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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SkiaOpenGLPipeline.h"
#include "hwui/Bitmap.h"
#include "DeferredLayerUpdater.h"
#include "GlLayer.h"
#include "LayerDrawable.h"
#include "renderthread/EglManager.h"
#include "renderthread/Frame.h"
#include "renderstate/RenderState.h"
#include "SkiaPipeline.h"
#include "SkiaProfileRenderer.h"
#include "utils/TraceUtils.h"
#include <GrBackendSurface.h>
#include <cutils/properties.h>
#include <strings.h>
using namespace android::uirenderer::renderthread;
namespace android {
namespace uirenderer {
namespace skiapipeline {
SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
: SkiaPipeline(thread)
, mEglManager(thread.eglManager()) {
}
MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
// TODO: Figure out why this workaround is needed, see b/13913604
// In the meantime this matches the behavior of GLRenderer, so it is not a regression
EGLint error = 0;
if (!mEglManager.makeCurrent(mEglSurface, &error)) {
return MakeCurrentResult::AlreadyCurrent;
}
return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
}
Frame SkiaOpenGLPipeline::getFrame() {
LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
"drawRenderNode called on a context with no surface!");
return mEglManager.beginFrame(mEglSurface);
}
bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty,
const SkRect& dirty,
const FrameBuilder::LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue,
const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
const BakedOpRenderer::LightInfo& lightInfo,
const std::vector<sp<RenderNode>>& renderNodes,
FrameInfoVisualizer* profiler) {
mEglManager.damageFrame(frame, dirty);
// setup surface for fbo0
GrGLFramebufferInfo fboInfo;
fboInfo.fFBOID = 0;
GrPixelConfig pixelConfig =
wideColorGamut ? kRGBA_half_GrPixelConfig : kRGBA_8888_GrPixelConfig;
GrBackendRenderTarget backendRT(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE,
pixelConfig, fboInfo);
SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
SkASSERT(mRenderThread.getGrContext() != nullptr);
sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(
mRenderThread.getGrContext(), backendRT, kBottomLeft_GrSurfaceOrigin, nullptr, &props));
SkiaPipeline::updateLighting(lightGeometry, lightInfo);
renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut,
contentDrawBounds, surface);
layerUpdateQueue->clear();
// Draw visual debugging features
if (CC_UNLIKELY(Properties::showDirtyRegions
|| ProfileType::None != Properties::getProfileType())) {
SkCanvas* profileCanvas = surface->getCanvas();
SkiaProfileRenderer profileRenderer(profileCanvas);
profiler->draw(profileRenderer);
profileCanvas->flush();
}
// Log memory statistics
if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
dumpResourceCacheUsage();
}
return true;
}
bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew,
const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) {
GL_CHECKPOINT(LOW);
// Even if we decided to cancel the frame, from the perspective of jank
// metrics the frame was swapped at this point
currentFrameInfo->markSwapBuffers();
*requireSwap = drew || mEglManager.damageRequiresSwap();
if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
return false;
}
return *requireSwap;
}
bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) {
if (!mRenderThread.getGrContext()) {
return false;
}
// acquire most recent buffer for drawing
deferredLayer->updateTexImage();
deferredLayer->apply();
SkCanvas canvas(*bitmap);
Layer* layer = deferredLayer->backingLayer();
return LayerDrawable::DrawLayer(mRenderThread.getGrContext(), &canvas, layer);
}
static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) {
GlLayer* layer = new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha,
mode, blend);
layer->generateTexture();
return layer;
}
DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
mEglManager.initialize();
return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
}
void SkiaOpenGLPipeline::onStop() {
if (mEglManager.isCurrent(mEglSurface)) {
mEglManager.makeCurrent(EGL_NO_SURFACE);
}
}
bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior,
ColorMode colorMode) {
if (mEglSurface != EGL_NO_SURFACE) {
mEglManager.destroySurface(mEglSurface);
mEglSurface = EGL_NO_SURFACE;
}
if (surface) {
const bool wideColorGamut = colorMode == ColorMode::WideColorGamut;
mEglSurface = mEglManager.createSurface(surface, wideColorGamut);
}
if (mEglSurface != EGL_NO_SURFACE) {
const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
return true;
}
return false;
}
bool SkiaOpenGLPipeline::isSurfaceReady() {
return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
}
bool SkiaOpenGLPipeline::isContextReady() {
return CC_LIKELY(mEglManager.hasEglContext());
}
void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
if (thread.eglManager().hasEglContext()) {
mode = DrawGlInfo::kModeProcess;
}
(*functor)(mode, nullptr);
// If there's no context we don't need to reset as there's no gl state to save/restore
