| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| package android.gameperformance; |
| |
| import java.util.ArrayList; |
| import java.util.List; |
| |
| import android.annotation.NonNull; |
| |
| /** |
| * Tests that verifies maximum number of device calls to render the geometry to keep FPS close to |
| * the device refresh rate. This uses trivial one triangle patch that is rendered multiple times. |
| */ |
| public class DeviceCallsOpenGLTest extends RenderPatchOpenGLTest { |
| |
| public DeviceCallsOpenGLTest(@NonNull GamePerformanceActivity activity) { |
| super(activity); |
| } |
| |
| @Override |
| public String getName() { |
| return "device_calls"; |
| } |
| |
| @Override |
| public String getUnitName() { |
| return "calls"; |
| } |
| |
| @Override |
| public double getUnitScale() { |
| return 25.0; |
| } |
| |
| @Override |
| public void initUnits(double deviceCallsD) { |
| final List<RenderPatchAnimation> renderPatches = new ArrayList<>(); |
| final RenderPatch renderPatch = new RenderPatch(1 /* triangleCount */, |
| 0.05f /* dimension */, |
| RenderPatch.TESSELLATION_BASE); |
| final int deviceCalls = (int)Math.round(deviceCallsD); |
| for (int i = 0; i < deviceCalls; ++i) { |
| renderPatches.add(new RenderPatchAnimation(renderPatch, getView().getRenderRatio())); |
| } |
| setRenderPatches(renderPatches); |
| } |
| } |