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Chris Craik6c15ffa2015-02-02 13:50:55 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_GLOP_H
18#define ANDROID_HWUI_GLOP_H
19
Chris Craik0519c812015-02-11 13:17:06 -080020#include "FloatColor.h"
Chris Craik6c15ffa2015-02-02 13:50:55 -080021#include "Matrix.h"
22#include "Rect.h"
23#include "utils/Macros.h"
24
25#include <GLES2/gl2.h>
26#include <GLES2/gl2ext.h>
Chris Craik03188872015-02-02 18:39:33 -080027#include <SkXfermode.h>
Chris Craik6c15ffa2015-02-02 13:50:55 -080028
29namespace android {
30namespace uirenderer {
31
Chris Craik03188872015-02-02 18:39:33 -080032class Program;
Chris Craik0519c812015-02-11 13:17:06 -080033class RoundRectClipState;
Chris Craik03188872015-02-02 18:39:33 -080034
Chris Craik6c15ffa2015-02-02 13:50:55 -080035/*
36 * Enumerates optional vertex attributes
37 *
38 * Position is always enabled by MeshState, these other attributes
39 * are enabled/disabled dynamically based on mesh content.
40 */
41enum VertexAttribFlags {
42 // NOTE: position attribute always enabled
Chris Craik117bdbc2015-02-05 10:12:38 -080043 kNone_Attrib = 0,
Chris Craik6c15ffa2015-02-02 13:50:55 -080044 kTextureCoord_Attrib = 1 << 0,
45 kColor_Attrib = 1 << 1,
46 kAlpha_Attrib = 1 << 2,
47};
48
49/**
Chris Craik0519c812015-02-11 13:17:06 -080050 * Structure containing all data required to issue an OpenGL draw
Chris Craik6c15ffa2015-02-02 13:50:55 -080051 *
52 * Includes all of the mesh, fill, and GL state required to perform
53 * the operation. Pieces of data are either directly copied into the
54 * structure, or stored as a pointer or GL object reference to data
Chris Craik0519c812015-02-11 13:17:06 -080055 * managed.
56 *
57 * Eventually, a Glop should be able to be drawn multiple times from
58 * a single construction, up until GL context destruction. Currently,
59 * vertex/index/Texture/RoundRectClipState pointers prevent this from
60 * being safe.
Chris Craik6c15ffa2015-02-02 13:50:55 -080061 */
62// TODO: PREVENT_COPY_AND_ASSIGN(...) or similar
63struct Glop {
64 Rect bounds;
Chris Craik0519c812015-02-11 13:17:06 -080065 const RoundRectClipState* roundRectClipState;
Chris Craik6c15ffa2015-02-02 13:50:55 -080066
Chris Craik117bdbc2015-02-05 10:12:38 -080067 /*
68 * Stores mesh - vertex and index data.
69 *
70 * buffer objects and void*s are mutually exclusive
Chris Craik2ab95d72015-02-06 15:25:51 -080071 * indices are optional, currently only GL_UNSIGNED_SHORT supported
Chris Craik117bdbc2015-02-05 10:12:38 -080072 */
Chris Craik6c15ffa2015-02-02 13:50:55 -080073 struct Mesh {
Chris Craik03188872015-02-02 18:39:33 -080074 VertexAttribFlags vertexFlags;
Chris Craik6c15ffa2015-02-02 13:50:55 -080075 GLuint primitiveMode; // GL_TRIANGLES and GL_TRIANGLE_STRIP supported
Chris Craik03188872015-02-02 18:39:33 -080076 GLuint vertexBufferObject;
77 GLuint indexBufferObject;
Chris Craik117bdbc2015-02-05 10:12:38 -080078 const void* vertices;
79 const void* indices;
Chris Craik0519c812015-02-11 13:17:06 -080080 int elementCount;
Chris Craik6c15ffa2015-02-02 13:50:55 -080081 GLsizei stride;
Chris Craik0519c812015-02-11 13:17:06 -080082 GLvoid* texCoordOffset;
83 TextureVertex mappedVertices[4];
Chris Craik6c15ffa2015-02-02 13:50:55 -080084 } mesh;
85
86 struct Fill {
87 Program* program;
Chris Craik0519c812015-02-11 13:17:06 -080088 Texture* texture;
89 GLenum textureFilter;
90
91 bool colorEnabled;
Chris Craik117bdbc2015-02-05 10:12:38 -080092 FloatColor color;
Chris Craik6c15ffa2015-02-02 13:50:55 -080093
94 /* TODO
95 union shader {
96 //...
97 }; TODO
Chris Craik6c15ffa2015-02-02 13:50:55 -080098 */
Chris Craik117bdbc2015-02-05 10:12:38 -080099 ProgramDescription::ColorFilterMode filterMode;
100 union Filter {
101 struct Matrix {
102 float matrix[16];
103 float vector[4];
104 } matrix;
105 FloatColor color;
106 } filter;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800107 } fill;
108
109 struct Transform {
110 Matrix4 ortho; // TODO: out of op, since this is static per FBO
111 Matrix4 modelView;
112 Matrix4 canvas;
Chris Craik117bdbc2015-02-05 10:12:38 -0800113 bool fudgingOffset;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800114 } transform;
115
116 struct Blend {
Chris Craik03188872015-02-02 18:39:33 -0800117 GLenum src;
118 GLenum dst;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800119 } blend;
120
121 /**
122 * Additional render state to enumerate:
123 * - scissor + (bits for whether each of LTRB needed?)
124 * - stencil mode (draw into, mask, count, etc)
125 */
126};
127
128} /* namespace uirenderer */
129} /* namespace android */
130
131#endif // ANDROID_HWUI_GLOP_H