| #include "gles2context.h" |
| |
| //#undef LOGD |
| //#define LOGD(...) |
| |
| #define API_ENTRY |
| #define CALL_GL_API(NAME,...) LOGD("?"#NAME); assert(0); |
| #define CALL_GL_API_RETURN(NAME,...) LOGD("?"#NAME); assert(0); return 0; |
| |
| static inline GGLTexture * AllocTexture() |
| { |
| GGLTexture * tex = (GGLTexture *)calloc(1, sizeof(GGLTexture)); |
| tex->minFilter = GGLTexture::GGL_LINEAR; // should be NEAREST_ MIPMAP_LINEAR |
| tex->magFilter = GGLTexture::GGL_LINEAR; |
| return tex; |
| } |
| |
| void GLES2Context::InitializeTextures() |
| { |
| tex.textures = std::map<GLuint, GGLTexture *>(); // the entire struct has been zeroed in constructor |
| tex.tex2D = AllocTexture(); |
| tex.textures[GL_TEXTURE_2D] = tex.tex2D; |
| tex.texCube = AllocTexture(); |
| tex.textures[GL_TEXTURE_CUBE_MAP] = tex.texCube; |
| for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) { |
| tex.tmus[i] = NULL; |
| tex.sampler2tmu[i] = NULL; |
| } |
| |
| tex.active = 0; |
| |
| tex.free = max(GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP) + 1; |
| |
| tex.tex2D->format = GGL_PIXEL_FORMAT_RGBA_8888; |
| tex.tex2D->type = GL_TEXTURE_2D; |
| tex.tex2D->levelCount = 1; |
| tex.tex2D->wrapS = tex.tex2D->wrapT = GGLTexture::GGL_REPEAT; |
| tex.tex2D->minFilter = tex.tex2D->magFilter = GGLTexture::GGL_NEAREST; |
| tex.tex2D->width = tex.tex2D->height = 1; |
| tex.tex2D->levels = malloc(4); |
| *(unsigned *)tex.tex2D->levels = 0xff000000; |
| |
| |
| tex.texCube->format = GGL_PIXEL_FORMAT_RGBA_8888; |
| tex.texCube->type = GL_TEXTURE_CUBE_MAP; |
| tex.texCube->levelCount = 1; |
| tex.texCube->wrapS = tex.texCube->wrapT = GGLTexture::GGL_REPEAT; |
| tex.texCube->minFilter = tex.texCube->magFilter = GGLTexture::GGL_NEAREST; |
| tex.texCube->width = tex.texCube->height = 1; |
| tex.texCube->levels = malloc(4 * 6); |
| static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000, |
| 0xff00ffff, 0xffffff00, 0xffff00ff |
| }; |
| memcpy(tex.texCube->levels, texels, sizeof texels); |
| |
| //texture.levelCount = GenerateMipmaps(texture.levels, texture.width, texture.height); |
| |
| // static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000, |
| // 0xff00ffff, 0xffffff00, 0xffff00ff}; |
| // memcpy(texture.levels[0], texels, sizeof texels); |
| // texture.format = GGL_PIXEL_FORMAT_RGBA_8888; |
| // texture.width = texture.height = 1; |
| //texture.height /= 6; |
| //texture.type = GL_TEXTURE_CUBE_MAP; |
| |
| tex.unpack = 4; |
| } |
| |
| void GLES2Context::TextureState::UpdateSampler(GGLInterface * iface, unsigned tmu) |
| { |
| for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) |
| if (tmu == sampler2tmu[i]) |
| iface->SetSampler(iface, i, tmus[tmu]); |
| } |
| |
| void GLES2Context::UninitializeTextures() |
| { |
| for (std::map<GLuint, GGLTexture *>::iterator it = tex.textures.begin(); it != tex.textures.end(); it++) { |
| if (!it->second) |
| continue; |
| free(it->second->levels); |
| free(it->second); |
| } |
| } |
| |
| static inline void GetFormatAndBytesPerPixel(const GLenum format, unsigned * bytesPerPixel, |
| GGLPixelFormat * texFormat) |
| { |
| switch (format) { |
| case GL_ALPHA: |
| *texFormat = GGL_PIXEL_FORMAT_A_8; |
| *bytesPerPixel = 1; |
| break; |
| case GL_LUMINANCE: |
| *texFormat = GGL_PIXEL_FORMAT_L_8; |
| *bytesPerPixel = 1; |
| break; |
| case GL_LUMINANCE_ALPHA: |
| *texFormat = GGL_PIXEL_FORMAT_LA_88; |
| *bytesPerPixel = 2; |
| break; |