if (mode != DrawGlInfo::kModeProcessNoContext) {
thread.getGrContext()->resetContext();
}
}
#define FENCE_TIMEOUT 2000000000
class AutoEglFence {
public:
AutoEglFence(EGLDisplay display)
: mDisplay(display) {
fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
}
~AutoEglFence() {
if (fence != EGL_NO_SYNC_KHR) {
eglDestroySyncKHR(mDisplay, fence);
}
}
EGLSyncKHR fence = EGL_NO_SYNC_KHR;
private:
EGLDisplay mDisplay = EGL_NO_DISPLAY;
};
class AutoEglImage {
public:
AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer)
: mDisplay(display) {
EGLint imageAttrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };
image = eglCreateImageKHR(display, EGL_NO_CONTEXT,
EGL_NATIVE_BUFFER_ANDROID, clientBuffer, imageAttrs);
}
~AutoEglImage() {
if (image != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mDisplay, image);
}
}
EGLImageKHR image = EGL_NO_IMAGE_KHR;
private:
EGLDisplay mDisplay = EGL_NO_DISPLAY;
};
class AutoSkiaGlTexture {
public:
AutoSkiaGlTexture() {
glGenTextures(1, &mTexture);
glBindTexture(GL_TEXTURE_2D, mTexture);
}
~AutoSkiaGlTexture() {
glDeleteTextures(1, &mTexture);
}
private:
GLuint mTexture = 0;
};
sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread,
SkBitmap& skBitmap) {
renderThread.eglManager().initialize();
sk_sp<GrContext> grContext = sk_ref_sp(renderThread.getGrContext());
const SkImageInfo& info = skBitmap.info();
PixelFormat pixelFormat;
GLint format, type;
bool isSupported = false;
//TODO: add support for linear blending (when ANDROID_ENABLE_LINEAR_BLENDING is defined)
switch (info.colorType()) {
case kRGBA_8888_SkColorType:
isSupported = true;
// ARGB_4444 is upconverted to RGBA_8888
case kARGB_4444_SkColorType:
pixelFormat = PIXEL_FORMAT_RGBA_8888;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
case kRGBA_F16_SkColorType:
isSupported = grContext->caps()->isConfigTexturable(kRGBA_half_GrPixelConfig);
if (isSupported) {
type = GL_HALF_FLOAT;
pixelFormat = PIXEL_FORMAT_RGBA_FP16;
} else {
type = GL_UNSIGNED_BYTE;
pixelFormat = PIXEL_FORMAT_RGBA_8888;
}
format = GL_RGBA;
break;
case kRGB_565_SkColorType:
isSupported = true;
pixelFormat = PIXEL_FORMAT_RGB_565;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_6_5;
break;
case kGray_8_SkColorType:
isSupported = true;
pixelFormat = PIXEL_FORMAT_RGBA_8888;
format = GL_LUMINANCE;
type = GL_UNSIGNED_BYTE;
break;
default:
ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
return nullptr;
}
SkBitmap bitmap;
if (isSupported) {
bitmap = skBitmap;
} else {
bitmap.allocPixels(SkImageInfo::MakeN32(info.width(), info.height(), info.alphaType(),
nullptr));
bitmap.eraseColor(0);
if (info.colorType() == kRGBA_F16_SkColorType) {
// Drawing RGBA_F16 onto ARGB_8888 is not supported
skBitmap.readPixels(bitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
} else {
SkCanvas canvas(bitmap);
canvas.drawBitmap(skBitmap, 0.0f, 0.0f, nullptr);
}
}
sp<GraphicBuffer> buffer = new GraphicBuffer(info.width(), info.height(), pixelFormat,
GraphicBuffer::USAGE_HW_TEXTURE |
GraphicBuffer::USAGE_SW_WRITE_NEVER |
GraphicBuffer::USAGE_SW_READ_NEVER,
std::string("Bitmap::allocateSkiaHardwareBitmap pid [") + std::to_string(getpid()) + "]");
status_t error = buffer->initCheck();
if (error < 0) {
ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
return nullptr;
}
//upload the bitmap into a texture
EGLDisplay display = eglGetCurrentDisplay();
LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY,
"Failed to get EGL_DEFAULT_DISPLAY! err=%s",
uirenderer::renderthread::EglManager::eglErrorString());
// We use an EGLImage to access the content of the GraphicBuffer
// The EGL image is later bound to a 2D texture
EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer();
AutoEglImage autoImage(display, clientBuffer);
if (autoImage.image == EGL_NO_IMAGE_KHR) {
ALOGW("Could not create EGL image, err =%s",
uirenderer::renderthread::EglManager::eglErrorString());
return nullptr;
}
AutoSkiaGlTexture glTexture;
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
GL_CHECKPOINT(MODERATE);
// glTexSubImage2D is synchronous in sense that it memcpy() from pointer that we provide.
// But asynchronous in sense that driver may upload texture onto hardware buffer when we first
// use it in drawing
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, info.width(), info.height(), format, type,
bitmap.getPixels());
GL_CHECKPOINT(MODERATE);
// The fence is used to wait for the texture upload to finish
// properly. We cannot rely on glFlush() and glFinish() as
// some drivers completely ignore these API calls
AutoEglFence autoFence(display);
if (autoFence.fence == EGL_NO_SYNC_KHR) {
LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
return nullptr;
}
// The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
// pipeline flush (similar to what a glFlush() would do.)
EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
return nullptr;
}
grContext->resetContext(kTextureBinding_GrGLBackendState);
return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
}
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */