| #include "gles2context.h" |
| |
| //#undef LOGD |
| //#define LOGD(...) |
| |
| void GLES2Context::InitializeVertices() |
| { |
| vert.vbos = std::map<GLuint, VBO *>(); // the entire struct has been zeroed in constructor |
| vert.free = 1; |
| vert.vbo = NULL; |
| vert.indices = NULL; |
| for (unsigned i = 0; i < GGL_MAXVERTEXATTRIBS; i++) |
| vert.defaultAttribs[i] = Vector4(0,0,0,1); |
| } |
| |
| void GLES2Context::UninitializeVertices() |
| { |
| for (std::map<GLuint, VBO *>::iterator it = vert.vbos.begin(); it != vert.vbos.end(); it++) { |
| if (!it->second) |
| continue; |
| free(it->second->data); |
| free(it->second); |
| } |
| } |
| |
| static inline void FetchElement(const GLES2Context * ctx, const unsigned index, |
| const unsigned maxAttrib, VertexInput * elem) |
| { |
| for (unsigned i = 0; i < maxAttrib; i++) { |
| { |
| unsigned size = 0; |
| if (ctx->vert.attribs[i].enabled) { |
| const char * ptr = (const char *)ctx->vert.attribs[i].ptr; |
| ptr += ctx->vert.attribs[i].stride * index; |
| memcpy(elem->attributes + i, ptr, ctx->vert.attribs[i].size * sizeof(float)); |
| size = ctx->vert.attribs[i].size; |
| // LOGD("agl2: FetchElement %d attribs size=%d %.2f,%.2f,%.2f,%.2f", i, size, elem->attributes[i].x, |
| // elem->attributes[i].y, elem->attributes[i].z, elem->attributes[i].w); |
| } else { |
| // LOGD("agl2: FetchElement %d default %.2f,%.2f,%.2f,%.2f", i, ctx->vert.defaultAttribs[i].x, |
| // ctx->vert.defaultAttribs[i].y, ctx->vert.defaultAttribs[i].z, ctx->vert.defaultAttribs[i].w); |
| } |
| |
| switch (size) { |
| case 0: // fall through |
| elem->attributes[i].x = ctx->vert.defaultAttribs[i].x; |
| case 1: // fall through |
| elem->attributes[i].y = ctx->vert.defaultAttribs[i].y; |
| case 2: // fall through |
| elem->attributes[i].z = ctx->vert.defaultAttribs[i].z; |
| case 3: // fall through |
| elem->attributes[i].w = ctx->vert.defaultAttribs[i].w; |
| case 4: |
| break; |
| default: |
| assert(0); |
| break; |
| } |
| // LOGD("agl2: FetchElement %d size=%d %.2f,%.2f,%.2f,%.2f", i, size, elem->attributes[i].x, |
| // elem->attributes[i].y, elem->attributes[i].z, elem->attributes[i].w); |
| } |
| } |
| } |
| |
| template<typename IndexT> static void DrawElementsTriangles(const GLES2Context * ctx, |
| const unsigned count, const IndexT * indices, const unsigned maxAttrib) |
| { |
| VertexInput v[3]; |
| if (ctx->vert.indices) |
| indices = (IndexT *)((char *)ctx->vert.indices->data + (long)indices); |
| for (unsigned i = 0; i < count; i += 3) { |
| for (unsigned j = 0; j < 3; j++) |
| FetchElement(ctx, indices[i + j], maxAttrib, v + j); |
| ctx->iface->DrawTriangle(ctx->iface, v, v + 1, v + 2); |
| } |
| } |
| |
| static void DrawArraysTriangles(const GLES2Context * ctx, const unsigned first, |
| const unsigned count, const unsigned maxAttrib) |
| { |
| // LOGD("agl: DrawArraysTriangles=%p", DrawArraysTriangles); |
| VertexInput v[3]; |
| for (unsigned i = 2; i < count; i+=3) { |
| // TODO: fix order |
| FetchElement(ctx, first + i - 2, maxAttrib, v + 0); |
| FetchElement(ctx, first + i - 1, maxAttrib, v + 1); |
| FetchElement(ctx, first + i - 0, maxAttrib, v + 2); |
| ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2); |
| } |
| // LOGD("agl: DrawArraysTriangles end"); |
| } |
| |
| template<typename IndexT> static void DrawElementsTriangleStrip(const GLES2Context * ctx, |
| const unsigned count, const IndexT * indices, const unsigned maxAttrib) |
| { |
| VertexInput v[3]; |
| if (ctx->vert.indices) |
| indices = (IndexT *)((char *)ctx->vert.indices->data + (long)indices); |
| |
| // LOGD("agl2: DrawElementsTriangleStrip"); |
| // for (unsigned i = 0; i < count; i++) |
| // LOGD("indices[%d] = %d", i, indices[i]); |
| |
| FetchElement(ctx, indices[0], maxAttrib, v + 0); |
| FetchElement(ctx, indices[1], maxAttrib, v + 1); |
| for (unsigned i = 2; i < count; i ++) { |
| FetchElement(ctx, indices[i], maxAttrib, v + i % 3); |
| ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3); |
| } |
| |
| // for (unsigned i = 2; i < count; i++) { |