| case GL_RGB: |
| *texFormat = GGL_PIXEL_FORMAT_RGB_888; |
| *bytesPerPixel = 3; |
| break; |
| case GL_RGBA: |
| *texFormat = GGL_PIXEL_FORMAT_RGBA_8888; |
| *bytesPerPixel = 4; |
| break; |
| |
| // internal formats to avoid conversion |
| case GL_UNSIGNED_SHORT_5_6_5: |
| *texFormat = GGL_PIXEL_FORMAT_RGB_565; |
| *bytesPerPixel = 2; |
| break; |
| |
| default: |
| assert(0); |
| return; |
| } |
| } |
| |
| static inline void CopyTexture(char * dst, const char * src, const unsigned bytesPerPixel, |
| const unsigned sx, const unsigned sy, const unsigned sw, |
| const unsigned dx, const unsigned dy, const unsigned dw, |
| const unsigned w, const unsigned h) |
| { |
| const unsigned bpp = bytesPerPixel; |
| if (dw == sw && dw == w && sx == 0 && dx == 0) |
| memcpy(dst + dy * dw * bpp, src + sy * sw * bpp, w * h * bpp); |
| else |
| for (unsigned y = 0; y < h; y++) |
| memcpy(dst + ((dy + y) * dw + dx) * bpp, src + ((sy + y) * sw + sx) * bpp, w * bpp); |
| } |
| |
| void glActiveTexture(GLenum texture) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| unsigned index = texture - GL_TEXTURE0; |
| assert(NELEM(ctx->tex.tmus) > index); |
| // LOGD("agl2: glActiveTexture %u", index); |
| ctx->tex.active = index; |
| } |
| |
| void glBindTexture(GLenum target, GLuint texture) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| // LOGD("agl2: glBindTexture target=0x%.4X texture=%u active=%u", target, texture, ctx->tex.active); |
| std::map<GLuint, GGLTexture *>::iterator it = ctx->tex.textures.find(texture); |
| GGLTexture * tex = NULL; |
| if (it != ctx->tex.textures.end()) { |
| tex = it->second; |
| if (!tex) { |
| tex = AllocTexture(); |
| tex->type = target; |
| it->second = tex; |
| // LOGD("agl2: glBindTexture allocTexture"); |
| } |
| // else |
| // LOGD("agl2: glBindTexture bind existing texture"); |
| assert(target == tex->type); |
| } else if (0 == texture) { |
| if (GL_TEXTURE_2D == target) |
| { |
| tex = ctx->tex.tex2D; |
| // LOGD("agl2: glBindTexture bind default tex2D"); |
| } |
| else if (GL_TEXTURE_CUBE_MAP == target) |
| { |
| tex = ctx->tex.texCube; |
| // LOGD("agl2: glBindTexture bind default texCube"); |
| } |
| else |
| assert(0); |
| } else { |
| if (texture <= ctx->tex.free) |
| ctx->tex.free = texture + 1; |
| tex = AllocTexture(); |
| tex->type = target; |
| ctx->tex.textures[texture] = tex; |
| // LOGD("agl2: glBindTexture new texture=%u", texture); |
| } |
| ctx->tex.tmus[ctx->tex.active] = tex; |
| // LOGD("agl2: glBindTexture format=0x%.2X w=%u h=%u levels=%p", tex->format, |
| // tex->width, tex->height, tex->levels); |
| ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active); |
| } |
| |
| void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) |
| { |
| CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data); |
| } |
| |
| void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) |
| { |
| CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| |
| void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, |
| GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| // LOGD("agl2: glCopyTexImage2D target=0x%.4X internalformat=0x%.4X", target, internalformat); |
| // LOGD("x=%d y=%d width=%d height=%d border=%d level=%d ", x, y, width, height, border, level); |
| assert(0 == border); |
| assert(0 == level); |
| unsigned bytesPerPixel = 0; |
| GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN; |
| GetFormatAndBytesPerPixel(internalformat, &bytesPerPixel, &texFormat); |
