blob: 22096ed82f4e3d604f4b6d9deea313dce80eaf63 [file] [log] [blame]
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAPT_PROCESS_SYMBOLTABLE_H
#define AAPT_PROCESS_SYMBOLTABLE_H
#include "Resource.h"
#include "ResourceTable.h"
#include "ResourceValues.h"
#include "util/Util.h"
#include <utils/JenkinsHash.h>
#include <utils/LruCache.h>
#include <androidfw/AssetManager.h>
#include <algorithm>
#include <map>
#include <memory>
#include <vector>
namespace aapt {
struct ISymbolTable {
virtual ~ISymbolTable() = default;
struct Symbol {
ResourceId id;
std::unique_ptr<Attribute> attribute;
bool isPublic;
};
/**
* Never hold on to the result between calls to findByName or findById. The results
* are typically stored in a cache which may evict entries.
*/
virtual const Symbol* findByName(const ResourceName& name) = 0;
virtual const Symbol* findById(ResourceId id) = 0;
};
inline android::hash_t hash_type(const ResourceName& name) {
std::hash<std::u16string> strHash;
android::hash_t hash = 0;
hash = android::JenkinsHashMix(hash, strHash(name.package));
hash = android::JenkinsHashMix(hash, (uint32_t) name.type);
hash = android::JenkinsHashMix(hash, strHash(name.entry));
return hash;
}
inline android::hash_t hash_type(const ResourceId& id) {
return android::hash_type(id.id);
}
/**
* Presents a ResourceTable as an ISymbolTable, caching results.
* Instances of this class must outlive the encompassed ResourceTable.
* Since symbols are cached, the ResourceTable should not change during the
* lifetime of this SymbolTableWrapper.
*
* If a resource in the ResourceTable does not have a ResourceID assigned to it,
* it is ignored.
*
* Lookups by ID are ignored.
*/
class SymbolTableWrapper : public ISymbolTable {
private:
ResourceTable* mTable;
// We use shared_ptr because unique_ptr is not supported and
// we need automatic deletion.
android::LruCache<ResourceName, std::shared_ptr<Symbol>> mCache;
public:
SymbolTableWrapper(ResourceTable* table) : mTable(table), mCache(200) {
}
const Symbol* findByName(const ResourceName& name) override;
// Unsupported, all queries to ResourceTable should be done by name.
const Symbol* findById(ResourceId id) override {
return {};
}
};
class AssetManagerSymbolTableBuilder {
private:
struct AssetManagerSymbolTable : public ISymbolTable {
std::vector<std::unique_ptr<android::AssetManager>> mAssets;
// We use shared_ptr because unique_ptr is not supported and
// we need automatic deletion.
android::LruCache<ResourceName, std::shared_ptr<Symbol>> mCache;
android::LruCache<ResourceId, std::shared_ptr<Symbol>> mIdCache;
AssetManagerSymbolTable() : mCache(200), mIdCache(200) {
}
const Symbol* findByName(const ResourceName& name) override;
const Symbol* findById(ResourceId id) override;
};
std::unique_ptr<AssetManagerSymbolTable> mSymbolTable =
util::make_unique<AssetManagerSymbolTable>();
public:
AssetManagerSymbolTableBuilder& add(std::unique_ptr<android::AssetManager> assetManager) {
mSymbolTable->mAssets.push_back(std::move(assetManager));
return *this;
}
std::unique_ptr<ISymbolTable> build() {
return std::move(mSymbolTable);
}
};
class JoinedSymbolTableBuilder {
private:
struct JoinedSymbolTable : public ISymbolTable {
std::vector<std::unique_ptr<ISymbolTable>> mSymbolTables;
const Symbol* findByName(const ResourceName& name) override;
const Symbol* findById(ResourceId id) override;
};
std::unique_ptr<JoinedSymbolTable> mSymbolTable = util::make_unique<JoinedSymbolTable>();
public:
JoinedSymbolTableBuilder& addSymbolTable(std::unique_ptr<ISymbolTable> table) {
mSymbolTable->mSymbolTables.push_back(std::move(table));
return *this;
}
std::unique_ptr<ISymbolTable> build() {
return std::move(mSymbolTable);
}
};
} // namespace aapt
#endif /* AAPT_PROCESS_SYMBOLTABLE_H */