| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_RS_MESH_H |
| #define ANDROID_RS_MESH_H |
| |
| |
| #include "rs.h" |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| namespace renderscript { |
| /***************************************************************************** |
| * CAUTION |
| * |
| * Any layout changes for this class may require a corresponding change to be |
| * made to frameworks/compile/libbcc/lib/ScriptCRT/rs_core.c, which contains |
| * a partial copy of the information below. |
| * |
| *****************************************************************************/ |
| |
| // An element is a group of Components that occupies one cell in a structure. |
| class Mesh : public ObjectBase { |
| public: |
| struct Hal { |
| mutable void *drv; |
| |
| struct State { |
| // Contains vertex data |
| // Position, normal, texcoord, etc could either be strided in one allocation |
| // of provided separetely in multiple ones |
| Allocation **vertexBuffers; |
| uint32_t vertexBuffersCount; |
| |
| // indexBuffers[i] could be NULL, in which case only primitives[i] is used |
| Allocation **indexBuffers; |
| uint32_t indexBuffersCount; |
| RsPrimitive *primitives; |
| uint32_t primitivesCount; |
| }; |
| State state; |
| }; |
| Hal mHal; |
| |
| Mesh(Context *); |
| Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount); |
| ~Mesh(); |
| |
| virtual void serialize(OStream *stream) const; |
| virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_MESH; } |
| static Mesh *createFromStream(Context *rsc, IStream *stream); |
| void init(); |
| |
| void setVertexBuffer(Allocation *vb, uint32_t index) { |
| mVertexBuffers[index].set(vb); |
| mHal.state.vertexBuffers[index] = vb; |
| } |
| |
| void setPrimitive(Allocation *idx, RsPrimitive prim, uint32_t index) { |
| mIndexBuffers[index].set(idx); |
| mHal.state.indexBuffers[index] = idx; |
| mHal.state.primitives[index] = prim; |
| } |
| |
| void render(Context *) const; |
| void renderPrimitive(Context *, uint32_t primIndex) const; |
| void renderPrimitiveRange(Context *, uint32_t primIndex, uint32_t start, uint32_t len) const; |
| void uploadAll(Context *); |
| |
| // Bounding volumes |
| float mBBoxMin[3]; |
| float mBBoxMax[3]; |
| void computeBBox(); |
| protected: |
| ObjectBaseRef<Allocation> *mVertexBuffers; |
| ObjectBaseRef<Allocation> *mIndexBuffers; |
| bool mInitialized; |
| }; |
| |
| class MeshContext { |
| public: |
| MeshContext() { |
| } |
| ~MeshContext() { |
| } |
| }; |
| |
| } |
| } |
| #endif //ANDROID_RS_MESH_H |
| |
| |
| |