| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWUI_VERTEX_H |
| #define ANDROID_HWUI_VERTEX_H |
| |
| #include "Vector.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /** |
| * Simple structure to describe a vertex with a position and a texture. |
| */ |
| struct Vertex { |
| /** |
| * Fudge-factor used to disambiguate geometry pixel positioning. |
| * |
| * Used to offset lines and points to avoid ambiguous intersection with pixel centers (see |
| * Program::set()), and used to make geometry damage rect calculation conservative (see |
| * Rect::snapGeometryToPixelBoundaries()) |
| */ |
| static float GeometryFudgeFactor() { return 0.0656f; } |
| |
| |
| float x, y; |
| |
| static inline void set(Vertex* vertex, float x, float y) { |
| vertex[0].x = x; |
| vertex[0].y = y; |
| } |
| |
| static inline void set(Vertex* vertex, Vector2 val) { |
| set(vertex, val.x, val.y); |
| } |
| |
| static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) { |
| set(vertex, src.x + x, src.y + y); |
| } |
| |
| }; // struct Vertex |
| |
| /** |
| * Simple structure to describe a vertex with a position and texture UV. |
| */ |
| struct TextureVertex { |
| float x, y; |
| float u, v; |
| |
| static inline void set(TextureVertex* vertex, float x, float y, float u, float v) { |
| vertex[0].x = x; |
| vertex[0].y = y; |
| vertex[0].u = u; |
| vertex[0].v = v; |
| } |
| |
| static inline void setUV(TextureVertex* vertex, float u, float v) { |
| vertex[0].u = u; |
| vertex[0].v = v; |
| } |
| }; // struct TextureVertex |
| |
| /** |
| * Simple structure to describe a vertex with a position, texture UV and ARGB color. |
| */ |
| struct ColorTextureVertex : TextureVertex { |
| float r, g, b, a; |
| |
| static inline void set(ColorTextureVertex* vertex, float x, float y, |
| float u, float v, int color) { |
| TextureVertex::set(vertex, x, y, u, v); |
| |
| const float a = ((color >> 24) & 0xff) / 255.0f; |
| vertex[0].r = a * ((color >> 16) & 0xff) / 255.0f; |
| vertex[0].g = a * ((color >> 8) & 0xff) / 255.0f; |
| vertex[0].b = a * ((color ) & 0xff) / 255.0f; |
| vertex[0].a = a; |
| } |
| }; // struct ColorTextureVertex |
| |
| /** |
| * Simple structure to describe a vertex with a position and an alpha value. |
| */ |
| struct AlphaVertex : Vertex { |
| float alpha; |
| |
| static inline void set(AlphaVertex* vertex, float x, float y, float alpha) { |
| Vertex::set(vertex, x, y); |
| vertex[0].alpha = alpha; |
| } |
| |
| static inline void copyWithOffset(AlphaVertex* vertex, const AlphaVertex& src, |
| float x, float y) { |
| Vertex::set(vertex, src.x + x, src.y + y); |
| vertex[0].alpha = src.alpha; |
| } |
| |
| static inline void setColor(AlphaVertex* vertex, float alpha) { |
| vertex[0].alpha = alpha; |
| } |
| }; // struct AlphaVertex |
| |
| }; // namespace uirenderer |
| }; // namespace android |
| |
| #endif // ANDROID_HWUI_VERTEX_H |