| /* | 
 |  * Copyright (C) 2012 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include "Snapshot.h" | 
 |  | 
 | #include "Canvas.h" | 
 |  | 
 | namespace android { | 
 | namespace uirenderer { | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Constructors | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | Snapshot::Snapshot() | 
 |         : flags(0) | 
 |         , previous(nullptr) | 
 |         , layer(nullptr) | 
 |         , fbo(0) | 
 |         , invisible(false) | 
 |         , empty(false) | 
 |         , alpha(1.0f) | 
 |         , roundRectClipState(nullptr) | 
 |         , projectionPathMask(nullptr) | 
 |         , mClipArea(&mClipAreaRoot) { | 
 |     transform = &mTransformRoot; | 
 |     region = nullptr; | 
 | } | 
 |  | 
 | /** | 
 |  * Copies the specified snapshot/ The specified snapshot is stored as | 
 |  * the previous snapshot. | 
 |  */ | 
 | Snapshot::Snapshot(Snapshot* s, int saveFlags) | 
 |         : flags(0) | 
 |         , previous(s) | 
 |         , layer(s->layer) | 
 |         , fbo(s->fbo) | 
 |         , invisible(s->invisible) | 
 |         , empty(false) | 
 |         , alpha(s->alpha) | 
 |         , roundRectClipState(s->roundRectClipState) | 
 |         , projectionPathMask(s->projectionPathMask) | 
 |         , mClipArea(nullptr) | 
 |         , mViewportData(s->mViewportData) | 
 |         , mRelativeLightCenter(s->mRelativeLightCenter) { | 
 |     if (saveFlags & SaveFlags::Matrix) { | 
 |         mTransformRoot = *s->transform; | 
 |         transform = &mTransformRoot; | 
 |     } else { | 
 |         transform = s->transform; | 
 |     } | 
 |  | 
 |     if (saveFlags & SaveFlags::Clip) { | 
 |         mClipAreaRoot = s->getClipArea(); | 
 |         mClipArea = &mClipAreaRoot; | 
 |     } else { | 
 |         mClipArea = s->mClipArea; | 
 |     } | 
 |  | 
 |     if (s->flags & Snapshot::kFlagFboTarget) { | 
 |         flags |= Snapshot::kFlagFboTarget; | 
 |         region = s->region; | 
 |     } else { | 
 |         region = nullptr; | 
 |     } | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Clipping | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | void Snapshot::clipRegionTransformed(const SkRegion& region, SkRegion::Op op) { | 
 |     flags |= Snapshot::kFlagClipSet; | 
 |     mClipArea->clipRegion(region, op); | 
 | } | 
 |  | 
 | void Snapshot::clip(const Rect& localClip, SkRegion::Op op) { | 
 |     flags |= Snapshot::kFlagClipSet; | 
 |     mClipArea->clipRectWithTransform(localClip, transform, op); | 
 | } | 
 |  | 
 | void Snapshot::clipPath(const SkPath& path, SkRegion::Op op) { | 
 |     flags |= Snapshot::kFlagClipSet; | 
 |     mClipArea->clipPathWithTransform(path, transform, op); | 
 | } | 
 |  | 
 | void Snapshot::setClip(float left, float top, float right, float bottom) { | 
 |     flags |= Snapshot::kFlagClipSet; | 
 |     mClipArea->setClip(left, top, right, bottom); | 
 | } | 
 |  | 
 | bool Snapshot::hasPerspectiveTransform() const { | 
 |     return transform->isPerspective(); | 
 | } | 
 |  | 
 | const Rect& Snapshot::getLocalClip() { | 
 |     mat4 inverse; | 
 |     inverse.loadInverse(*transform); | 
 |  | 
 |     mLocalClip.set(mClipArea->getClipRect()); | 
 |     inverse.mapRect(mLocalClip); | 
 |  | 
 |     return mLocalClip; | 
 | } | 
 |  | 
 | void Snapshot::resetClip(float left, float top, float right, float bottom) { | 
 |     // TODO: This is incorrect, when we start rendering into a new layer, | 
 |     // we may have to modify the previous snapshot's clip rect and clip | 
 |     // region if the previous restore() call did not restore the clip | 
 |     mClipArea = &mClipAreaRoot; | 
 |     setClip(left, top, right, bottom); | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Transforms | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | void Snapshot::resetTransform(float x, float y, float z) { | 
 | #if HWUI_NEW_OPS | 
 |     LOG_ALWAYS_FATAL("not supported - light center managed differently"); | 
 | #else | 
 |     // before resetting, map current light pos with inverse of current transform | 
 |     Vector3 center = mRelativeLightCenter; | 
 |     mat4 inverse; | 
 |     inverse.loadInverse(*transform); | 
 |     inverse.mapPoint3d(center); | 
 |     mRelativeLightCenter = center; | 
 |  | 
 |     transform = &mTransformRoot; | 
 |     transform->loadTranslate(x, y, z); | 
 | #endif | 
 | } | 
 |  | 
 | void Snapshot::buildScreenSpaceTransform(Matrix4* outTransform) const { | 