| |
| assert(texFormat == ctx->rasterizer.frameSurface.format); |
| // LOGD("texFormat=0x%.2X bytesPerPixel=%d \n", texFormat, bytesPerPixel); |
| unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size; |
| |
| assert(ctx->tex.tmus[ctx->tex.active]); |
| assert(y + height <= ctx->rasterizer.frameSurface.height); |
| assert(x + width <= ctx->rasterizer.frameSurface.width); |
| GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; |
| tex.width = width; |
| tex.height = height; |
| tex.levelCount = 1; |
| tex.format = texFormat; |
| switch (target) { |
| case GL_TEXTURE_2D: |
| tex.levels = realloc(tex.levels, totalSize); |
| CopyTexture((char *)tex.levels, (const char *)ctx->rasterizer.frameSurface.data, bytesPerPixel, |
| x, y, ctx->rasterizer.frameSurface.width, 0, 0, width, width, height); |
| break; |
| default: |
| assert(0); |
| return; |
| } |
| ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active); |
| } |
| |
| void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| // x, y are src offset |
| // xoffset and yoffset are dst offset |
| GLES2_GET_CONST_CONTEXT(ctx); |
| // LOGD("agl2: glCopyTexSubImage2D target=0x%.4X level=%d", target, level); |
| // LOGD("xoffset=%d yoffset=%d x=%d y=%d width=%d height=%d", xoffset, yoffset, x, y, width, height); |
| assert(0 == level); |
| |
| unsigned bytesPerPixel = 4; |
| unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size; |
| |
| assert(ctx->tex.tmus[ctx->tex.active]); |
| GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; |
| |
| assert(tex.format == ctx->rasterizer.frameSurface.format); |
| assert(GGL_PIXEL_FORMAT_RGBA_8888 == tex.format); |
| |
| const unsigned srcWidth = ctx->rasterizer.frameSurface.width; |
| const unsigned srcHeight = ctx->rasterizer.frameSurface.height; |
| |
| assert(x >= 0 && y >= 0); |
| assert(xoffset >= 0 && yoffset >= 0); |
| assert(x + width <= srcWidth); |
| assert(y + height <= srcHeight); |
| assert(xoffset + width <= tex.width); |
| assert(yoffset + height <= tex.height); |
| |
| switch (target) { |
| case GL_TEXTURE_2D: |
| CopyTexture((char *)tex.levels, (const char *)ctx->rasterizer.frameSurface.data, bytesPerPixel, |
| x, y, srcWidth, xoffset, yoffset, tex.width, width, height); |
| break; |
| default: |
| assert(0); |
| return; |
| } |
| ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active); |
| } |
| |
| void glDeleteTextures(GLsizei n, const GLuint* textures) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| for (unsigned i = 0; i < n; i++) { |
| std::map<GLuint, GGLTexture *>::iterator it = ctx->tex.textures.find(textures[i]); |
| if (it == ctx->tex.textures.end()) |
| continue; |
| ctx->tex.free = min(ctx->tex.free, textures[i]); |
| for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) |
| if (ctx->tex.tmus[i] == it->second) { |
| if (GL_TEXTURE_2D == it->second->type) |
| ctx->tex.tmus[i] = ctx->tex.tex2D; |
| else if (GL_TEXTURE_CUBE_MAP == it->second->type) |
| ctx->tex.tmus[i] = ctx->tex.texCube; |
| else |
| assert(0); |
| ctx->tex.UpdateSampler(ctx->iface, i); |
| } |
| if (it->second) { |
| free(it->second->levels); |
| free(it->second); |
| } |
| ctx->tex.textures.erase(it); |
| } |
| } |
| |
| void glGenTextures(GLsizei n, GLuint* textures) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| for (unsigned i = 0; i < n; i++) { |
| textures[i] = 0; |
| for (ctx->tex.free; ctx->tex.free < 0xffffffffu; ctx->tex.free++) |
