| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef CANVASCONTEXT_H_ |
| #define CANVASCONTEXT_H_ |
| |
| #include <set> |
| |
| #include <cutils/compiler.h> |
| #include <EGL/egl.h> |
| #include <SkBitmap.h> |
| #include <utils/Functor.h> |
| #include <utils/Vector.h> |
| |
| #include "../DamageAccumulator.h" |
| #include "../DrawProfiler.h" |
| #include "../IContextFactory.h" |
| #include "../RenderNode.h" |
| #include "RenderTask.h" |
| #include "RenderThread.h" |
| |
| #define FUNCTOR_PROCESS_DELAY 4 |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class AnimationContext; |
| class DeferredLayerUpdater; |
| class OpenGLRenderer; |
| class Rect; |
| class Layer; |
| class RenderState; |
| |
| namespace renderthread { |
| |
| class EglManager; |
| |
| // This per-renderer class manages the bridge between the global EGL context |
| // and the render surface. |
| // TODO: Rename to Renderer or some other per-window, top-level manager |
| class CanvasContext : public IFrameCallback { |
| public: |
| CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, |
| IContextFactory* contextFactory); |
| virtual ~CanvasContext(); |
| |
| bool initialize(ANativeWindow* window); |
| void updateSurface(ANativeWindow* window); |
| void pauseSurface(ANativeWindow* window); |
| void setup(int width, int height, const Vector3& lightCenter, float lightRadius, |
| uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); |
| void setOpaque(bool opaque); |
| void makeCurrent(); |
| void processLayerUpdate(DeferredLayerUpdater* layerUpdater); |
| void prepareTree(TreeInfo& info); |
| void draw(); |
| void destroy(); |
| |
| // IFrameCallback, Chroreographer-driven frame callback entry point |
| virtual void doFrame(); |
| |
| void buildLayer(RenderNode* node); |
| bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); |
| void markLayerInUse(RenderNode* node); |
| |
| void destroyHardwareResources(); |
| static void trimMemory(RenderThread& thread, int level); |
| |
| static void invokeFunctor(RenderThread& thread, Functor* functor); |
| |
| void runWithGlContext(RenderTask* task); |
| |
| Layer* createTextureLayer(); |
| |
| ANDROID_API static void setTextureAtlas(RenderThread& thread, |
| const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize); |
| |
| void stopDrawing(); |
| void notifyFramePending(); |
| |
| DrawProfiler& profiler() { return mProfiler; } |
| |
| private: |
| friend class RegisterFrameCallbackTask; |
| // TODO: Replace with something better for layer & other GL object |
| // lifecycle tracking |
| friend class android::uirenderer::RenderState; |
| |
| void setSurface(ANativeWindow* window); |
| void swapBuffers(); |
| void requireSurface(); |
| |
| void requireGlContext(); |
| |
| void freePrefetechedLayers(); |
| |
| RenderThread& mRenderThread; |
| EglManager& mEglManager; |
| sp<ANativeWindow> mNativeWindow; |
| EGLSurface mEglSurface; |
| bool mDirtyRegionsEnabled; |
| |
| bool mOpaque; |
| OpenGLRenderer* mCanvas; |
| bool mHaveNewSurface; |
| DamageAccumulator mDamageAccumulator; |
| AnimationContext* mAnimationContext; |
| |
| const sp<RenderNode> mRootRenderNode; |
| |
| DrawProfiler mProfiler; |
| |
| std::set<RenderNode*> mPrefetechedLayers; |
| }; |
| |
| } /* namespace renderthread */ |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| #endif /* CANVASCONTEXT_H_ */ |