 |     // build (reverse ordered) list of the stack of snapshots, terminated with a NULL | 
 |     Vector<const Snapshot*> snapshotList; | 
 |     snapshotList.push(nullptr); | 
 |     const Snapshot* current = this; | 
 |     do { | 
 |         snapshotList.push(current); | 
 |         current = current->previous; | 
 |     } while (current); | 
 |  | 
 |     // traverse the list, adding in each transform that contributes to the total transform | 
 |     outTransform->loadIdentity(); | 
 |     for (size_t i = snapshotList.size() - 1; i > 0; i--) { | 
 |         // iterate down the stack | 
 |         const Snapshot* current = snapshotList[i]; | 
 |         const Snapshot* next = snapshotList[i - 1]; | 
 |         if (current->flags & kFlagIsFboLayer) { | 
 |             // if we've hit a layer, translate by the layer's draw offset | 
 |             outTransform->translate(current->layer->layer.left, current->layer->layer.top); | 
 |         } | 
 |         if (!next || (next->flags & kFlagIsFboLayer)) { | 
 |             // if this snapshot is last, or if this snapshot is last before an | 
 |             // FBO layer (which reset the transform), apply it | 
 |             outTransform->multiply(*(current->transform)); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Clipping round rect | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds, | 
 |         float radius, bool highPriority) { | 
 |     if (bounds.isEmpty()) { | 
 |         mClipArea->setEmpty(); | 
 |         return; | 
 |     } | 
 |  | 
 |     if (roundRectClipState && roundRectClipState->highPriority) { | 
 |         // ignore, don't replace, already have a high priority clip | 
 |         return; | 
 |     } | 
 |  | 
 |     RoundRectClipState* state = new (allocator) RoundRectClipState; | 
 |  | 
 |     state->highPriority = highPriority; | 
 |  | 
 |     // store the inverse drawing matrix | 
 |     Matrix4 roundRectDrawingMatrix = getOrthoMatrix(); | 
 |     roundRectDrawingMatrix.multiply(*transform); | 
 |     state->matrix.loadInverse(roundRectDrawingMatrix); | 
 |  | 
 |     // compute area under rounded corners - only draws overlapping these rects need to be clipped | 
 |     for (int i = 0 ; i < 4; i++) { | 
 |         state->dangerRects[i] = bounds; | 
 |     } | 
 |     state->dangerRects[0].bottom = state->dangerRects[1].bottom = bounds.top + radius; | 
 |     state->dangerRects[0].right = state->dangerRects[2].right = bounds.left + radius; | 
 |     state->dangerRects[1].left = state->dangerRects[3].left = bounds.right - radius; | 
 |     state->dangerRects[2].top = state->dangerRects[3].top = bounds.bottom - radius; | 
 |     for (int i = 0; i < 4; i++) { | 
 |         transform->mapRect(state->dangerRects[i]); | 
 |  | 
 |         // round danger rects out as though they are AA geometry (since they essentially are) | 
 |         state->dangerRects[i].snapGeometryToPixelBoundaries(true); | 
 |     } | 
 |  | 
 |     // store RR area | 
 |     state->innerRect = bounds; | 
 |     state->innerRect.inset(radius); | 
 |     state->radius = radius; | 
 |  | 
 |     // store as immutable so, for this frame, pointer uniquely identifies this bundle of shader info | 
 |     roundRectClipState = state; | 
 | } | 
 |  | 
 | void Snapshot::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) { | 
 |     if (path) { | 
 |         ProjectionPathMask* mask = new (allocator) ProjectionPathMask; | 
 |         mask->projectionMask = path; | 
 |         buildScreenSpaceTransform(&(mask->projectionMaskTransform)); | 
 |  | 
 |         projectionPathMask = mask; | 
 |     } else { | 
 |         projectionPathMask = nullptr; | 
 |     } | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Queries | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | bool Snapshot::isIgnored() const { | 
 |     return invisible || empty; | 
 | } | 
 |  | 
 | void Snapshot::dump() const { | 
 |     ALOGD("Snapshot %p, flags %x, prev %p, height %d, ignored %d, hasComplexClip %d", | 
 |             this, flags, previous, getViewportHeight(), isIgnored(), !mClipArea->isSimple()); | 
 |     const Rect& clipRect(mClipArea->getClipRect()); | 
 |     ALOGD("  ClipRect %.1f %.1f %.1f %.1f, clip simple %d", | 
 |             clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, mClipArea->isSimple()); | 
 |  | 
 |     ALOGD("  Transform (at %p):", transform); | 
 |     transform->dump(); | 
 | } | 
 |  | 
 | }; // namespace uirenderer | 
 | }; // namespace android |