| if (ctx->tex.textures.find(ctx->tex.free) == ctx->tex.textures.end()) { |
| ctx->tex.textures[ctx->tex.free] = NULL; |
| textures[i] = ctx->tex.free; |
| ctx->tex.free++; |
| break; |
| } |
| assert(textures[i]); |
| } |
| } |
| |
| void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params) |
| { |
| CALL_GL_API(glGetTexParameterfv, target, pname, params); |
| } |
| void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params) |
| { |
| CALL_GL_API(glGetTexParameteriv, target, pname, params); |
| } |
| |
| GLboolean glIsTexture(GLuint texture) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| if (ctx->tex.textures.find(texture) == ctx->tex.textures.end()) |
| return GL_FALSE; |
| else |
| return GL_TRUE; |
| } |
| |
| void glPixelStorei(GLenum pname, GLint param) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| assert(GL_UNPACK_ALIGNMENT == pname); |
| assert(1 == param || 2 == param || 4 == param || 8 == param); |
| // LOGD("\n*\n* agl2: glPixelStorei not implemented pname=0x%.4X param=%d \n*", pname, param); |
| ctx->tex.unpack = param; |
| // CALL_GL_API(glPixelStorei, pname, param); |
| } |
| void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, |
| GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| // LOGD("agl2: glTexImage2D internalformat=0x%.4X format=0x%.4X type=0x%.4X \n", internalformat, format, type); |
| // LOGD("width=%d height=%d border=%d level=%d pixels=%p \n", width, height, border, level, pixels); |
| switch (type) { |
| case GL_UNSIGNED_BYTE: |
| break; |
| case GL_UNSIGNED_SHORT_5_6_5: |
| internalformat = format = GL_UNSIGNED_SHORT_5_6_5; |
| assert(4 == ctx->tex.unpack); |
| break; |
| default: |
| assert(0); |
| } |
| assert(internalformat == format); |
| assert(0 == border); |
| if (0 != level) { |
| LOGD("agl2: glTexImage2D level=%d", level); |
| return; |
| } |
| unsigned bytesPerPixel = 0; |
| GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN; |
| GetFormatAndBytesPerPixel(format, &bytesPerPixel, &texFormat); |
| |
| assert(texFormat && bytesPerPixel); |
| // LOGD("texFormat=0x%.2X bytesPerPixel=%d active=%u", texFormat, bytesPerPixel, ctx->tex.active); |
| unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size; |
| |
| assert(ctx->tex.tmus[ctx->tex.active]); |
| |
| GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; |
| tex.width = width; |
| tex.height = height; |
| tex.levelCount = 1; |
| tex.format = texFormat; |
| |
| switch (target) { |
| case GL_TEXTURE_2D: |
| assert(GL_TEXTURE_2D == ctx->tex.tmus[ctx->tex.active]->type); |
| offset = 0; |
| break; |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| assert(GL_TEXTURE_CUBE_MAP == ctx->tex.tmus[ctx->tex.active]->type); |
| assert(width == height); |
| offset = (target - GL_TEXTURE_CUBE_MAP_POSITIVE_X) * size; |
| totalSize = 6 * size; |
| break; |
| default: |
| assert(0); |
| return; |
| } |
| |
| tex.levels = realloc(tex.levels, totalSize); |
| if (pixels) |
| CopyTexture((char *)tex.levels, (const char *)pixels, bytesPerPixel, 0, 0, width, 0, 0, width, width, height); |
| ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active); |
| } |
| |
| void glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| { |
| // LOGD("agl2: glTexParameterf target=0x%.4X pname=0x%.4X param=%f", target, pname, param); |
| glTexParameteri(target, pname, param); |
| } |
| void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params) |
| { |