| // FetchElement(ctx, indices[i - 2], maxAttrib, v + 0); |
| // FetchElement(ctx, indices[i - 1], maxAttrib, v + 1); |
| // FetchElement(ctx, indices[i - 0], maxAttrib, v + 2); |
| // ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2); |
| // } |
| } |
| |
| static void DrawArraysTriangleStrip(const GLES2Context * ctx, const unsigned first, |
| const unsigned count, const unsigned maxAttrib) |
| { |
| VertexInput v[3]; |
| FetchElement(ctx, first, maxAttrib, v + 0); |
| FetchElement(ctx, first + 1, maxAttrib, v + 1); |
| for (unsigned i = 2; i < count; i++) { |
| // TODO: fix order |
| FetchElement(ctx, first + i, maxAttrib, v + i % 3); |
| ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3); |
| } |
| } |
| |
| void glBindBuffer(GLenum target, GLuint buffer) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| VBO * vbo = NULL; |
| if (0 != buffer) { |
| std::map<GLuint, VBO *>::iterator it = ctx->vert.vbos.find(buffer); |
| if (it != ctx->vert.vbos.end()) { |
| vbo = it->second; |
| if (!vbo) |
| vbo = (VBO *)calloc(1, sizeof(VBO)); |
| it->second = vbo; |
| } else |
| assert(0); |
| } |
| if (GL_ARRAY_BUFFER == target) |
| ctx->vert.vbo = vbo; |
| else if (GL_ELEMENT_ARRAY_BUFFER == target) |
| ctx->vert.indices = vbo; |
| else |
| assert(0); |
| assert(vbo || buffer == 0); |
| // LOGD("\n*\n glBindBuffer 0x%.4X=%d ", target, buffer); |
| } |
| |
| void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| if (GL_ARRAY_BUFFER == target) { |
| assert(ctx->vert.vbo); |
| ctx->vert.vbo->data = realloc(ctx->vert.vbo->data, size); |
| ctx->vert.vbo->size = size; |
| ctx->vert.vbo->usage = usage; |
| if (data) |
| memcpy(ctx->vert.vbo->data, data, size); |
| } else if (GL_ELEMENT_ARRAY_BUFFER == target) { |
| assert(ctx->vert.indices); |
| ctx->vert.indices->data = realloc(ctx->vert.indices->data, size); |
| ctx->vert.indices->size = size; |
| ctx->vert.indices->usage = usage; |
| if (data) |
| memcpy(ctx->vert.indices->data, data, size); |
| } else |
| assert(0); |
| // LOGD("\n*\n glBufferData target=0x%.4X size=%u data=%p usage=0x%.4X \n", |
| // target, size, data, usage); |
| } |
| |
| void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| if (GL_ARRAY_BUFFER == target) |
| { |
| assert(ctx->vert.vbo); |
| assert(0 <= offset); |
| assert(0 <= size); |
| assert(offset + size <= ctx->vert.vbo->size); |
| memcpy((char *)ctx->vert.vbo->data + offset, data, size); |
| } |
| else |
| assert(0); |
| } |
| |
| void glDeleteBuffers(GLsizei n, const GLuint* buffers) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| for (unsigned i = 0; i < n; i++) { |
| std::map<GLuint, VBO*>::iterator it = ctx->vert.vbos.find(buffers[i]); |
| if (it == ctx->vert.vbos.end()) |
| continue; |
| ctx->vert.free = min(ctx->vert.free, buffers[i]); |
| if (it->second == ctx->vert.vbo) |
| ctx->vert.vbo = NULL; |
| else if (it->second == ctx->vert.indices) |
| ctx->vert.indices = NULL; |
| if (it->second) { |
| free(it->second->data); |
| free(it->second); |
| } |
| } |
| } |
| |
| void glDisableVertexAttribArray(GLuint index) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| assert(GGL_MAXVERTEXATTRIBS > index); |
| ctx->vert.attribs[index].enabled = false; |
| } |
| |
| void glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| // LOGD("agl2: glDrawArrays=%p", glDrawArrays); |
| assert(ctx->rasterizer.CurrentProgram); |
| assert(0 <= first); |
| int maxAttrib = -1; |
| ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib); |
| assert(0 <= maxAttrib && GGL_MAXVERTEXATTRIBS >= maxAttrib); |
| switch (mode) { |
| case GL_TRIANGLE_STRIP: |
| DrawArraysTriangleStrip(ctx, first, count, maxAttrib); |
| break; |
| case GL_TRIANGLES: |
| DrawArraysTriangles(ctx, first, count, maxAttrib); |
| break; |
| default: |
| LOGE("agl2: glDrawArrays unsupported mode: 0x%.4X \n", mode); |
| assert(0); |
| break; |
| } |
| // LOGD("agl2: glDrawArrays end"); |
| } |
| |
| void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| // LOGD("agl2: glDrawElements=%p mode=0x%.4X count=%d type=0x%.4X indices=%p", |
