| |
| #include <math.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| #define NON_ZERO_EPSILON (0.001f) |
| #define ALPHA_EPSILON (0.001f) |
| |
| class MathUtils { |
| public: |
| /** |
| * Check for floats that are close enough to zero. |
| */ |
| inline static bool isZero(float value) { |
| return (value >= -NON_ZERO_EPSILON) && (value <= NON_ZERO_EPSILON); |
| } |
| |
| inline static bool isPositive(float value) { |
| return value >= NON_ZERO_EPSILON; |
| } |
| |
| /** |
| * Clamps alpha value, and snaps when very near 0 or 1 |
| */ |
| inline static float clampAlpha(float alpha) { |
| if (alpha <= ALPHA_EPSILON) { |
| return 0; |
| } else if (alpha >= (1 - ALPHA_EPSILON)) { |
| return 1; |
| } else { |
| return alpha; |
| } |
| } |
| |
| /* |
| * Clamps positive tessellation scale values |
| */ |
| inline static float clampTessellationScale(float scale) { |
| const float MIN_SCALE = 0.0001; |
| const float MAX_SCALE = 1e10; |
| if (scale < MIN_SCALE) { |
| return MIN_SCALE; |
| } else if (scale > MAX_SCALE) { |
| return MAX_SCALE; |
| } |
| return scale; |
| } |
| |
| /** |
| * Returns the number of points (beyond two, the start and end) needed to form a polygonal |
| * approximation of an arc, with a given threshold value. |
| */ |
| inline static int divisionsNeededToApproximateArc(float radius, |
| float angleInRads, float threshold) { |
| const float errConst = (-threshold / radius + 1); |
| const float targetCosVal = 2 * errConst * errConst - 1; |
| |
| // needed divisions are rounded up from approximation |
| return (int)(ceilf(angleInRads / acos(targetCosVal)/2)) * 2; |
| } |
| |
| inline static bool areEqual(float valueA, float valueB) { |
| return isZero(valueA - valueB); |
| } |
| |
| template<typename T> |
| static inline T max(T a, T b) { |
| return a > b ? a : b; |
| } |
| |
| template<typename T> |
| static inline T min(T a, T b) { |
| return a < b ? a : b; |
| } |
| |
| template<typename T> |
| static inline T clamp(T a, T minValue, T maxValue) { |
| return min(max(a, minValue), maxValue); |
| } |
| |
| inline static float lerp(float v1, float v2, float t) { |
| return v1 + ((v2 - v1) * t); |
| } |
| }; // class MathUtils |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| #endif /* MATHUTILS_H */ |