| CALL_GL_API(glTexParameterfv, target, pname, params); |
| } |
| void glTexParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| // LOGD("alg2: glTexParameteri target=0x%.0X pname=0x%.4X param=0x%.4X", |
| // target, pname, param); |
| assert(ctx->tex.tmus[ctx->tex.active]); |
| assert(target == ctx->tex.tmus[ctx->tex.active]->type); |
| GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; |
| switch (pname) { |
| case GL_TEXTURE_WRAP_S: |
| case GL_TEXTURE_WRAP_T: |
| GGLTexture::GGLTextureWrap wrap; |
| switch (param) { |
| case GL_REPEAT: |
| wrap = GGLTexture::GGL_REPEAT; |
| break; |
| case GL_CLAMP_TO_EDGE: |
| wrap = GGLTexture::GGL_CLAMP_TO_EDGE; |
| break; |
| case GL_MIRRORED_REPEAT: |
| wrap = GGLTexture::GGL_MIRRORED_REPEAT; |
| break; |
| default: |
| assert(0); |
| return; |
| } |
| if (GL_TEXTURE_WRAP_S == pname) |
| tex.wrapS = wrap; |
| else |
| tex.wrapT = wrap; |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| switch (param) { |
| case GL_NEAREST: |
| tex.minFilter = GGLTexture::GGL_NEAREST; |
| break; |
| case GL_LINEAR: |
| tex.minFilter = GGLTexture::GGL_LINEAR; |
| break; |
| case GL_NEAREST_MIPMAP_NEAREST: |
| // tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_NEAREST; |
| break; |
| case GL_NEAREST_MIPMAP_LINEAR: |
| // tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_LINEAR; |
| break; |
| case GL_LINEAR_MIPMAP_NEAREST: |
| // tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_NEAREST; |
| break; |
| case GL_LINEAR_MIPMAP_LINEAR: |
| // tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_LINEAR; |
| break; |
| default: |
| assert(0); |
| return; |
| } |
| break; |
| case GL_TEXTURE_MAG_FILTER: |
| switch (param) { |
| case GL_NEAREST: |
| tex.minFilter = GGLTexture::GGL_NEAREST; |
| break; |
| case GL_LINEAR: |
| tex.minFilter = GGLTexture::GGL_LINEAR; |
| break; |
| default: |
| assert(0); |
| return; |
| } |
| break; |
| default: |
| assert(0); |
| return; |
| } |
| // implementation restriction |
| if (tex.magFilter != tex.minFilter) |
| tex.magFilter = tex.minFilter = GGLTexture::GGL_LINEAR; |
| ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active); |
| } |
| void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params) |
| { |
| CALL_GL_API(glTexParameteriv, target, pname, params); |
| } |
| void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| // LOGD("agl2: glTexSubImage2D target=0x%.4X level=%d xoffset=%d yoffset=%d width=%d height=%d format=0x%.4X type=0x%.4X pixels=%p", |
| // target, level, xoffset, yoffset, width, height, format, type, pixels); |
| assert(0 == level); |
| assert(target == ctx->tex.tmus[ctx->tex.active]->type); |
| switch (type) { |
| case GL_UNSIGNED_BYTE: |
| break; |
| case GL_UNSIGNED_SHORT_5_6_5: |
| format = GL_UNSIGNED_SHORT_5_6_5; |
| assert(4 == ctx->tex.unpack); |
| break; |
| default: |
| assert(0); |
| } |
| GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active]; |
| GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN; |
| unsigned bytesPerPixel = 0; |
| GetFormatAndBytesPerPixel(format, &bytesPerPixel, &texFormat); |
| assert(texFormat == tex.format); |
| assert(GL_UNSIGNED_BYTE == type); |
| switch (target) { |
| case GL_TEXTURE_2D: |
| CopyTexture((char *)tex.levels, (const char *)pixels, bytesPerPixel, 0, 0, width, xoffset, |
| yoffset, tex.width, width, height); |
| break; |
| default: |
| assert(0); |
| } |
| ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active); |
| } |