| // glDrawElements, mode, count, type, indices); |
| if (!ctx->rasterizer.CurrentProgram) |
| return; |
| |
| int maxAttrib = -1; |
| ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib); |
| assert(0 <= maxAttrib && GGL_MAXVERTEXATTRIBS >= maxAttrib); |
| // LOGD("agl2: glDrawElements mode=0x%.4X type=0x%.4X count=%d program=%p indices=%p \n", |
| // mode, type, count, ctx->rasterizer.CurrentProgram, indices); |
| switch (mode) { |
| case GL_TRIANGLES: |
| if (GL_UNSIGNED_SHORT == type) |
| DrawElementsTriangles<unsigned short>(ctx, count, (unsigned short *)indices, maxAttrib); |
| else |
| assert(0); |
| break; |
| case GL_TRIANGLE_STRIP: |
| if (GL_UNSIGNED_SHORT == type) |
| DrawElementsTriangleStrip<unsigned short>(ctx, count, (unsigned short *)indices, maxAttrib); |
| else |
| assert(0); |
| break; |
| default: |
| assert(0); |
| } |
| // LOGD("agl2: glDrawElements end"); |
| } |
| |
| void glEnableVertexAttribArray(GLuint index) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| ctx->vert.attribs[index].enabled = true; |
| // LOGD("agl2: glEnableVertexAttribArray %d \n", index); |
| } |
| |
| void glGenBuffers(GLsizei n, GLuint* buffers) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| for (unsigned i = 0; i < n; i++) { |
| buffers[i] = 0; |
| for (ctx->vert.free; ctx->vert.free < 0xffffffffu; ctx->vert.free++) { |
| if (ctx->vert.vbos.find(ctx->vert.free) == ctx->vert.vbos.end()) { |
| ctx->vert.vbos[ctx->vert.free] = NULL; |
| buffers[i] = ctx->vert.free; |
| // LOGD("glGenBuffers %d \n", buffers[i]); |
| ctx->vert.free++; |
| break; |
| } |
| } |
| assert(buffers[i]); |
| } |
| } |
| |
| void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, |
| GLsizei stride, const GLvoid* ptr) |
| { |
| GLES2_GET_CONST_CONTEXT(ctx); |
| assert(GL_FLOAT == type); |
| assert(0 < size && 4 >= size); |
| ctx->vert.attribs[index].size = size; |
| ctx->vert.attribs[index].type = type; |
| ctx->vert.attribs[index].normalized = normalized; |
| if (0 == stride) |
| ctx->vert.attribs[index].stride = size * sizeof(float); |
| else if (stride > 0) |
| ctx->vert.attribs[index].stride = stride; |
| else |
| assert(0); |
| // LOGD("\n*\n*\n* agl2: glVertexAttribPointer program=%u index=%d size=%d stride=%d ptr=%p \n*\n*", |
| // unsigned(ctx->rasterizer.CurrentProgram) ^ 0x04dc18f9, index, size, stride, ptr); |
| if (ctx->vert.vbo) |
| ctx->vert.attribs[index].ptr = (char *)ctx->vert.vbo->data + (long)ptr; |
| else |
| ctx->vert.attribs[index].ptr = ptr; |
| // const float * attrib = (const float *)ctx->vert.attribs[index].ptr; |
| // for (unsigned i = 0; i < 3; i++) |
| // if (3 == size) |
| // LOGD("%.2f %.2f %.2f", attrib[i * 3 + 0], attrib[i * 3 + 1], attrib[i * 3 + 2]); |
| // else if (2 == size) |
| // LOGD("%.2f %.2f", attrib[i * 3 + 0], attrib[i * 3 + 1]); |
| |
| } |
| |
| void glVertexAttrib1f(GLuint indx, GLfloat x) |
| { |
| glVertexAttrib4f(indx, x,0,0,1); |
| } |
| |
| void glVertexAttrib1fv(GLuint indx, const GLfloat* values) |
| { |
| glVertexAttrib4f(indx, values[0],0,0,1); |
| } |
| |
| void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) |
| { |
| glVertexAttrib4f(indx, x,y,0,1); |
| } |
| |
| void glVertexAttrib2fv(GLuint indx, const GLfloat* values) |
| { |
| glVertexAttrib4f(indx, values[0],values[1],0,1); |
| } |
| |
| void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
| { |
| glVertexAttrib4f(indx, x,y,z,1); |
| } |
| |
| void glVertexAttrib3fv(GLuint indx, const GLfloat* values) |
| { |
| glVertexAttrib4f(indx, values[0],values[1],values[2],1); |
| } |
| |
| void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| assert(GGL_MAXVERTEXATTRIBS > indx); |
| GLES2_GET_CONST_CONTEXT(ctx); |
| // LOGD("\n*\n*\n agl2: glVertexAttrib4f %d %.2f,%.2f,%.2f,%.2f \n*\n*", indx, x, y, z, w); |
| ctx->vert.defaultAttribs[indx] = Vector4(x,y,z,w); |
| assert(0); |
| } |
| |
| void glVertexAttrib4fv(GLuint indx, const GLfloat* values) |
| { |
| glVertexAttrib4f(indx, values[0], values[1], values[2], values[3]); |
| } |